mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
315 lines
7.9 KiB
ArmAsm
315 lines
7.9 KiB
ArmAsm
; Martymation implementation
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; based on the animation routines by
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; Martin Kahn found on side B of the Broderbund Color Printshop Disk, Side 2
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; by Vince `deater` Weaver
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; zero page locations
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NIBCOUNT = $00
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HGR_BITS = $1C
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; 1C-40 has some things used by hires
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GBASL = $80
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GBASH = $81
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ROW = $82
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; D0+ used by HGR routines
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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; soft-switches
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KEYPRESS = $C000
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KEYRESET = $C010
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SET_GR = $C050
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FULLGR = $C052
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PAGE1 = $C054
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HIRES = $C057
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; ROM routines
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HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
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HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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HCOLOR1 = $F6F0 ; set HGR_COLOR to value in X
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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martymation:
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jsr HGR2
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; decompress images
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lda #<(page0_lzsa)
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sta getsrc_smc+1
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lda #>(page0_lzsa)
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sta getsrc_smc+2
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lda #$20
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jsr decompress_lzsa2_fast
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lda #<(page1_lzsa)
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sta getsrc_smc+1
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lda #>(page1_lzsa)
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sta getsrc_smc+2
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lda #$40
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jsr decompress_lzsa2_fast
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jmp start_animation ; at $8503
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display_page: ; $8506
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.byte $00
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frame_countdown: ; $8507
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.byte $80
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disp_page2: ; $8508
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.byte $00
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;label_8509:
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; .byte $20
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;================================
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; Start Animation
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;================================
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start_animation: ; $853c
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ldy #$40 ; set draw page to PAGE2 ($4000)
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sty draw_page
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ldx #$00
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stx display_page ; set display page to PAGE1
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inx ; but move it to PAGE2?
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lda SET_GR ; set graphics $C050
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lda FULLGR ; set fullscreen $C052
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lda HIRES ; enable hires $C057
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animate_loop: ; $8550
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lda PAGE1,X ; set page
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txa ; switch display page
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eor #$01 ; by flipping low bit
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tax
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lda draw_page ; switch draw page $4000 <-> $2000
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eor #$60 ; 0100 -> 0010, 0010 -> 0100
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sta draw_page
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stx disp_page2 ; ???????
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lda #$11
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jsr WAIT ; pause a bit
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jsr cycle_colors
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lda KEYPRESS ; check keypress
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bpl key_not_pressed
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key_was_pressed:
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sta KEYRESET ; clear keypress
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cmp #$81 ; check for ^A
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beq do_exit ; exit
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cmp #$9B ; check for ESC
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beq do_exit ; exit
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key_not_pressed:
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ldx disp_page2 ; get which page to display
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dec frame_countdown ; count down frame
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bne animate_loop
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jmp animate_loop ; FIXME
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rts ; exit if we hit limit? (why?)
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do_exit:
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lda PAGE1 ; flip back to PAGE1
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inc display_page ; increment displayed page? (?)
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rts
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label_858a:
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.byte $00
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draw_page:
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.byte $20
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label_858c:
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.byte $01
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col_start: ; $858d
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.byte $00
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label_858e:
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.byte $00
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col_end: ; $858f
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.byte $28
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row_end: ; $8590
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.byte 110
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;==============================
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; cycle colors
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;==============================
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cycle_colors:
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lda label_858e ; ?
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ora label_858c ; ?
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tay
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row_loop:
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sty ROW ; which ROW we are working on
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lda hires_lookup_high,Y ; set high addr value for current ROW
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and #$1f
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ora draw_page ; setup for current draw page
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sta GBASH
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lda hires_lookup_low,Y ; set low addr value for current ROW
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sta GBASL
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ldy col_start
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col_loop:
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lda (GBASL),Y ; get current value
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tax
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lda table1,X ; translate with table1
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sta (GBASL),Y
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iny ; point to next column
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asl ; shift color left by two
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asl ; this puts bit 6 into carry
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; FIXME: could use BIT/V for this?
