mirror of
https://github.com/deater/dos33fsprogs.git
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119 lines
2.3 KiB
C
119 lines
2.3 KiB
C
/* This is surprisngly similar to how I name cities in Civ4 */
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#define NORTH_BEACH 0
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#define ARCTIC_WOODS 1
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#define ARCTIC_MOUNTAINS 2
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#define HARFORD_COUNTY 3
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#define PINE_BEACH 4
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#define LANDING_SITE 5
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#define NORTH_MOUNTAIN 6
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#define NORTH_FOREST 7
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#define PALM_BEACH 8
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#define GRASSLAND 9
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#define MORIA 10
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#define SOUTH_FOREST 11
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#define SOUTH_BEACH 12
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#define CACTUS_RANCH 13
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#define COLLEGE_PARK 14
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#define OCEAN_CITY 15
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#define U_OF_MD 16
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#define WATERFALL 17
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#define TALBOT_HALL 18
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#define DINING_HALL 19
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#define METRO_STATION 20
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#define FOUNTAIN 21
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#define BEL_AIR 22
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#define JOHN_CARROLL 23
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#define JC_UPSTAIRS 24
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#define JC_DOWNSTAIRS 25
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#define JC_OFFICE 26
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// UPSTAIRS
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#define VIDEO_HOMEROOM 27
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#define DEUTSCH 28
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#define HOMEROOM 29
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// DOWNSTAIRS
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#define AP_CALCULUS 30
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#define MATH_OFFICE 31
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#define PATRIOT_ROOM 32
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#define MIRROR_LAKE 33
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#define NOEXIT 255
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#define LOCATION_PLACE 0
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#define LOCATION_CONVERSATION 1
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#define LOCATION_SPACESHIP 2
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#define LOCATION_PUZZLE 3
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struct location_type {
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char *name;
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int x0,x1,y0,y1;
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int enter_x,enter_y;
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int type;
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int destination;
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};
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#define LAND_BORING 0x00
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#define LAND_MOUNTAIN 0x01
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#define LAND_GRASSLAND 0x02
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#define LAND_FOREST 0x04
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#define LAND_LEFT_BEACH 0x08
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#define LAND_RIGHT_BEACH 0x10
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#define LAND_NORTHSHORE 0x20
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#define LAND_SOUTHSHORE 0x40
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#define LAND_LIGHTNING 0x80
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#define SCATTER_NONE 0x00
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#define SCATTER_SNOWYPINE 0x01
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#define SCATTER_PINE 0x02
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#define SCATTER_PALM 0x04
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#define SCATTER_CACTUS 0x08
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#define SCATTER_SPOOL 0x10
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#define SCATTER_JEN_LIZ 0x20
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#define ENTRY_NORMAL 0x00
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#define ENTRY_EXPLICIT 0x01
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#define ENTRY_CENTER 0x02
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#define ENTRY_R_OR_L 0x04
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#define ENTRY_MINX 0x08
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#define ENTRY_MAXX 0x10
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#define ENTRY_MINY 0x20
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#define ENTRY_MAXY 0x40
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#define EXIT_NORMAL 0x00
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#define EXIT_HIGH 0x01
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#define EXIT_R_OR_L 0x02
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struct map_info_type {
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char *name;
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int land_type;
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int num_locations;
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struct location_type location[5];
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int ground_color;
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int n_exit,s_exit,e_exit,w_exit;
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int miny;
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int scatter;
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int scatter_x,scatter_y,scatter_cutoff;
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int entry_type,entry_x,entry_y;
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int saved_x,saved_y;
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unsigned char *background_image;
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};
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extern struct map_info_type map_info[];
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/* location */
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extern unsigned char map_location;
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extern char tfv_x,tfv_y;
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extern unsigned char ground_color;
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extern char nameo[9];
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