dos33fsprogs/ootw/door.s
2019-08-15 11:36:53 -04:00

190 lines
3.0 KiB
ArmAsm

DOOR_STATUS_OPEN = $00
DOOR_STATUS_OPENING1 = $01
DOOR_STATUS_OPENING2 = $02
DOOR_STATUS_CLOSING1 = $03
DOOR_STATUS_CLOSING2 = $04
DOOR_STATUS_CLOSED = $05
DOOR_STATUS_EXPLODED = $06
DOOR_STATUS_LOCKED = $07
DOOR_STATUS_EXPLODING = $08
;==================================
; draw_doors
;==================================
; be sure to smc to point to right place
draw_doors:
lda NUM_DOORS
beq done_draw_doors
ldx #0
draw_doors_loop:
ldy door_status,X
; ldy #1
lda door_sprite_lookup_lo,Y
sta INL
lda door_sprite_lookup_hi,Y
sta INH
actually_draw_door:
lda door_x,X
sta XPOS
lda door_y,X
sta YPOS
txa
pha
jsr put_sprite
pla
tax
draw_doors_continue:
inx
cpx NUM_DOORS
bne draw_doors_loop
done_draw_doors:
rts
;==========================
; handle doors
handle_doors:
; if closed xpos in range and phys ypos match -> opening
; if open, xpos out of range, -> closing
; if opening, update
; if closing, update
; if exploding, update
rts
;======================================
;======================================
; door sprites
;======================================
;======================================
door_sprite_lookup_lo:
.byte <door_open_sprite ; DOOR_STATUS_OPEN
.byte <door_opening_sprite1 ; DOOR_STATUS_OPENING1
.byte <door_opening_sprite2 ; DOOR_STATUS_OPENING2
.byte <door_closing_sprite1 ; DOOR_STATUS_CLOSING1
.byte <door_closing_sprite2 ; DOOR_STATUS_CLOSING2
.byte <door_closed_sprite ; DOOR_STATUS_CLOSED
.byte <door_exploded_sprite ; DOOR_STATUS_EXPLODED
.byte <door_closed_sprite ; DOOR_STATUS_LOCKED
.byte <door_exploding_sprite1 ; DOOR_STATUS_EXPLODING
door_sprite_lookup_hi:
.byte >door_open_sprite ; DOOR_STATUS_OPEN
.byte >door_opening_sprite1 ; DOOR_STATUS_OPENING1
.byte >door_opening_sprite2 ; DOOR_STATUS_OPENING2
.byte >door_closing_sprite1 ; DOOR_STATUS_CLOSING1
.byte >door_closing_sprite2 ; DOOR_STATUS_CLOSING2
.byte >door_closed_sprite ; DOOR_STATUS_CLOSED
.byte >door_exploded_sprite ; DOOR_STATUS_EXPLODED
.byte >door_closed_sprite ; DOOR_STATUS_LOCKED
.byte >door_exploding_sprite1 ; DOOR_STATUS_EXPLODING
door_closed_sprite:
.byte 1,10
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
.byte $00
door_open_sprite:
.byte 1,10
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
door_opening_sprite2:
door_closing_sprite1:
.byte 1,10
.byte $00
.byte $A0
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $0A
.byte $00
door_opening_sprite1:
door_closing_sprite2:
.byte 1,10
.byte $00
.byte $00
.byte $00
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $00
.byte $00
.byte $00
door_exploded_sprite:
.byte 1,10
.byte $00
.byte $A5
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $A5
door_exploding_sprite1:
.byte 1,10
.byte $00
.byte $A5
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $AA
.byte $A5