dos33fsprogs/fireworks
2018-09-20 10:16:32 -04:00
..
background_final.png fireworks: update color gradient 2018-09-12 11:58:59 -04:00
background.png
delay_a.s fireworks: one last try at exact vapor lock 2018-09-18 23:53:58 -04:00
fireworks_orig.s
fireworks.bas
fireworks.dsk fireworks: update with v1.1 disk image 2018-09-20 10:16:32 -04:00
fireworks.s fireworks: one last try at exact vapor lock 2018-09-18 23:53:58 -04:00
fw.s fireworks: allow pause between lines 2018-09-12 15:56:49 -04:00
gr_copy.s
gr_hline.s
hgline.s fireworks: remove dead code 2018-09-12 12:05:13 -04:00
hgr.s fireworks: remove dead code 2018-09-12 12:05:13 -04:00
Makefile fireworks: one last try at exact vapor lock 2018-09-18 23:53:58 -04:00
move_letters.s fireworks: one last try at exact vapor lock 2018-09-18 23:53:58 -04:00
random16.s
README fireworks: add sound 2018-09-12 11:46:08 -04:00
state_machine.s fireworks: add another click, not sure if worth it 2018-09-12 15:30:14 -04:00
TODO fireworks: stall the rocket a bit 2018-09-12 15:24:02 -04:00
vapor_lock.s vapor lock: is it working? 2018-09-20 00:52:53 -04:00

Apple II Cycle-Counting Fireworks demo
	by Vince "Deater" Weaver
	vince@deater.net
	http://www.deater.net/weave/vmwprod/
	
Loosely based on a BASIC program by FozzTexx

Usage:
	BRUN FIREWORKS

	press any key to toggle sound and restart

This code uses cycle counting extensively.
This is how HGR and 40x96 LORES are mixed.

HPLOT0 was made cycle-invariant, which was a pain.
HGLIN (allowing HPLOT TO) was intended to be too, but I ran out of interest.