dos33fsprogs/ootw/ending.s
2019-08-21 23:39:09 -04:00

586 lines
8.4 KiB
ArmAsm

; ootw
; quick demo of what the ending might be like
; by Vince "Deater" Weaver <vince@deater.net>
.include "zp.inc"
.include "hardware.inc"
ending:
jsr wait_until_keypressed
;===========================
; Enable graphics
;===========================
bit LORES
bit SET_GR
bit FULLGR
bit KEYRESET
;===========================
; Setup pages (is this necessary?)
;===========================
lda #0
sta DRAW_PAGE
lda #1
sta DISP_PAGE
;===========================
; show some pictures
;============================
;==================
; bath
;==================
lda #>(bath_rle)
sta GBASH
lda #<(bath_rle)
sta GBASL
lda #$c ; load image off-screen $c00
jsr load_rle_gr
jsr gr_copy_to_current
jsr page_flip
jsr wait_until_keypressed
;==================
; battle
;==================
lda #>(battle_rle)
sta GBASH
lda #<(battle_rle)
sta GBASL
lda #$c ; load image off-screen $c00
jsr load_rle_gr
jsr gr_copy_to_current
jsr page_flip
jsr wait_until_keypressed
;==================
; grabbed
;==================
lda #>(grabbed_rle)
sta GBASH
lda #<(grabbed_rle)
sta GBASL
lda #$c ; load image off-screen $c00
jsr load_rle_gr
jsr gr_copy_to_current
jsr page_flip
jsr wait_until_keypressed
;===========================
; ending sequence
;============================
;=========================
; set up sound
;=========================
jsr pt3_setup
lda #1
sta LOOP
cli ; enable interrupts
;=========================
; set up bg
;=========================
lda #>(sky_bg_rle)
sta GBASH
lda #<(sky_bg_rle)
sta GBASL
lda #$0c ; load image off-screen $c00
jsr load_rle_gr
;===================
; rooftop00
lda #>(rooftop0_rle)
sta GBASH
lda #<(rooftop0_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; rooftop01
lda #>(rooftop1_rle)
sta GBASH
lda #<(rooftop1_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; rooftop02
lda #>(rooftop2_rle)
sta GBASH
lda #<(rooftop2_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; rooftop03
lda #>(rooftop3_rle)
sta GBASH
lda #<(rooftop3_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; onboard
lda #>(onboard_rle)
sta GBASH
lda #<(onboard_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;=========================
; set up wing bg
;=========================
lda #>(wing_bg_rle)
sta GBASH
lda #<(wing_bg_rle)
sta GBASL
lda #$0c ; load image off-screen $c00
jsr load_rle_gr
;===================
; left wing 1
lda #>(left_unfurl1_rle)
sta GBASH
lda #<(left_unfurl1_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; left wing 2
lda #>(left_unfurl2_rle)
sta GBASH
lda #<(left_unfurl2_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; right wing 1
lda #>(right_unfurl1_rle)
sta GBASH
lda #<(right_unfurl1_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; right wing 2
lda #>(right_unfurl2_rle)
sta GBASH
lda #<(right_unfurl2_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;=========================
; re-set up sky bg
;=========================
lda #>(sky_bg_rle)
sta GBASH
lda #<(sky_bg_rle)
sta GBASL
lda #$0c ; load image off-screen $c00
jsr load_rle_gr
;===================
; flying01
lda #>(flying01_rle)
sta GBASH
lda #<(flying01_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; flying03
lda #>(flying03_rle)
sta GBASH
lda #<(flying03_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; flying05
lda #>(flying05_rle)
sta GBASH
lda #<(flying05_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; flying07
lda #>(flying07_rle)
sta GBASH
lda #<(flying07_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; flying09
lda #>(flying09_rle)
sta GBASH
lda #<(flying09_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; flying11
lda #>(flying11_rle)
sta GBASH
lda #<(flying11_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end01
lda #>(the_end01_rle)
sta GBASH
lda #<(the_end01_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end02
lda #>(the_end02_rle)
sta GBASH
lda #<(the_end02_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end03
lda #>(the_end03_rle)
sta GBASH
lda #<(the_end03_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end04
lda #>(the_end04_rle)
sta GBASH
lda #<(the_end04_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end05
lda #>(the_end05_rle)
sta GBASH
lda #<(the_end05_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end06
lda #>(the_end06_rle)
sta GBASH
lda #<(the_end06_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end07
lda #>(the_end07_rle)
sta GBASH
lda #<(the_end07_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end08
lda #>(the_end08_rle)
sta GBASH
lda #<(the_end08_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end09
lda #>(the_end09_rle)
sta GBASH
lda #<(the_end09_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===================
; the end10
lda #>(the_end10_rle)
sta GBASH
lda #<(the_end10_rle)
sta GBASL
lda #$10 ; load image off-screen $1000
jsr load_rle_gr
jsr gr_overlay
jsr page_flip
jsr wait_until_keypressed
;===========================
; real end
;===========================
quit_level:
jsr TEXT
jsr HOME
lda KEYRESET ; clear strobe
lda #0
sta DRAW_PAGE
lda #<end_message
sta OUTL
lda #>end_message
sta OUTH
jsr move_and_print
wait_loop:
jmp wait_loop
end_message:
.byte 6,10,"NOW GO BACK TO ANOTHER EARTH",0
;======================
; wait until keypressed
;======================
wait_until_keypressed:
lda KEYPRESS
bpl wait_until_keypressed
bit KEYRESET
rts
.include "text_print.s"
.include "gr_pageflip.s"
.include "gr_unrle.s"
.include "gr_fast_clear.s"
.include "gr_copy.s"
.include "gr_offsets.s"
.include "gr_overlay.s"
.include "pt3_setup.s"
.include "pt3_lib.s"
.include "interrupt_handler.s"
.include "mockingboard_a.s"
; backgrounds
.include "ootw_graphics/l15final/ootw_c15_final.inc"
.include "ootw_graphics/l16end/ootw_c16_end.inc"
PT3_LOC = song
; must be page aligned
.align 256
song:
.incbin "ootw_audio/ootw_outro.pt3"