mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
89 lines
1.6 KiB
Plaintext
89 lines
1.6 KiB
Plaintext
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Saw the amazing PICO-8 version of this:
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https://liquidream.itch.io/another-world-survival
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and thought the lo-res pallette might be just barely enough to do
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it justice.
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Of course you could just play on your IIgs, but what's the fun in that.
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Up to tunnel1, using RLE:
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35875 INTRO
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using LZ4:
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Memory map:
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00 zero page
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01 stack
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02 ????
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03 dos33 nibble table
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04-07 GR page0
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08-0b GR page1
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0c-0f offscreen data ($c00 = disk load buffer)
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10-13 offscreen data2
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14-16 loader
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17-bf program/data (42.25k)
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c0-cf I/O
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d0-ff ROM
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Memory squeeze!
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10,748 over all graphics in
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10,734 over remove extraneous blank bg image
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8,658 over re-arrange memory map, 42k avail now
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8,562 over move gr_make_quake out of common code
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8,374 over remove extraneous code (mostly put_sprite_flipped)
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5,469 over allow changing bg on fly in sequence
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4,122 over modify cyan frames to be on fly
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2,749 over do same for zappo routines
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2,493 over squish disk loader vars to page 3
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2,165 over horrible hack to auto-go to next image in sequence
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2,114 over move bg loading into seq
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2,053 over make elevator indicator a loop
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1,347 over use LZ4 instead of RLE
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4000 code
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40000 data
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20000 -> 12000
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20000 -> 12000
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24000+20000=44000
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20000 -> 10000
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20000 -> 10000
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20000+2000=
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Let's take a 10k region of memory = $3000
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$C000 - $3000 = starting at $9000
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ID1 = 1461 2143\
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ID2 = 1759 2687|
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ID3 = 1195 1879/
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ID4 = 2514 8280 |
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ID5 = 1947 3492\
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ID6 = 2584 3610|
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ID7 = 2834 3606/
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ID8 = 3705 4918 |
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ID9 = 4494 5901\
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ID10 = 3397 5558/
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===== ======
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25890 12k
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