dos33fsprogs/megademo/c64_opener.s
2018-09-23 13:44:03 -04:00

257 lines
4.7 KiB
ArmAsm

; C64 Opener
; all good demos start with the C64 boot screen, right?
; Apple II has a lot of trouble making clear text with bluish background
; would be a lot clearer if I used black and white
TOP = $F0
BOTTOM = $F1
c64_opener:
;===================
; init vars
;===================
lda #0
sta TOP
sta BOTTOM
;===================
; set graphics mode
;===================
bit PAGE0 ; first graphics page
bit FULLGR ; full screen graphics
bit HIRES ; hires mode !!!
bit SET_GR ; graphics mode
lda #<c64
sta LZ4_SRC
lda #>c64
sta LZ4_SRC+1
lda #<c64_end
sta LZ4_END
lda #>c64_end
sta LZ4_END+1
lda #<$2000
sta LZ4_DST
lda #>$2000
sta LZ4_DST+1
jsr lz4_decode
jsr wait_until_keypress
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
bit PAGE0 ; first graphics page ; 4
bit FULLGR ; full screen graphics ; 4
bit HIRES ; hires mode !!! ; 4
bit SET_GR ; graphics mode ; 4
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 + 4550 lines to go (9620)
; - 16 = 9604
; Try X=57 Y=33 cycles=9604
ldy #33 ; 2
loopcoA:ldx #57 ; 2
loopcoB:dex ; 2
bne loopcoB ; 2nt/3
dey ; 2
bne loopcoA ; 2nt/3
jmp c64_split
.align $100
;================================================
; c64_split
;================================================
; We want to:
; Wait 3s, just flashing cursor@1Hz
; Then slowly open to text page0
; Count to 480?
; Width = 0 - 40, 10 steps
c64_split:
; curtain open
; 0 = delay 65
; 1 = delay 25+18, 4 open, 18
; 2 = delay 25+16, 8 open, 16
; 3 = delay 25+14, 12 open, 14
; 3 = delay 25+12, 16 open, 12
; 3 = delay 25+10, 20 open, 10
; 3 = delay 25+ 8, 24 open, 8
; 3 = delay 25+ 6, 28 open, 6
; 3 = delay 25+ 4, 32 open, 4
; 3 = delay 25+ 2, 36 open, 2
; 3 = delay 25+ 0, 40 open, 0
ldx #192 ; 2
xloop:
lda #14 ; 18-4 ; 2
jsr delay_a ; 39
;===========
; 41
bit SET_TEXT ; 4
nop ; 2
nop ; 2
bit SET_GR ; 4
;===========
; 12
nop ; 2
nop ; 2
lda $0 ; 3
dex ; 2
bne xloop ; 3
;============
; 12
; kill 65*192 = 12480
; Try X=24 Y=99 cycles=12475 R5
; nop
; lda $0
;
; ldy #99 ; 2
;loopcoC:ldx #24 ; 2
;loopcoD:dex ; 2
; bne loopcoD ; 2nt/3
; dey ; 2
; bne loopcoC ; 2nt/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
; -10 keyboard handling
; -1 leftover from main screen
; -15
; -12
; -46
; = 4466
; run the 2Hz counter, overflow at 30 60Hz frames
clc ; 2
lda BOTTOM ; 3
adc #1 ; 2
sta BOTTOM ; 3
cmp #30 ; 2
bne not_thirty ; 3
;===========
; 15
thirty:
; -1
lda #0 ; 2
sta BOTTOM ; 3
inc TOP ; 5
jmp done_thirty ; 3
;===========
; 12
not_thirty:
lda TOP ; 3
lda TOP ; 3
lda TOP ; 3
lda TOP ; 3
;===========
; 12
done_thirty:
; handle the cursor
; FIXME: not aligned well. Do we care?
lda TOP ; 3
and #$1 ; 2
beq cursor_off ; 3
;============
; 8
cursor_on:
; -1
; it's lSB first
; blue is 6
; 1 1111110
lda #$fE ; blue ; 2
sta $3300 ; 52 ; 4
sta $3B00 ; 54 ; 4
sta $2380 ; 56 ; 4
sta $2B80 ; 58 ; 4
; purple is 2
; 0 1111110
lda #$7E ; purple ; 2
sta $3700 ; 53 ; 4
sta $3F00 ; 55 ; 4
sta $2780 ; 57 ; 4
sta $2F80 ; 59 ; 4
jmp cursor_done ; 3
;============
; 38
cursor_off:
; blue is 6
; 1 1010101
lda #$d5 ; blue ; 2
sta $3300 ; 52 ; 4
sta $3B00 ; 54 ; 4
sta $2380 ; 56 ; 4
sta $2B80 ; 58 ; 4
; purple is 2
; 0 1010101
lda #$55 ; purple ; 2
sta $3700 ; 53 ; 4
sta $3F00 ; 55 ; 4
sta $2780 ; 57 ; 4
sta $2F80 ; 59 ; 4
nop ; 2
;============
; 38
cursor_done:
; Try X=17 Y=49 cycles=4460 R6
nop
nop
nop
ldy #49 ; 2
loopcoE:ldx #17 ; 2
loopcoF:dex ; 2
bne loopcoF ; 2nt/3
dey ; 2
bne loopcoE ; 2nt/3
lda KEYPRESS ; 4
bpl no_c64_keypress ; 3
jmp done_c64
no_c64_keypress:
jmp c64_split ; 3
done_c64:
rts ; 6
;===================
; graphics
;===================
c64:
.incbin "c64.img.lz4",11
c64_end: