mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
450 lines
8.4 KiB
ArmAsm
450 lines
8.4 KiB
ArmAsm
; Lemm Proof of Concept
|
|
|
|
; by deater (Vince Weaver) <vince@deater.net>
|
|
|
|
; Zero Page
|
|
.include "zp.inc"
|
|
.include "hardware.inc"
|
|
|
|
lemm_test_start:
|
|
|
|
lda #0
|
|
sta DRAW_PAGE
|
|
|
|
;====================
|
|
; detect model
|
|
;====================
|
|
|
|
jsr detect_appleii_model
|
|
|
|
;===================
|
|
; machine workarounds
|
|
;===================
|
|
; mostly IIgs
|
|
;===================
|
|
; thanks to 4am who provided this code from Total Replay
|
|
|
|
lda ROM_MACHINEID
|
|
cmp #$06
|
|
bne not_a_iigs
|
|
sec
|
|
jsr $FE1F ; check for IIgs
|
|
bcs not_a_iigs
|
|
|
|
; gr/text page2 handling broken on early IIgs models
|
|
; this enables the workaround
|
|
|
|
jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
|
|
cli ; enable VBL interrupts
|
|
|
|
; also set background color to black instead of blue
|
|
lda NEWVIDEO
|
|
and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
|
|
; bit 6 = 0 -> IIgs 128K memory map same as IIe
|
|
; bit 5 = 0 -> IIgs DHGR is color, not mono
|
|
; bits 0-4 unchanged
|
|
sta NEWVIDEO
|
|
lda #$F0
|
|
sta TBCOLOR ; white text on black background
|
|
lda #$00
|
|
sta CLOCKCTL ; black border
|
|
sta CLOCKCTL ; set twice for VidHD
|
|
|
|
not_a_iigs:
|
|
|
|
;===================
|
|
; print config
|
|
;===================
|
|
|
|
lda #<config_string
|
|
sta OUTL
|
|
lda #>config_string
|
|
sta OUTH
|
|
|
|
jsr move_and_print
|
|
|
|
; print detected model
|
|
|
|
lda APPLEII_MODEL
|
|
ora #$80
|
|
sta $7d0+8 ; 23,8
|
|
|
|
; if GS print the extra S
|
|
cmp #'G'|$80
|
|
bne not_gs
|
|
lda #'S'|$80
|
|
sta $7d0+9
|
|
|
|
not_gs:
|
|
|
|
;=========================================
|
|
; detect if we have a language card (64k)
|
|
; and load sound into it if possible
|
|
;===================================
|
|
|
|
lda #0
|
|
sta SOUND_STATUS ; clear out, sound enabled
|
|
|
|
;===========================================
|
|
; skip checks if open-apple being held down
|
|
|
|
lda $C061
|
|
and #$80 ; only bit 7 is affected
|
|
bne skip_all_checks ; rest is floating bus
|
|
|
|
|
|
jsr detect_language_card
|
|
bcs no_language_card
|
|
|
|
yes_language_card:
|
|
; update status
|
|
lda #'6'|$80
|
|
sta $7d0+11 ; 23,11
|
|
lda #'4'|$80
|
|
sta $7d0+12 ; 23,12
|
|
|
|
; update sound status
|
|
lda SOUND_STATUS
|
|
ora #SOUND_IN_LC
|
|
sta SOUND_STATUS
|
|
|
|
jmp done_language_card
|
|
|
|
no_language_card:
|
|
|
|
done_language_card:
|
|
|
|
;===================================
|
|
; Detect Mockingboard
|
|
;===================================
|
|
|
|
PT3_ENABLE_APPLE_IIC = 1
|
|
|
|
; detect mockingboard
|
|
jsr mockingboard_detect
|
|
|
|
bcc mockingboard_notfound
|
|
|
|
mockingboard_found:
|
|
; print detected location
|
|
|
|
lda #'S'+$80 ; change NO to slot
|
|
sta $7d0+30
|
|
|
|
lda MB_ADDR_H ; $C4 = 4, want $B4 1100 -> 1011
|
|
and #$87
|
|
ora #$30
|
|
|
|
sta $7d0+31 ; 23,31
|
|
|
|