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lda (GBASL),Y ; get next column
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bcs dont_toggle ; if bit 6 set, leave next alone
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eor #$01 ; otherwise toggle low bit
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dont_toggle:
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tax
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lda table2,X ; translate using table2
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sta (GBASL),Y ; store out
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iny ; point to next column
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cpy col_end ; loop until done
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bne col_loop
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ldy ROW ; ROW=ROW+2
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iny
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iny
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cpy row_end ; see if we are done
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bcc row_loop ; if less than, then loop
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rts
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table1: ; $85d9 ... $86d8
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.byte $55,$56,$57,$54,$59,$5a,$5b,$58, $5d,$5e,$5f,$5c,$51,$52,$53,$50 ; 85d9...85e8
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.byte $65,$66,$67,$64,$69,$6a,$6b,$68, $6d,$6e,$6f,$6c,$61,$62,$63,$60 ;
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.byte $75,$76,$77,$74,$79,$7a,$7b,$78, $7d,$7e,$7f,$7c,$71,$72,$73,$70 ;
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.byte $45,$46,$47,$44,$49,$4a,$4b,$48, $4d,$4e,$4f,$4c,$41,$42,$43,$40 ; ...8618
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.byte $15,$16,$17,$14,$19,$1a,$1b,$18, $1d,$1e,$1f,$1c,$11,$12,$13,$10 ;
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.byte $25,$26,$27,$24,$29,$2a,$2b,$28, $2d,$2e,$2f,$2c,$21,$22,$23,$20 ;
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.byte $35,$36,$37,$34,$39,$3a,$3b,$38, $3d,$3e,$3f,$3c,$31,$32,$33,$30 ; ...8648
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.byte $05,$06,$07,$04,$09,$0a,$0b,$08, $0d,$0e,$0f,$0c,$01,$02,$03,$00 ;
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.byte $d5,$d6,$d7,$d4,$d9,$da,$db,$d8, $dd,$de,$df,$dc,$d1,$d2,$d3,$d0 ;
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.byte $e5,$e6,$e7,$e4,$e9,$ea,$eb,$e8, $ed,$ee,$ef,$ec,$e1,$e2,$e3,$e0 ; ...8678
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.byte $f5,$f6,$f7,$f4,$f9,$fa,$fb,$f8, $fd,$fe,$ff,$fc,$f1,$f2,$f3,$f0 ;
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.byte $c5,$c6,$c7,$c4,$c9,$ca,$cb,$c8, $cd,$ce,$cf,$cc,$c1,$c2,$c3,$c0 ;
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.byte $95,$96,$97,$94,$99,$9a,$9b,$98, $9d,$9e,$9f,$9c,$91,$92,$93,$90 ;
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.byte $a5,$a6,$a7,$a4,$a9,$aa,$ab,$a8, $ad,$ae,$af,$ac,$a1,$a2,$a3,$a0 ; ...86b8
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.byte $b5,$b6,$b7,$b4,$b9,$ba,$bb,$b8, $bd,$be,$bf,$bc,$b1,$b2,$b3,$b0 ;
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.byte $85,$86,$87,$84,$89,$8a,$8b,$88, $8d,$8e,$8f,$8c,$81,$82,$83,$80 ;
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table2: ; $86d9 ... $87d8
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.byte $2a,$2b,$2c,$2d,$2e,$2f,$28,$29, $32,$33,$34,$35,$36,$37,$30,$31 ; 86d9...86e8
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.byte $3a,$3b,$3c,$3d,$3e,$3f,$38,$39, $22,$23,$24,$25,$26,$27,$20,$21 ;
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.byte $4a,$4b,$4c,$4d,$4e,$4f,$48,$49, $52,$53,$54,$55,$56,$57,$50,$51 ;
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.byte $5a,$5b,$5c,$5d,$5e,$5f,$58,$59, $42,$43,$44,$45,$46,$47,$40,$41 ;
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.byte $6a,$6b,$6c,$6d,$6e,$6f,$68,$69, $72,$73,$74,$75,$76,$77,$70,$71 ;
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.byte $7a,$7b,$7c,$7d,$7e,$7f,$78,$79, $62,$63,$64,$65,$66,$67,$60,$61 ;
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.byte $0a,$0b,$0c,$0d,$0e,$0f,$08,$09, $12,$13,$14,$15,$16,$17,$10,$11 ;
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.byte $1a,$1b,$1c,$1d,$1e,$1f,$18,$19, $02,$03,$04,$05,$06,$07,$00,$01 ;
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.byte $aa,$ab,$ac,$ad,$ae,$af,$a8,$a9, $b2,$b3,$b4,$b5,$b6,$b7,$b0,$b1 ;
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.byte $ba,$bb,$bc,$bd,$be,$bf,$b8,$b9, $a2,$a3,$a4,$a5,$a6,$a7,$a0,$a1 ;
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.byte $ca,$cb,$cc,$cd,$ce,$cf,$c8,$c9, $d2,$d3,$d4,$d5,$d6,$d7,$d0,$d1 ;
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.byte $da,$db,$dc,$dd,$de,$df,$d8,$d9, $c2,$c3,$c4,$c5,$c6,$c7,$c0,$c1 ;
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.byte $ea,$eb,$ec,$ed,$ee,$ef,$e8,$e9, $f2,$f3,$f4,$f5,$f6,$f7,$f0,$f1 ;
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.byte $fa,$fb,$fc,$fd,$fe,$ff,$f8,$f9, $e2,$e3,$e4,$e5,$e6,$e7,$e0,$e1 ;
