mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
525 lines
9.4 KiB
ArmAsm
525 lines
9.4 KiB
ArmAsm
;
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; Ride the bird past the mountain
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; by Vince Weaver
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;
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TREE1X = $E1
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TREE2X = $E2
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bird_mountain:
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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;==================
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; Init vars
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lda #0
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sta FRAME
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sta FRAMEH
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lda #28
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sta TREE1X
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lda #37
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sta TREE2X
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;=========================
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; setup scrolling letters
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;=========================
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; Patch the inverse values out (as used by check_email)
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lda #39
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sta ml_patch_dest+1
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lda #$80
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sta ml_patch_or+1
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lda #$09
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sta ml_patch_or
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lda #' '|$80
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sta ml_patch_space+1
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lda #<letters_bm
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sta LETTERL
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lda #>letters_bm
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sta LETTERH
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lda #39
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sta LETTERX
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lda #1
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sta LETTERY
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lda #16
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sta LETTERD
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;=================
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; Set draw page
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lda #0
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sta DISP_PAGE
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lda #0
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sta DRAW_PAGE
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;==========================
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; Load the background image
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lda #<katahdin
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sta LZ4_SRC
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lda #>katahdin
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sta LZ4_SRC+1
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lda #<(katahdin_end-8) ; skip checksum at end
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sta LZ4_END
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lda #>(katahdin_end-8) ; skip checksum at end
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sta LZ4_END+1
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lda #<$2000 ; Destination is HGR page0
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sta LZ4_DST
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lda #>$2000
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sta LZ4_DST+1
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jsr lz4_decode
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sei ; disable interrupt music
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;=====================================================
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; attempt vapor lock
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;=====================================================
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jsr vapor_lock
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;==========================
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; setup text screen
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; clear top 6 lines to space
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; takes (Y/2)*(6+435+7)+5 = ?
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lda #$A0 ; space ; 2
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ldy #10 ; 6 lines ; 2
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jsr clear_page_loop ; 2693
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jsr draw_moon_sky ; 6+54
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 cycles to go
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; 5070+4550 = 9620
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; -2757 (draw text)
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; ===========
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; 6863
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;; Try X=97 Y=14 cycles=6875
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; Try X=136 Y=10 cycles=6861 R2
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nop
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ldy #10 ; 2
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bmloopA:ldx #136 ; 2
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bmloopB:dex ; 2
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bne bmloopB ; 2nt/3
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dey ; 2
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bne bmloopA ; 2nt/3
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jmp bm_display_loop
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;====================
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; draw moon sky
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; 54 cycles
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draw_moon_sky:
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; 1 2
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; 0123456789abcdef0123456789abcdef0123456
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;line1:.asciiz " * . " $400
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;line2:.asciiz " * . . " $480
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;line3:.asciiz " * " $500
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;line4:.asciiz " * " $580
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;line5:.asciiz " . . . " $600
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;line6:.asciiz " . " $680
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lda #'.'|$80 ; print star ; 2
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sta $420 ; 4
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sta $487 ; 4
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sta $4A4 ; 4
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sta $601 ; 4
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sta $61c ; 4
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sta $621 ; 4
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sta $68d ; 4
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;============
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; 30
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; draw the moon
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lda #' ' ; print inv space ; 2
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sta $403 ; 4
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sta $482 ; 4
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sta $502 ; 4
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sta $583 ; 4
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;============
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; 18
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rts ; 6
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.align $100
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;=====================================================
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;=====================================================
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; Loop forever display loop
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;=====================================================
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;=====================================================
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bm_display_loop:
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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;Total of 12480 cycles to draw screen
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;Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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; Text mode for 6*8=48 scanlines (3120 cycles)
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; hgr for 64 scalines (4160 cycles)
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; gr for 80 scalines (5200 cycles)
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; vblank = 4550 cycles
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; text
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bit SET_TEXT ; 4
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;================
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; clear bottom green
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jsr draw_bottom_green ; 2209+6
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;================
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; Draw Small Tree
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lda #>small_tree ; 2
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sta INH ; 3
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lda #<small_tree ; 2
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sta INL ; 3
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lda TREE1X ; 3
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sta XPOS ; 3
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lda #28 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 27
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; + 576
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;========
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; 603
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; want 3120
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; green -2215
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; tree1 -603
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; set_test -4
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;=============== 298 cycles
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; Try X=1 Y=27 cycles=298
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ldy #27 ; 2
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bmloop2:ldx #1 ; 2
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bmloop1:dex ; 2
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bne bmloop1 ; 2nt/3
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dey ; 2
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bne bmloop2 ; 2nt/3
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;=============================================
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; hgr
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bit HIRES ; 4
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bit SET_GR ; 4
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;================
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; Draw Big Tree
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lda #>big_tree ; 2
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sta INH ; 3
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lda #<big_tree ; 2
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sta INL ; 3
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lda TREE2X ; 3
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sta XPOS ; 3
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lda #30 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 27
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; + 1410
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;========
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; 1437
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lda FRAME ; 3
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and #$1f ; 2
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and #$10 ; 2
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beq bird_walking
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; 2
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lda #>bird_rider_stand_right ; 2
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sta INH ; 3
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lda #<bird_rider_stand_right ; 2
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sta INL ; 3
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jmp draw_bird ; 3
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bird_walking:
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; 3
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lda #>bird_rider_walk_right ; 2
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sta INH ; 3
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lda #<bird_rider_walk_right ; 2
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sta INL ; 3
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; must be 15
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lda #0 ; 2