; NOTE: in this game we need both language card && mockingboard
|
|
; to enable mockingboard music
|
|
|
|
lda SOUND_STATUS
|
|
and #SOUND_IN_LC
|
|
beq dont_enable_mc
|
|
|
|
lda SOUND_STATUS
|
|
ora #SOUND_MOCKINGBOARD
|
|
sta SOUND_STATUS
|
|
|
|
dont_enable_mc:
|
|
|
|
mockingboard_notfound:
|
|
|
|
skip_all_checks:
|
|
|
|
|
|
;==================================
|
|
; load music into the language card
|
|
; into $D000 set 2
|
|
;==================================
|
|
|
|
; switch in language card
|
|
; read/write RAM, $d000 bank 2
|
|
|
|
lda $C083
|
|
lda $C083
|
|
|
|
; actually load it
|
|
|
|
|
|
; set up music
|
|
|
|
|
|
lda #0
|
|
sta CURRENT_CHUNK
|
|
sta DONE_PLAYING
|
|
sta BASE_FRAME_L
|
|
|
|
lda #$D0
|
|
sta CHUNK_NEXT_LOAD ; Load at $D0
|
|
jsr load_song_chunk
|
|
|
|
lda #$D0 ; music starts at $d000
|
|
sta CHUNK_NEXT_PLAY
|
|
sta BASE_FRAME_H
|
|
|
|
lda #1
|
|
sta LOOP
|
|
sta CURRENT_CHUNK
|
|
|
|
jsr mockingboard_patch ; patch to work in slots other than 4?
|
|
|
|
;=======================
|
|
; Set up 50Hz interrupt
|
|
;========================
|
|
|
|
jsr mockingboard_init
|
|
jsr mockingboard_setup_interrupt
|
|
|
|
|
|
zurg:
|
|
;============================
|
|
; Init the Mockingboard
|
|
;============================
|
|
|
|
jsr reset_ay_both
|
|
jsr clear_ay_both
|
|
|
|
;=======================
|
|
; wait for keypress
|
|
;=======================
|
|
|
|
jsr wait_until_keypress
|
|
|
|
;=======================
|
|
; show title screen
|
|
;=======================
|
|
|
|
jsr intro_level1
|
|
|
|
;=======================
|
|
; Load Graphics
|
|
;=======================
|
|
|
|
lda #$20
|
|
sta HGR_PAGE
|
|
jsr hgr_make_tables
|
|
|
|
bit SET_GR
|
|
bit PAGE0
|
|
bit HIRES
|
|
bit FULLGR
|
|
|
|
lda #<level1_lzsa
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda #>level1_lzsa
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
|
|
lda #$20
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
lda #<level1_lzsa
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda #>level1_lzsa
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
|
|
lda #$40
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
|
;=======================
|
|
; Setup cursor
|
|
;=======================
|
|
|
|
lda #0
|
|
sta OVER_LEMMING
|
|
lda #10
|
|
sta CURSOR_X
|
|
lda #100
|
|
sta CURSOR_Y
|
|
|
|
;=======================
|
|
; Play "Let's Go"
|
|
;=======================
|
|
|
|
|
|
;=======================
|
|
; start music
|
|
;=======================
|
|
|
|
; cli
|
|
|
|
;=======================
|
|
; init vars
|
|
;=======================
|
|
|
|
lda #0
|
|
sta LEVEL_OVER
|
|
sta DOOR_OPEN
|
|
sta FRAMEL
|
|
sta LOAD_NEXT_CHUNK
|
|
|
|
; set up time
|
|
|
|
lda #$5
|
|
sta TIME_MINUTES
|
|
lda #$12
|
|
sta TIME_SECONDS
|
|
|
|
|
|
;===================
|
|
;===================
|
|
; Main Loop
|
|
;===================
|
|
;===================
|
|
main_loop:
|
|
|
|
lda LOAD_NEXT_CHUNK ; see if we need to load next chunk
|
|
beq no_load_chunk ; outside IRQ to avoid glitch in music
|
|
|
|
