dos33fsprogs/games/peasant
2021-10-13 08:43:41 -04:00
..
graphics peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
graphics_cliff peasant: add cliff heights 2021-10-05 23:25:48 -04:00
graphics_copy
graphics_end
graphics_over peasant: hook up game over screen 2021-10-13 01:04:05 -04:00
graphics_peasantry peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
graphics_title
graphics_trogdor
graphics_vid peasant: add make distclean target 2021-10-12 16:48:27 -04:00
music
sprites
talk
text peasant: hook up a bunch more text parsing 2021-10-12 12:19:14 -04:00
unused peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
clear_bottom.s
cliff.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
copy_check.s
decompress_fast_v2.s
decompress_overlay.s
directions.s
draw_box.s
draw_peasant.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
duet.s
ending.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
font_test.s
game_over.s peasant: trying to work out music 2021-10-13 08:43:41 -04:00
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas
hgr_1x5_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x14_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_tables.s
hgr_text_box.s
interrupt_handler.s
intro_cottage.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_knight.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_lake_e.s peasant: update intro 2021-10-12 19:25:53 -04:00
intro_lake_w.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_river.s peasant: update intro 2021-10-12 19:25:53 -04:00
intro.s peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
inventory.s
keyboard.s
lc_detect.s
loadsave_menu.s
Makefile peasant: update makefile 2021-10-13 01:08:55 -04:00
music.inc
music.s
new_map_location.s
NOTES peasant: move to jump table for decoding text 2021-10-12 08:18:33 -04:00
parse_input.s peasant: hook up game over screen 2021-10-13 01:04:05 -04:00
peasant1.s peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
peasant2.s peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
peasant3.s peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
peasant4.s peasant: rename graphics directory 2021-10-12 21:18:40 -04:00
peasant_move.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
qload.s peasant: hook up game over screen 2021-10-13 01:04:05 -04:00
README
save1.s
save2.s
save3.s
score.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s
TODO peasant: add quotes to videlectrix message 2021-10-13 08:42:34 -04:00
tokens.inc peasant: hook up a bunch more text parsing 2021-10-12 12:19:14 -04:00
trogdor_speech.s
trogdor.s
version.inc
vid_logo.s peasant: attempt to detect button press at boot properly 2021-10-12 20:33:15 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
wrong_boot2.s
zp.inc peasant: hook up game over screen 2021-10-13 01:04:05 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021