mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
317 lines
4.3 KiB
ArmAsm
317 lines
4.3 KiB
ArmAsm
; Test mid-screen mode switch on Apple IIe double modes
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; TODO: detect iic/iigs and vblank properly there
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; by Vince `deater` Weaver
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; zero page
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GBASL = $26
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GBASH = $27
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V2 = $2D
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HGRPAGE = $E6
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YPOS = $FE
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TCOLOR = $FF
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; soft-switches
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; yes, I know these aren't necessary the "official" names
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EIGHTYSTORE = $C001
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CLR80COL = $C00C
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SET80COL = $C00D
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SET_GR = $C050
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SET_TEXT= $C051
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FULLGR = $C052
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TEXTGR = $C053
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PAGE1 = $C054
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PAGE2 = $C055
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LORES = $C056
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HIRES = $C057
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CLRAN3 = $C05E
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SETAN3 = $C05F
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VBLANK = $C019 ; *not* RDVBL (VBL signal low)
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; ROM routines
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SETCOL = $F864 ; COLOR=A*17
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SETGR = $FB40
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VLINE = $F828 ; VLINE A,$2D at Y
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HGR = $F3E2
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HPOSN = $F411
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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HGLIN = $F53A ; line to (X,A),(Y)
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;================================
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; Clear screen and setup graphics
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;================================
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double:
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jsr SETGR ; set lo-res 40x40 mode
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; set 80-store mode
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sta EIGHTYSTORE ; PAGE2 selects AUX memory
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bit PAGE1
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;===================
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; draw lo-res lines
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ldx #39
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draw_lores_lines:
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txa
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tay
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jsr SETCOL
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lda #47
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sta V2
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lda #0
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jsr VLINE ; VLINE A,$2D at Y
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dex
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bpl draw_lores_lines
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; copy to 800 temporarily
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; yes this is a bit of a hack
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ldy #0
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cp_loop:
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lda $400,Y
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sta $800,Y
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lda $500,Y
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sta $900,Y
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lda $600,Y
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sta $A00,Y
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lda $700,Y
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sta $B00,Y
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iny
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bne cp_loop
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bit PAGE1
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; copy to $400 in AUX
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bit PAGE2 ; $400 now maps to AUX:$400
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ldy #0
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cp2_loop:
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lda $800,Y
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eor #$FF
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sta $400,Y
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lda $900,Y
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eor #$FF
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sta $500,Y
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lda $A00,Y
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eor #$FF
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sta $600,Y
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lda $B00,Y
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eor #$FF
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sta $700,Y
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iny
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bne cp2_loop
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bit PAGE1
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;===================
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; draw hi-res lines
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jsr HGR
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bit FULLGR ; make it 40x48
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lda #$FF
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sta $E4 ; HCOLOR
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ldx #0
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ldy #0
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lda #96
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jsr HPLOT0 ; plot at (Y,X), (A)
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ldx #0
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lda #140
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ldy #191
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jsr HGLIN ; line to (X,A),(Y)
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ldx #1
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lda #23
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ldy #96
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jsr HGLIN ; line to (X,A),(Y)
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; draw double-hires lines
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lda #$20 ; draw to page0 (MAIN?)
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sta HGRPAGE
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lda #150 ; start at 150
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sta YPOS
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color_loop:
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lda YPOS
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and #$f
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sta TCOLOR
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asl
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asl
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asl
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asl
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ora TCOLOR
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sta TCOLOR ; update color
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lda YPOS
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jsr draw_line_color
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inc YPOS
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lda YPOS
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cmp #192
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bne color_loop
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; wait for vblank on IIe
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; positive? during vblank
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wait_vblank_iie:
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lda VBLANK
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bmi wait_vblank_iie ; wait for positive (in vblank)
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wait_vblank_done_iie:
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lda VBLANK ; wait for negative (vlank done)
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bpl wait_vblank_done_iie
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;
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double_loop:
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;===========================
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; text mode first 6*4 (24) lines
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; each line 65 cycles (25 hblank+40 bytes)
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; 3 LINES 80-COL AN3
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sta SET80COL ; 4
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bit SET_TEXT ; 4
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; wait 6*4=24 lines
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; (24*65)-8 = 1560-8 = 1552
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jsr delay_1552
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; 3 LINES 40-COL AN3
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sta CLR80COL ; 4
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bit SET_TEXT ; 4
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jsr delay_1552
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; 3 LINES 40-col LORES AN3
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lda LORES ; 4
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bit SET_GR ; 4
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jsr delay_1552
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; 3 LINES 80-col DLORES AN3
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sta SET80COL ; 4
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sta CLRAN3 ; 4
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jsr delay_1552
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; 3 lines 40-col LORES
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sta CLR80COL ; 4
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sta SETAN3 ; 4 ; doublehiresoff
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jsr delay_1552
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; 3 lines HIRES
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sta HIRES ; 4
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sta CLRAN3 ; 4
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jsr delay_1552
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; 3 lines HIRES
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sta HIRES ; 4
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sta SETAN3 ; 4
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jsr delay_1552
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; 3 line Double-HIRES
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sta SET80COL ; 4
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sta CLRAN3 ; 4
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jsr delay_1552
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;==================================
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; vblank = 4550 cycles
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; Try X=226 Y=4 cycles=4545
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skip_vblank:
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nop
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ldy #4 ; 2
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loop3: ldx #226 ; 2
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loop4: dex ; 2
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bne loop4 ; 2nt/3
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dey ; 2
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bne loop3 ; 2nt/3
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jmp double_loop ; 3
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;=======================================================
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; need to align because if we straddle a page boundary
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; the time counts end up off
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.align $100
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; actually want 1552-12 (6 each for jsr/rts)
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; 1540
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; Try X=15 Y=19 cycles=1540
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delay_1552:
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ldy #19 ; 2
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loop5: ldx #15 ; 2
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loop6: dex ; 2
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bne loop6 ; 2nt/3
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dey ; 2
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bne loop5 ; 2nt/3
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rts
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;==========================
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; draw horizontal DHGR line
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;==========================
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; color is in TCOLOR
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; Y position is in A
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;=========================
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draw_line_color:
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ldx #0
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ldy #0
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jsr HPOSN ; setup GBASL/GBASH with Y position
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ldy #0
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line_loop_it:
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; set page2
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sta PAGE2
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lda TCOLOR
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sta (GBASL),Y
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cmp #$80
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rol TCOLOR
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; set page1
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sta PAGE1
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lda TCOLOR
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sta (GBASL),Y
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cmp #$80
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rol TCOLOR
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iny
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cpy #40
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bne line_loop_it
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rts
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