jsr load_song_chunk
|
|
|
|
lda #0 ; reset
|
|
sta LOAD_NEXT_CHUNK
|
|
|
|
|
|
no_load_chunk:
|
|
|
|
|
|
lda DOOR_OPEN
|
|
bne door_is_open
|
|
|
|
jsr draw_door
|
|
|
|
door_is_open:
|
|
|
|
jsr draw_flames
|
|
|
|
jsr update_time
|
|
|
|
jsr draw_pointer
|
|
|
|
|
|
lda #$ff
|
|
jsr wait
|
|
|
|
inc FRAMEL
|
|
|
|
lda LEVEL_OVER
|
|
bne level_over
|
|
|
|
jmp main_loop
|
|
|
|
|
|
level_over:
|
|
|
|
bit SET_TEXT
|
|
|
|
jsr disable_music
|
|
|
|
|
|
loop_forever:
|
|
jmp loop_forever
|
|
|
|
|
|
|
|
;========================
|
|
; load song chunk
|
|
; CURRENT_CHUNK is which one, 0..N
|
|
; CHUNK_DEST is $D0 or $E8
|
|
|
|
load_song_chunk:
|
|
ldx CURRENT_CHUNK
|
|
lda music_parts_l,X
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda music_parts_h,X
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
bne load_song_chunk_good
|
|
|
|
; $00 in chunk table means we are off the end, so wrap
|
|
lda #$00
|
|
sta CURRENT_CHUNK ; reset chunk to 0
|
|
beq load_song_chunk ; try again
|
|
|
|
load_song_chunk_good:
|
|
lda CHUNK_NEXT_LOAD ; decompress to $D0 or $E8
|
|
; eor #$38 ; want the opposite of CHUNK_DEST
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
|
lda CHUNK_NEXT_LOAD ; point to next location
|
|
eor #$38
|
|
sta CHUNK_NEXT_LOAD
|
|
|
|
rts
|
|
|
|
;==========================
|
|
; includes
|
|
;==========================
|
|
|
|
; .include "gr_pageflip.s"
|
|
; .include "gr_copy.s"
|
|
; .include "wait_a_bit.s"
|
|
.include "gr_offsets.s"
|
|
.include "decompress_fast_v2.s"
|
|
|
|
.include "wait_keypress.s"
|
|
|
|
; .include "print_help.s"
|
|
; .include "gr_fast_clear.s"
|
|
|
|
|
|
.include "hgr_14x14_sprite.s"
|
|
.include "text_print.s"
|
|
|
|
.include "lc_detect.s"
|
|
|
|
.include "draw_pointer.s"
|
|
|
|
.include "hgr_tables.s"
|
|
.include "hgr_sprite.s"
|
|
.include "update_time.s"
|
|
.include "intro_level1.s"
|
|
.include "draw_flames.s"
|
|
.include "draw_door.s"
|
|
.include "wait.s"
|
|
|
|
; pt3 player
|
|
|
|
;.include "pt3_lib_mockingboard.inc"
|
|
.include "pt3_lib_detect_model.s"
|
|
.include "pt3_lib_mockingboard_detect.s"
|
|
.include "pt3_lib_mockingboard_setup.s"
|
|
.include "interrupt_handler.s"
|
|
.include "pt3_lib_mockingboard_patch.s"
|
|
|
|
|
|
config_string:
|
|
; 0123456789012345678901234567890123456789
|
|
.byte 0,23,"APPLE II?, 48K, MOCKINGBOARD: NO, SSI: N",0
|
|
; MOCKINGBOARD: NONE
|
|
|
|
|
|
.include "graphics/graphics_level1.inc"
|
|
.include "graphics/sprites.inc"
|
|
|
|
music_parts_h:
|
|
.byte >lemm5_part1_lzsa,>lemm5_part2_lzsa,>lemm5_part3_lzsa
|
|
.byte >lemm5_part4_lzsa,>lemm5_part5_lzsa,$00
|
|
|
|
music_parts_l:
|
|
.byte <lemm5_part1_lzsa,<lemm5_part2_lzsa,<lemm5_part3_lzsa
|
|
.byte <lemm5_part4_lzsa,<lemm5_part5_lzsa
|
|
|
|
lemm5_part1_lzsa:
|
|
.incbin "music/lemm5.part1.lzsa"
|
|
lemm5_part2_lzsa:
|
|
.incbin "music/lemm5.part2.lzsa"
|
|
lemm5_part3_lzsa:
|
|
.incbin "music/lemm5.part3.lzsa"
|
|
lemm5_part4_lzsa:
|
|
.incbin "music/lemm5.part4.lzsa"
|
|
lemm5_part5_lzsa:
|
|
.incbin "music/lemm5.part5.lzsa"
|
|
|