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.byte $8a,$8b,$8c,$8d,$8e,$8f,$88,$89, $92,$93,$94,$95,$96,$97,$90,$91 ;
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.byte $9a,$9b,$9c,$9d,$9e,$9f,$98,$99, $82,$83,$84,$85,$86,$87,$80,$81 ;
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hires_lookup_high: ; $9100
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.byte $20,$24,$28,$2c, $30,$34,$38,$3c
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.byte $20,$24,$28,$2c, $30,$34,$38,$3c
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.byte $21,$25,$29,$2d, $31,$35,$39,$3d
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.byte $21,$25,$29,$2d, $31,$35,$39,$3d
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.byte $22,$26,$2a,$2e, $32,$36,$3a,$3e
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.byte $22,$26,$2a,$2e, $32,$36,$3a,$3e
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.byte $23,$27,$2b,$2f, $33,$37,$3b,$3f
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.byte $23,$27,$2b,$2f, $33,$37,$3b,$3f
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.byte $20,$24,$28,$2c, $30,$34,$38,$3c
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.byte $20,$24,$28,$2c, $30,$34,$38,$3c
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.byte $21,$25,$29,$2d, $31,$35,$39,$3d
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.byte $21,$25,$29,$2d, $31,$35,$39,$3d
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.byte $22,$26,$2a,$2e, $32,$36,$3a,$3e
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.byte $22,$26,$2a,$2e, $32,$36,$3a,$3e
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.byte $23,$27,$2b,$2f, $33,$37,$3b,$3f
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.byte $23,$27,$2b,$2f, $33,$37,$3b,$3f
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.byte $20,$24,$28,$2c, $30,$34,$38,$3c
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.byte $20,$24,$28,$2c, $30,$34,$38,$3c
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.byte $21,$25,$29,$2d, $31,$35,$39,$3d
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.byte $21,$25,$29,$2d, $31,$35,$39,$3d
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.byte $22,$26,$2a,$2e, $32,$36,$3a,$3e
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.byte $22,$26,$2a,$2e, $32,$36,$3a,$3e
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.byte $23,$27,$2b,$2f, $33,$37,$3b,$3f
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.byte $23,$27,$2b,$2f, $33,$37,$3b,$3f
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hires_lookup_low:
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.byte $00,$00,$00,$00, $00,$00,$00,$00
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.byte $80,$80,$80,$80, $80,$80,$80,$80
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.byte $00,$00,$00,$00, $00,$00,$00,$00
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.byte $80,$80,$80,$80, $80,$80,$80,$80
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.byte $00,$00,$00,$00, $00,$00,$00,$00
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.byte $80,$80,$80,$80, $80,$80,$80,$80
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.byte $00,$00,$00,$00, $00,$00,$00,$00
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.byte $80,$80,$80,$80, $80,$80,$80,$80
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.byte $28,$28,$28,$28, $28,$28,$28,$28
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.byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8
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.byte $28,$28,$28,$28, $28,$28,$28,$28
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.byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8
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.byte $28,$28,$28,$28, $28,$28,$28,$28
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.byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8
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.byte $28,$28,$28,$28, $28,$28,$28,$28
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.byte $A8,$A8,$A8,$A8, $A8,$A8,$A8,$A8
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.byte $50,$50,$50,$50, $50,$50,$50,$50
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.byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0
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.byte $50,$50,$50,$50, $50,$50,$50,$50
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.byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0
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.byte $50,$50,$50,$50, $50,$50,$50,$50
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.byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0
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.byte $50,$50,$50,$50, $50,$50,$50,$50
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.byte $D0,$D0,$D0,$D0, $D0,$D0,$D0,$D0
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.include "decompress_fast_v2.s"
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.include "graphics/new.inc"
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