mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
131 lines
3.8 KiB
Plaintext
131 lines
3.8 KiB
Plaintext
TOM BOMBEM: Merciless Marauding Malicious Marketers
|
|
6502 Apple IIe Edition
|
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
http://www.deater.net/weave/vmwprod/tb1/tb_6502.html
|
|
|
|
by Vince Weaver <vince@deater.net>
|
|
|
|
version 1.1 -- 24 July 2004
|
|
|
|
|
|
Quotes about tb_6502:
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
"The graphics are crude and blocky."
|
|
-- random Atari 2600 developer
|
|
|
|
|
|
System Requirements:
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
Apple ][ Computer
|
|
At least 32kB of RAM
|
|
Disk drive, or Super Serial Card to load game
|
|
|
|
|
|
Background:
|
|
~~~~~~~~~~~
|
|
You are Tom Bombem, a shy new intern on Moonbase Alpha.
|
|
Somewhat against your will it has become your job to
|
|
defend Earth! See the "Story" option in the game
|
|
for the rest of the story.
|
|
|
|
tb_6502 comes before "tb1: Invasion of the Inanimate Objects"
|
|
chronologically, for those who might care.
|
|
|
|
|
|
Keybindings:
|
|
~~~~~~~~~~~
|
|
Use arrow keys, or i,j,k,m to manuever and navigate menus.
|
|
' ' shoots and selects.
|
|
'h' displays help. 's' toggles sound 'p' pauses
|
|
|
|
Options/Hiscore File:
|
|
~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
not implemented yet
|
|
|
|
Game Play:
|
|
~~~~~~~~~~
|
|
Manuever your ship avoiding the falling objects. Shoot them.
|
|
|
|
Only 2 missiles can be in the air at the time [this is _not_ a bug.
|
|
it's a limit of your ship's missile guidance system].
|
|
|
|
Every 100 points your shields will increase.
|
|
|
|
There are special bonuses you can earn at the end of each level.
|
|
|
|
+ No Shields Hit : going through an entire level without
|
|
having an enemy hit your ship
|
|
+ All Enemies Destroyed : all enemies were destroyed before
|
|
scrolling off the screen. [Note,
|
|
ramming an enemy with your ship
|
|
_DOES_ count as destroying it. Just
|
|
don't let them get by you]
|
|
+ Perfect Shot: Every missile fired hits an enemy.
|
|
|
|
|
|
At the end each level you fight the boss. Then the game starts over
|
|
with the enemies moving faster!
|
|
|
|
|
|
Compiling / Running:
|
|
~~~~~~~~~~~~~~~~~~~~
|
|
|
|
RUNNING:
|
|
Just obtain an apple emulator. Point it to the tb_6502.dsk image.
|
|
Upon booting it should run!
|
|
|
|
Also, you can get a real Apple II computer and download the disk
|
|
image to a real floppy. That is a bit more complicated.
|
|
|
|
COMPILING:
|
|
|
|
The following compile instructions assume you are using Linux.
|
|
|
|
* first you need the c65 package from:
|
|
http://www.cc65.org/
|
|
|
|
To install cc65 you need to unpack, and do a
|
|
"make -f make/gcc.mak" from the cc65/src directory.
|
|
|
|
The utils we need are ca65 and ld65. Copy them somewhere in your
|
|
path (ie /usr/local/bin).
|
|
|
|
* To make the disk image you will need the dos33fsprogs package
|
|
of mine, available from:
|
|
http://www.deater.net/weave/vmwprod/apple/dos33fs.html
|
|
Unpack and instal. "make; make install"
|
|
|
|
* Now hopefully just type "make" in the tb_6502 directory and
|
|
the program should be assembled. "make disk" should copy
|
|
the new version to the disk image, assuming all the tools
|
|
are installed properly.
|
|
|
|
|
|
|
|
About:
|
|
~~~~~~
|
|
|
|
When I was much younger, I would type in BASIC games on the Apple II.
|
|
I always wanted to write games myself, but the ones I wrote in BASIC
|
|
were too slow. I was just starting to learn assembly when we got
|
|
a 386 and I moved on to other things.
|
|
|
|
But now, only 25 years too late, I finally wrote a playable game!
|
|
|
|
The hope is maybe eventually using this as a stepping-board to
|
|
creating a Game Boy Advance TomBombem game.
|
|
|
|
This game was originally written for the 4k mini-game competition.
|
|
It finished embarassingly low in the standings. I've added some
|
|
more features now so it is well over the 4k mark.
|
|
|
|
Author:
|
|
~~~~~~~
|
|
Vince Weaver <vince@deater.net>
|
|
http://www.deater.net/weave/
|
|
Special Thanks to KRG
|
|
24 July 2004
|
|
|