mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
322 lines
4.6 KiB
ArmAsm
322 lines
4.6 KiB
ArmAsm
; Yet Another HR project
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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div7_table = $9C00
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mod7_table = $9D00
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hposn_high = $9E00
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hposn_low = $9F00
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hires_start:
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;===================
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; set graphics mode
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;===================
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jsr HOME
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jsr HGR
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bit FULLGR
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lda #0
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sta DRAW_PAGE
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;====================
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; set up tables
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;====================
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lda #$20
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sta HGR_PAGE
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jsr hgr_make_tables
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;=========================================
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; detect if we have a language card (64k)
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; and load sound into it if possible
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;===================================
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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jsr detect_language_card
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bcs no_language_card
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yes_language_card:
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; update sound status
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lda SOUND_STATUS
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ora #SOUND_IN_LC
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sta SOUND_STATUS
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;==================================
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; load sound into the language card
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; into $D000 set 1
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;==================================
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; read/write RAM, use $d000 bank1
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bit $C083
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bit $C083
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lda #<purple_data
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sta ZX0_src
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lda #>purple_data
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sta ZX0_src+1
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lda #$D0 ; decompress to $D000
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jsr full_decomp
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; read ROM/no-write
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bit $C082
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no_language_card:
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;====================
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; see if skipping
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;====================
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lda NOT_FIRST_TIME
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bne load_title_image
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;===================
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;===================
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; scroll the logo
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;===================
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;===================
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scroll_logo:
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;===================
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; decomress to $a000
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; size in ldsizeh:ldsizel (f1/f0)
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lda #<vid_top
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sta ZX0_src
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lda #>vid_top
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sta ZX0_src+1
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lda #$40
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jsr full_decomp
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;======================
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; scroll up vertically
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;======================
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jsr hgr_logo_vscroll
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;===================
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; Do Title Screen
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;===================
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load_loop:
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;==========================
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; Load Title Image
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;===========================
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load_title_image:
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; size in ldsizeh:ldsizel (f1/f0)
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lda #<title_data
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sta ZX0_src
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lda #>title_data
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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lda #0
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sta MENU_ITEM
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;==========================
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; Play sound
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;===========================
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lda NOT_FIRST_TIME
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bne skip_purple
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say_purple:
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jsr play_purple
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skip_purple:
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;==========================
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; Update purple sprite
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;===========================
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lda #<purple_sprite
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sta INL
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lda #>purple_sprite
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sta INH
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lda #(175/7)
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sta SPRITE_X
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lda #83
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sta SPRITE_Y
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jsr hgr_draw_sprite
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lda #1
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sta NOT_FIRST_TIME
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main_loop:
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;==========================
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; Draw arrow
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;===========================
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draw_arrow:
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ldx MENU_ITEM
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stx OLD_MENU_ITEM
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lda #<arrow_sprite
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sta INL
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lda #>arrow_sprite
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sta INH
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lda #(105/7)
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sta SPRITE_X
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lda arrow_y,X
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sta SPRITE_Y
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jsr hgr_draw_sprite
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wait_until_keypress:
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lda KEYPRESS ; 4
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bpl wait_until_keypress ; 3
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bit KEYRESET ; clear the keyboard buffer
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and #$7f
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;=========================
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; see if number pressed
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cmp #27
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beq load_loop
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cmp #'7'
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beq draw_edga_jr
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cmp #'1'
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bcc done_check_number ; blt
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cmp #'7'
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bcs done_check_number ; bge
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; was a number
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and #$f
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sta MENU_ITEM
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bne load_new_program
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done_check_number:
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cmp #' '
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beq load_from_arrow
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cmp #13
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beq load_from_arrow
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cmp #'P'
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beq say_purple
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cmp #8 ; left
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beq arrow_up
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cmp #$15
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beq arrow_down ; right
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cmp #$0B
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beq arrow_up ; up
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cmp #$0A
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beq arrow_down ; down
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done_arrow:
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jmp wait_until_keypress
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arrow_up:
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lda MENU_ITEM
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beq done_arrow
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dec MENU_ITEM
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jmp move_arrow
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arrow_down:
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lda MENU_ITEM
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cmp #5 ; 0 indexed
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bcs done_arrow
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inc MENU_ITEM
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move_arrow:
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; erase arrow
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ldx OLD_MENU_ITEM
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lda #<empty_sprite
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sta INL
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lda #>empty_sprite
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sta INH
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lda #(105/7)
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sta SPRITE_X
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lda arrow_y,X
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sta SPRITE_Y
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jsr hgr_draw_sprite
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jmp draw_arrow
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draw_edga_jr:
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lda #<edga_jr_sprite
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sta INL
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lda #>edga_jr_sprite
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sta INH
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lda #(105/7)
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sta SPRITE_X
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lda #0
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sta SPRITE_Y
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jsr hgr_draw_sprite_big
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jmp draw_arrow
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load_from_arrow:
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inc MENU_ITEM ; it's zero indexed
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load_new_program:
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lda #<loading_data
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sta ZX0_src
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lda #>loading_data
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sta ZX0_src+1
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lda #$20 ; decompress to hgr page1
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jsr full_decomp
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lda MENU_ITEM
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sta WHICH_LOAD
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rts
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.include "zx02_optim.s"
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.include "hgr_tables.s"
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.include "hgr_logo_scroll.s"
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.include "audio.s"
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.include "play_purple.s"
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.include "lc_detect.s"
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.include "title_graphics/title_sprites.inc"
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.include "hgr_sprite.s"
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.include "hgr_sprite_big.s"
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title_data:
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.incbin "title_graphics/czmg4ap_title.hgr.zx02"
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vid_top:
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.incbin "title_graphics/videlectrix_top.hgr.zx02"
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loading_data:
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.incbin "title_graphics/the_cheat_loading.hgr.zx02"
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purple_data:
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.incbin "title_sound/purple.btc.zx02"
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; offsets of arrow
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arrow_y:
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.byte 111,121,131,141,151,161
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