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; Must add another 15 as sprite is different
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inc XPOS ; 5
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inc XPOS ; 5
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inc XPOS ; 5
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draw_bird:
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; 15 + 7
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lda #17 ; 2
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sta XPOS ; 3
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lda #30 ; 2
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sta YPOS ; 3
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jsr put_sprite ; 6
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;=========
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; 38
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; + 2190
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;========
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; 2228
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;=========================================
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; Update frame
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;=========================================
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; 16 addition
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; 7 inc high
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; 7 if done
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;=========
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; 30 update frame
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inc FRAME ; frame++ ; 5
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lda FRAME ; 3
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and #$3f ; roll over after 63 ; 2
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sta FRAME ; 3
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bne bm_noflo ; 3
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; -1
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inc FRAMEH ; 5
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jmp bm_check_done ; 3
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bm_noflo:
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nop ; 2
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nop ; 2
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lda $0 ; nop ; 3
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bm_check_done:
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; finish after so many cycles
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lda FRAMEH ; 3
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cmp #23 ; 2
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beq bm_done ; 3
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; -1
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;===========================
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; Update tree1 = 22 cycles
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lda FRAME ; 3
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; and #$3f ; if (frame%64==0) ;
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beq dec_tree1 ; 3
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; need to do 19-5 cycles of nonsense ; -1
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inc TREE1X ; 5
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dec TREE1X ; 5
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lda #0 ; 2
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lda #0 ; 2
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jmp done_tree1 ; 3
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dec_tree1:
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dec TREE1X ; tree1_x-- ; 5
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lda TREE1X ; 3
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bmi tree1_neg ; 3
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;-1
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ldx TREE1X ; 3
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jmp done_tree1 ; 3
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tree1_neg:
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ldx #37 ; 2
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stx TREE1X ; 3
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done_tree1:
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;===========================
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; Update tree2 = 24 cycles
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lda FRAME ; 3
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and #$f ; if (frame%16==0) ; 2
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beq dec_tree2
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; 2
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; need to do 19-5 cycles of nonsense
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inc TREE2X ; 5
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dec TREE2X ; 5
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lda #0 ; 2
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lda #0 ; 2
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jmp done_tree2 ; 3
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dec_tree2:
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; 3
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dec TREE2X ; tree2_x-- ; 5
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lda TREE2X ; 3
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bmi tree2_neg
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; 2
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ldx TREE2X ; 3
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jmp done_tree2 ; 3
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tree2_neg:
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; incoming br 3
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ldx #37 ; 2
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stx TREE2X ; 3
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done_tree2:
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; want 4160
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; Tree2 Sprite -1437
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; Sprite -2228
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; Frame Update -30
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; Tree1 Update -22
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; Tree2 Update -24
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; hgr bits -8
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; ====================== 411 cycles
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; Try X=1 Y=37 cycles=408 R2
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; Try X=7 Y=10 cycles=411
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ldy #10 ; 2
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loop3:
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ldx #7 ; 2
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loop4:
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dex ; 2
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bne loop4 ; 2nt/3
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dey ; 2
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bne loop3 ; 2nt/3
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;===========================================================================
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; gr
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bit LORES ; 4
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; Mockingboard went here***
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; lores want 5200
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; mockingboard -492
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; softswitch -4
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;===================
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; 5196 cycles
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; Try X=46 Y=22 cycles=5193 R3
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lda $0 ; 3
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ldy #22 ; 2
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bmloop5:ldx #46 ; 2
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bmloop6:dex ; 2
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bne bmloop6 ; 2nt/3
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dey ; 2
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bne bmloop5 ; 2nt/3
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;========================================================================
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; vertical blank
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; want 4550 cycles
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; Try X=13 Y=64 cycles=4545 R2
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;=========================================================================
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jsr move_letters ; 6+126
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; Blanking time: 4550
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; move_letters -132
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; play_music -1038
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; check keypress -7
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; JMP at end -3
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;========================3370 cycles
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jsr play_music ; 6+1032
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; Try X=175 Y=5 cycles=4406 R2
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; Try X=17 Y=37 cycles=3368 R2
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nop ; 2
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ldy #37 ; 2
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bmloop7:ldx #17 ; 2
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bmloop8:dex ; 2
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bne bmloop8 ; 2nt/3
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dey ; 2
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bne bmloop7 ; 2nt/3
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; Skip if keypressed
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lda KEYPRESS ; 4
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bpl bm_no_keypress ; 3
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jmp bm_done ; 3
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bm_no_keypress:
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jmp bm_display_loop ; 3
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bm_done:
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bit KEYRESET ; clear keypress ; 4
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cli ; re-enable interrupt music
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rts ; 6
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;===========================================================
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;===========================================================
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;===========================================================
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;wait_until_keypressed:
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; lda KEYPRESS ; check if keypressed
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; bpl wait_until_keypressed ; if not, loop
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; bit KEYRESET
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; rts
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.align $100
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;====================================
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; Draw bottom green
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;====================================
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; using hlin 7127, optimized a bit but still awful
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; this one is much better
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; 2209 cycles
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draw_bottom_green:
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lda #$44 ; 2
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ldx #39 ; 2
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green_loop:
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sta $728,X ; 28 ; 5
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sta $7a8,X ; 30 ; 5
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sta $450,X ; 32 ; 5
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sta $4d0,X ; 34 ; 5
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sta $550,X ; 36 ; 5
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sta $5d0,X ; 38 ; 5
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sta $650,X ; 40 ; 5
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sta $6d0,X ; 42 ; 5
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sta $750,X ; 44 ; 5
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sta $7d0,X ; 46 ; 5
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dex ; 2
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bpl green_loop ; 2nt/3
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rts ; 6
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; 4 + (40*55) + 6 - 1
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;.align $100
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;.include "tfv_sprites.inc"
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;katahdin:
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;.incbin "KATC.BIN.lz4",11 ; skip the header
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;katahdin_end:
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