mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
2242476aa4
also fix issue where doors needed to be cropped
402 lines
6.9 KiB
ArmAsm
402 lines
6.9 KiB
ArmAsm
DOOR_STATUS_OPENING1 = $00
|
|
DOOR_STATUS_OPENING2 = $01
|
|
DOOR_STATUS_OPEN = $02
|
|
DOOR_STATUS_CLOSING1 = $03
|
|
DOOR_STATUS_CLOSING2 = $04
|
|
DOOR_STATUS_CLOSED = $05
|
|
DOOR_STATUS_EXPLODED = $06
|
|
DOOR_STATUS_LOCKED = $07
|
|
DOOR_STATUS_EXPLODING1 = $08
|
|
DOOR_STATUS_EXPLODING2 = $09
|
|
DOOR_STATUS_EXPLODING3 = $0A
|
|
DOOR_STATUS_EXPLODING4 = $0B
|
|
DOOR_STATUS_EXPLODING5 = $0C
|
|
DOOR_STATUS_EXPLODING6 = $0D
|
|
|
|
|
|
;==================================
|
|
; draw_doors
|
|
;==================================
|
|
; be sure to smc to point to right place
|
|
|
|
draw_doors:
|
|
lda NUM_DOORS
|
|
beq done_draw_doors
|
|
|
|
ldy #0
|
|
draw_doors_loop:
|
|
|
|
lda (DOOR_STATUS),Y
|
|
tax
|
|
|
|
lda door_sprite_lookup_lo,X
|
|
sta INL
|
|
lda door_sprite_lookup_hi,X
|
|
sta INH
|
|
|
|
actually_draw_door:
|
|
lda (DOOR_X),Y
|
|
sta XPOS
|
|
|
|
lda (DOOR_Y),Y
|
|
sta YPOS
|
|
|
|
tya
|
|
pha
|
|
|
|
lda (DOOR_STATUS),Y
|
|
cmp #DOOR_STATUS_EXPLODING1
|
|
bcs draw_exploding_door
|
|
|
|
jsr put_sprite_crop
|
|
|
|
after_door_put_sprite:
|
|
|
|
pla
|
|
tay
|
|
|
|
draw_doors_continue:
|
|
iny
|
|
cpy NUM_DOORS
|
|
bne draw_doors_loop
|
|
|
|
done_draw_doors:
|
|
|
|
rts
|
|
|
|
draw_exploding_door:
|
|
|
|
lda FRAMEL
|
|
and #$7
|
|
bne not_done_exploding_door
|
|
|
|
lda (DOOR_STATUS),Y
|
|
clc
|
|
adc #1
|
|
sta (DOOR_STATUS),Y
|
|
|
|
cmp #DOOR_STATUS_EXPLODING6
|
|
bcc not_done_exploding_door
|
|
|
|
lda #DOOR_STATUS_EXPLODED
|
|
sta (DOOR_STATUS),Y
|
|
|
|
not_done_exploding_door:
|
|
dec XPOS
|
|
|
|
jsr put_sprite_crop
|
|
|
|
jmp after_door_put_sprite
|
|
|
|
|
|
|
|
;==========================
|
|
;==========================
|
|
; handle doors
|
|
;==========================
|
|
;==========================
|
|
handle_doors:
|
|
|
|
lda NUM_DOORS
|
|
beq done_handle_doors
|
|
|
|
ldy #0
|
|
handle_doors_loop:
|
|
|
|
; state machine
|
|
lda (DOOR_STATUS),Y
|
|
|
|
; if locked->do nothing
|
|
cmp #DOOR_STATUS_LOCKED
|
|
beq handle_doors_continue
|
|
|
|
; if exploded->do nothing
|
|
cmp #DOOR_STATUS_EXPLODED
|
|
beq handle_doors_continue
|
|
|
|
|
|
; if closed and xpos/ypos in range: open
|
|
; if open and xpos/ypos not ni range: close
|
|
cmp #DOOR_STATUS_OPEN
|
|
beq handle_doors_open
|
|
cmp #DOOR_STATUS_CLOSED
|
|
beq handle_doors_closed
|
|
|
|
; if exploding: continue exploding
|
|
; we handle the increment elsewhere
|
|
cmp #DOOR_STATUS_EXPLODING1
|
|
bcs handle_doors_continue ; bge
|
|
|
|
; if opening, continue to open
|
|
; if closing, continue to close
|
|
handle_door_inc_state:
|
|
lda (DOOR_STATUS),Y
|
|
clc
|
|
adc #1
|
|
sta (DOOR_STATUS),Y
|
|
|
|
handle_doors_continue:
|
|
iny
|
|
cpy NUM_DOORS
|
|
bne handle_doors_loop
|
|
|
|
done_handle_doors:
|
|
rts
|
|
|
|
handle_doors_open:
|
|
|
|
; only open/close if on same level
|
|
lda (DOOR_Y),Y
|
|
clc
|
|
adc #4
|
|
cmp PHYSICIST_Y
|
|
bne close_door
|
|
|
|
lda PHYSICIST_X
|
|
cmp (DOOR_XMAX),Y
|
|
bcs close_door ; bge
|
|
|
|
cmp (DOOR_XMIN),Y
|
|
bcc close_door ; blt
|
|
|
|
; made it here, we are in bounds, stay open
|
|
|
|
jmp handle_doors_continue
|
|
|
|
close_door:
|
|
lda #DOOR_STATUS_CLOSING1
|
|
sta (DOOR_STATUS),Y
|
|
jmp handle_doors_continue
|
|
|
|
handle_doors_closed:
|
|
|
|
; only open if on same level
|
|
|
|
lda (DOOR_Y),Y
|
|
clc
|
|
adc #4
|
|
cmp PHYSICIST_Y
|
|
bne handle_doors_continue
|
|
|
|
lda PHYSICIST_X
|
|
cmp (DOOR_XMAX),Y
|
|
