mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-17 14:12:58 +00:00
373 lines
6.9 KiB
ArmAsm
373 lines
6.9 KiB
ArmAsm
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;=============================
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;=============================
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; elevator2 handle pulled
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;=============================
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;=============================
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; FIXME: check for water power
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; FIXME: animate
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elevator2_handle:
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; click speaker
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bit SPEAKER
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; check for water power
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lda #ARBOR_INSIDE_ELEV2_CLOSED
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sta LOCATION
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lda #LOAD_ARBOR
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sta WHICH_LOAD
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lda #$ff
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sta LEVEL_OVER
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rts
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;=========================
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;=========================
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; close elevator2 door
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;=========================
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;=========================
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elevator2_close_door:
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lda #NIBEL_IN_ELEV2_TOP_CLOSED
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sta LOCATION
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jmp change_location
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nibel_take_red_page:
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lda #CHANNEL_PAGE
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jmp take_red_page
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nibel_take_blue_page:
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lda #CHANNEL_PAGE
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jmp take_blue_page
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draw_blue_page:
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lda DIRECTION
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cmp #DIRECTION_E
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bne no_draw_page
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lda BLUE_PAGES_TAKEN
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and #CHANNEL_PAGE
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bne no_draw_page
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lda #6
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sta XPOS
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lda #42
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sta YPOS
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lda #<blue_page_sprite
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sta INL
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lda #>blue_page_sprite
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sta INH
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jmp put_sprite_crop ; tail call
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no_draw_page:
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rts
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draw_red_page:
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lda DIRECTION
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cmp #DIRECTION_S
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bne no_draw_page
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lda RED_PAGES_TAKEN
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and #CHANNEL_PAGE
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bne no_draw_page
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lda #13
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sta XPOS
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lda #36
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sta YPOS
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lda #<red_page_sprite
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sta INL
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lda #>red_page_sprite
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sta INH
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jmp put_sprite_crop ; tail call
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projector_button:
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lda DRAW_PAGE
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pha
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; mixed text and graphics
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bit TEXTGR
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lda #$8
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sta DRAW_PAGE
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jsr clear_bottom
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; reset button colors
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lda #$44
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sta $D50+16
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sta $D50+18
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sta $D50+20
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sta $D50+22
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lda #$cc
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ldy CURSOR_X
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cpy #19
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bcs button3
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cpy #17
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bcs button2
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cpy #15
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bcs button1
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button0:
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sta $D50+16
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lda #<button0_and_2_animation
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sta current_button_animation
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lda #>button0_and_2_animation
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sta current_button_animation+1
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lda #<viewer1_text
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sta OUTL
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lda #>viewer1_text
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sta OUTH
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jmp done_buttons
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button1:
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sta $D50+18
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lda #<button1_animation
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sta current_button_animation
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lda #>button1_animation
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sta current_button_animation+1
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lda #<viewer2_text
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sta OUTL
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lda #>viewer2_text
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sta OUTH
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jmp done_buttons
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button2:
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sta $D50+20
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lda #<button0_and_2_animation
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sta current_button_animation
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lda #>button0_and_2_animation
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sta current_button_animation+1
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lda #<viewer3_text
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sta OUTL
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lda #>viewer3_text
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sta OUTH
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jmp done_buttons
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button3:
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sta $D50+22
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lda #<button3_animation
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sta current_button_animation
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lda #>button3_animation
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sta current_button_animation+1
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lda #<viewer4_text
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sta OUTL
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lda #>viewer4_text
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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jsr move_and_print
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done_buttons:
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jsr move_and_print
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pla
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sta DRAW_PAGE
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lda #1
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sta ANIMATE_FRAME
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rts
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nibel_view_torn_page:
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lda #NIBEL_HALF_LETTER
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sta LOCATION
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jsr change_location
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bit SET_TEXT ; set text mode
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rts
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;=============================
