dos33fsprogs/ootw
Vince Weaver 6539801e9a ootw: intro: tunnel2, make transparent
just *barely* fits
2019-02-27 22:49:31 -05:00
..
intro_graphics ootw: intro: tunnel2, make transparent 2019-02-27 22:49:31 -05:00
sprite_graphics ootw: add beast sprites 2019-01-26 14:24:56 -05:00
another_cave2.png ootw: we not have ceiling slugs 2019-01-24 22:58:21 -05:00
another_cave3.png ootw: we not have ceiling slugs 2019-01-24 22:58:21 -05:00
another_cave.png ootw: auto-generate alternate earthquake images 2019-01-20 00:50:32 -05:00
another_rope.png ootw: add rope room 2019-01-18 23:23:18 -05:00
another_sprites.png ootw: actually draw sprite 2019-01-13 23:37:49 -05:00
another_uboot.png ootw: add another background 2019-01-22 16:44:59 -05:00
another.png ootw: fix bug where slugs were floating in space 2019-01-26 14:23:39 -05:00
black.decode ootw: intro: more work on graphics 2019-02-26 23:03:51 -05:00
compress_test.s ootw: more lz4 work 2019-02-25 21:01:06 -05:00
cutscene_beast.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
cutscene_slug.s ootw: add beginnings of beast cutscene 2019-01-24 16:55:53 -05:00
earthquake.s ootw: have earthquake/boulders happen in rope room 2019-01-20 01:54:58 -05:00
FAQ ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
gr_copy.s ootw: intro: more work to allow text on bottom 2019-02-17 11:34:47 -05:00
gr_fast_clear.s ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
gr_offsets.s ootw: actually draw sprite 2019-01-13 23:37:49 -05:00
gr_overlay.s ootw: intro: initial DNA support 2019-02-17 13:37:24 -05:00
gr_pageflip.s ootw: add another demake 2019-01-13 01:10:44 -05:00
gr_plot.s ootw: intro, lots of elevator work 2019-02-05 23:46:31 -05:00
gr_putsprite.s ootw: can now walk right 2019-01-14 16:19:51 -05:00
gr_unrle.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
gr_vlin.s ootw: intro, lots of elevator work 2019-02-05 23:46:31 -05:00
hardware.inc ootw: more lz4 work 2019-02-25 21:01:06 -05:00
hello.bas ootw: update disk image 2019-02-18 16:06:18 -05:00
intro.s intro: ootw: tunnel2 2019-02-27 22:25:37 -05:00
keyboard.s ootw: merge to just one keyboard handler 2019-01-18 22:32:55 -05:00
loader.s ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
lz4_decode.s ootw: more lz4 work 2019-02-25 21:01:06 -05:00
Makefile ootw: intro: more work on graphics 2019-02-26 23:03:51 -05:00
ootw_c2_cage.inc ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_c2_cage.png ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_c2_cage.s ootw: forgot about checkpoint2 2019-02-03 01:00:47 -05:00
ootw_c2.s ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_cavern2.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_cavern3.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_cavern.inc ootw: that last commit missed a few files 2019-01-20 00:52:07 -05:00
ootw_cavern.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_mesa.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_pool.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_pool.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_rope.inc ootw: add rope room 2019-01-18 23:23:18 -05:00
ootw_rope.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw.dsk ootw: update disk image 2019-02-18 16:06:18 -05:00
ootw.s ootw: start implementing the beast 2019-01-26 12:29:38 -05:00
physicist.s ootw: implement kicking and crouching 2019-01-18 11:33:23 -05:00
random16.s ootw: add earthquake 2019-01-18 00:18:06 -05:00
README ootw:intro: working on tunnel 2019-02-27 21:10:17 -05:00
sluggy.s ootw: fix bug where slugs were floating in space 2019-01-26 14:23:39 -05:00
sprites_beast.inc ootw: add beast sprites 2019-01-26 14:24:56 -05:00
sprites_ootw.inc ootw: split up the sprites file 2019-01-22 23:00:59 -05:00
sprites_physicist.inc ootw: split up the sprites file 2019-01-22 23:00:59 -05:00
sprites_slugs.inc ootw: we not have ceiling slugs 2019-01-24 22:58:21 -05:00
text_print.s ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
TODO ootw: intro: working on tunnel 2019-02-25 00:19:20 -05:00
zp.inc ootw: intro: all accelerator stuff done 2019-02-18 14:31:26 -05:00

Saw the amazing PICO-8 version of this:
	https://liquidream.itch.io/another-world-survival

and thought the lo-res pallette might be just barely enough to do
it justice.

Of course you could just play on your IIgs, but what's the fun in that.




Up to tunnel1, using RLE:
	35875	INTRO

		using LZ4:





Memory map:
	00	zero page
	01	stack
	02-03	
	04-07	GR page0
	08-0b	GR page1
	0c-0f	offscreen data
	10-13	offscreen data2
	14-17   *****************free???
	18-1c	loader
	1d	loader buffer
	1e-1f	*****************free???
	20-bf	program/data (40k)
	c0-cf	I/O
	d0-ff	ROM