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; open the elevator door
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;=============================
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nibel_open_elevator:
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lda #NIBEL_OUTSIDE_ELEV2_OPEN
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sta LOCATION
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jmp change_location
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;=============================
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; get into the elevator
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;=============================
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nibel_getin_elevator:
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lda #NIBEL_IN_ELEV2_TOP_OPEN
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sta LOCATION
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lda #DIRECTION_E
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sta DIRECTION
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jmp change_location
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;=============================
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; open the drawer in red room
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;=============================
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nibel_open_drawer:
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lda #NIBEL_RED_TABLE_OPEN
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sta LOCATION
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jmp change_location
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; viewer
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; position 1
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; [talking in another language]
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viewer1_text:
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.byte 5,22,"[ WORDS IN ANOTHER LANGUAGE ]",0
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; position 2
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; [scary talking in another language]
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viewer2_text:
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.byte 1,22,"[ OMINOUS WORDS IN ANOTHER LANGUAGE ]",0
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; position 3
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; [ more talking in another language]
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viewer3_text:
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.byte 9,22,"[ MORE OMINOUS WORDS ]",0
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; position 4
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; Sirrus: I hope I pushed the right button
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; my dear brother.what an interesting device you have here
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; I'm not erasing anything important am I? haha
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; remember he is preparing. take only 1 page my dear
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; brother
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viewer4_text:
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; 1 2 3
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; 0123456789012345678901234567890123456789
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.byte 4,20,"I HOPE I PUSHED THE RIGHT BUTTON.",0
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.byte 0,21,"WHAT AN INTERESTING DEVICE YOU HAVE HERE",0
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.byte 1,22,"NOT ERASING ANYTHING IMPORTANT, AM I?",0
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.byte 3,23,"TAKE ONLY ONE PAGE MY DEAR BROTHER.",0
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current_button_animation:
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.word button0_and_2_animation
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button0_and_2_animation:
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.word viewer_static1_sprite
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.word viewer_static2_sprite
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.word viewer_static1_sprite
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.word viewer_static2_sprite
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.word viewer_ach_sprite
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button1_animation:
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.word viewer_static1_sprite
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.word viewer_static2_sprite
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.word viewer_static1_sprite
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.word viewer_static2_sprite
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.word viewer_ach_zoom_sprite
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button3_animation:
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.word viewer_static1_sprite
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.word viewer_static2_sprite
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.word viewer_static1_sprite
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.word viewer_static2_sprite
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.word viewer_sir_sprite
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viewer_static1_sprite:
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.byte 12,8
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.byte $55,$fd,$2f,$62,$26,$65,$f0,$6f,$26,$65,$5d,$ff
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.byte $ff,$65,$56,$62,$26,$ff,$55,$52,$26,$62,$ff,$65
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.byte $26,$62,$26,$55,$2f,$62,$26,$65,$f6,$6f,$26,$62
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.byte $26,$62,$f6,$6f,$55,$62,$26,$ff,$26,$55,$26,$62
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.byte $26,$ff,$26,$62,$26,$f5,$5f,$62,$26,$62,$55,$52
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.byte $2f,$62,$26,$62,$f6,$6f,$25,$52,$26,$62,$26,$65
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.byte $dd,$62,$26,$f2,$2f,$62,$26,$65,$56,$62,$26,$d2
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.byte $dd,$d2,$f6,$6f,$26,$02,$26,$62,$26,$55,$dd,$dd
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viewer_static2_sprite:
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.byte 12,8
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.byte $55,$fd,$6f,$26,$62,$25,$f0,$2f,$62,$25,$5d,$ff
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.byte $ff,$25,$52,$26,$62,$ff,$55,$62,$62,$26,$ff,$25
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.byte $02,$06,$02,$55,$0f,$06,$02,$05,$f2,$0f,$02,$06
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.byte $00,$00,$f0,$0f,$55,$00,$00,$ff,$00,$55,$00,$00
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.byte $60,$ff,$60,$20,$60,$f5,$5f,$20,$60,$20,$55,$50
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.byte $6f,$26,$62,$26,$f2,$2f,$65,$56,$62,$26,$62,$25
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.byte $dd,$26,$62,$f6,$6f,$26,$62,$25,$52,$26,$62,$d6
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.byte $dd,$d6,$f2,$2f,$62,$06,$62,$26,$62,$55,$dd,$dd
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viewer_ach_sprite:
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.byte 12,8
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.byte $55,$fd,$0f,$00,$00,$05,$f0,$0f,$00,$05,$5d,$ff
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.byte $ff,$05,$50,$20,$62,$ff,$55,$50,$00,$00,$ff,$05
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.byte $00,$00,$00,$55,$2f,$66,$26,$25,$f0,$0f,$00,$00
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.byte $00,$00,$f0,$6f,$55,$66,$62,$ff,$00,$55,$00,$00
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.byte $00,$ff,$00,$66,$66,$f5,$5f,$66,$00,$00,$55,$50
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.byte $0f,$00,$e0,$26,$f2,$2f,$25,$56,$00,$00,$00,$05
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.byte $dd,$0e,$e6,$f2,$6f,$62,$62,$05,$50,$00,$00,$d0
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.byte $dd,$d0,$f0,$0f,$02,$06,$02,$00,$00,$55,$dd,$dd
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viewer_ach_zoom_sprite:
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.byte 12,8
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.byte $55,$fd,$6f,$66,$66,$05,$f0,$0f,$00,$65,$5d,$ff
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.byte $ff,$e5,$5e,$66,$66,$ff,$55,$56,$66,$66,$ff,$05
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.byte $66,$e6,$6e,$55,$0f,$06,$06,$05,$f6,$6f,$66,$00
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.byte $66,$e6,$f6,$0f,$55,$00,$00,$ff,$00,$55,$66,$00
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.byte $66,$ff,$66,$68,$86,$f5,$5f,$68,$66,$6e,$55,$50
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.byte $6f,$e6,$6e,$66,$f6,$6f,$65,$56,$68,$86,$66,$05
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.byte $dd,$e6,$6e,$f6,$6f,$00,$00,$05,$50,$00,$00,$d0
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.byte $dd,$d6,$f6,$0f,$06,$00,$00,$00,$00,$55,$dd,$dd
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viewer_sir_sprite:
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.byte 12,8
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.byte $55,$fd,$0f,$00,$00,$e5,$fe,$ef,$c0,$05,$5d,$ff
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.byte $ff,$05,$50,$00,$ee,$ff,$55,$54,$ee,$44,$ff,$05
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.byte $00,$00,$00,$55,$4f,$ee,$44,$45,$fe,$4f,$00,$00
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.byte $00,$00,$f0,$0f,$55,$ce,$44,$ff,$ee,$55,$00,$00
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.byte $00,$ff,$00,$00,$4c,$f5,$5f,$44,$ee,$44,$55,$50
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.byte $2f,$32,$23,$00,$fe,$4f,$c5,$5e,$cc,$32,$23,$35
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.byte $dd,$32,$23,$f2,$2f,$34,$c4,$85,$5c,$32,$23,$d2
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.byte $dd,$d2,$f3,$3f,$23,$02,$2e,$8c,$c8,$55,$dd,$dd
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