bcs handle_doors_continue
|
|
|
|
cmp (DOOR_XMIN),Y
|
|
bcc handle_doors_continue
|
|
|
|
open_door:
|
|
lda #DOOR_STATUS_OPENING1
|
|
sta (DOOR_STATUS),Y
|
|
jmp handle_doors_continue
|
|
|
|
|
|
;====================
|
|
;====================
|
|
; setup door table
|
|
;====================
|
|
;====================
|
|
setup_door_table:
|
|
|
|
ldx #9
|
|
setup_door_table_loop:
|
|
setup_door_table_loop_smc:
|
|
lda $1000,X
|
|
sta DOOR_STATUS,X
|
|
dex
|
|
bpl setup_door_table_loop
|
|
rts
|
|
|
|
|
|
|
|
|
|
|
|
;======================================
|
|
;======================================
|
|
; door sprites
|
|
;======================================
|
|
;======================================
|
|
|
|
|
|
door_sprite_lookup_lo:
|
|
.byte <door_opening_sprite1 ; DOOR_STATUS_OPENING1
|
|
.byte <door_opening_sprite2 ; DOOR_STATUS_OPENING2
|
|
.byte <door_open_sprite ; DOOR_STATUS_OPEN
|
|
.byte <door_closing_sprite1 ; DOOR_STATUS_CLOSING1
|
|
.byte <door_closing_sprite2 ; DOOR_STATUS_CLOSING2
|
|
.byte <door_closed_sprite ; DOOR_STATUS_CLOSED
|
|
.byte <door_exploded_sprite ; DOOR_STATUS_EXPLODED
|
|
.byte <door_closed_sprite ; DOOR_STATUS_LOCKED
|
|
.byte <door_exploding_sprite1 ; DOOR_STATUS_EXPLODING1
|
|
.byte <door_exploding_sprite2 ; DOOR_STATUS_EXPLODING2
|
|
.byte <door_exploding_sprite3 ; DOOR_STATUS_EXPLODING3
|
|
.byte <door_exploding_sprite4 ; DOOR_STATUS_EXPLODING4
|
|
.byte <door_exploding_sprite5 ; DOOR_STATUS_EXPLODING5
|
|
.byte <door_exploding_sprite6 ; DOOR_STATUS_EXPLODING6
|
|
|
|
door_sprite_lookup_hi:
|
|
|
|
.byte >door_opening_sprite1 ; DOOR_STATUS_OPENING1
|
|
.byte >door_opening_sprite2 ; DOOR_STATUS_OPENING2
|
|
.byte >door_open_sprite ; DOOR_STATUS_OPEN
|
|
.byte >door_closing_sprite1 ; DOOR_STATUS_CLOSING1
|
|
.byte >door_closing_sprite2 ; DOOR_STATUS_CLOSING2
|
|
.byte >door_closed_sprite ; DOOR_STATUS_CLOSED
|
|
.byte >door_exploded_sprite ; DOOR_STATUS_EXPLODED
|
|
.byte >door_closed_sprite ; DOOR_STATUS_LOCKED
|
|
.byte >door_exploding_sprite1 ; DOOR_STATUS_EXPLODING1
|
|
.byte >door_exploding_sprite2 ; DOOR_STATUS_EXPLODING2
|
|
.byte >door_exploding_sprite3 ; DOOR_STATUS_EXPLODING3
|
|
.byte >door_exploding_sprite4 ; DOOR_STATUS_EXPLODING4
|
|
.byte >door_exploding_sprite5 ; DOOR_STATUS_EXPLODING5
|
|
.byte >door_exploding_sprite6 ; DOOR_STATUS_EXPLODING6
|
|
|
|
|
|
door_closed_sprite:
|
|
.byte 1,10
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
|
|
door_open_sprite:
|
|
.byte 1,10
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
|
|
door_opening_sprite2:
|
|
door_closing_sprite1:
|
|
.byte 1,10
|
|
.byte $00
|
|
.byte $A0
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $0A
|
|
.byte $00
|
|
|
|
door_opening_sprite1:
|
|
door_closing_sprite2:
|
|
.byte 1,10
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $00
|
|
.byte $00
|
|
.byte $00
|
|
|
|
|
|
door_exploded_sprite:
|
|
.byte 1,10
|
|
.byte $00
|
|
.byte $A5
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $AA
|
|
.byte $A5
|
|
|
|
door_exploding_sprite1:
|
|
.byte 3,10
|
|
.byte $AA,$FF,$66
|
|
.byte $AA,$FF,$66
|
|
.byte $AA,$FF,$AA
|
|
.byte $AA,$FF,$AA
|
|
.byte $AA,$FF,$AA
|
|
.byte $AA,$FF,$AA
|
|
.byte $AA,$FF,$AA
|
|
.byte $AA,$FF,$AA
|
|
.byte $AA,$FF,$66
|
|
.byte $AA,$FF,$66
|
|
|
|
door_exploding_sprite2:
|
|
.byte 3,10
|
|
.byte $AA,$FF,$EE
|
|
.byte $AA,$FF,$EE
|
|
.byte $EE,$FF,$EE
|
|
.byte $FF,$FF,$EE
|
|
.byte $FF,$FF,$EE
|
|
.byte $FF,$FF,$EE
|
|
.byte $EE,$FF,$EE
|
|
.byte $AA,$FF,$EE
|
|
.byte $AA,$FF,$EE
|
|
.byte $AA,$FF,$EE
|
|
|
|
door_exploding_sprite3:
|
|
.byte 3,10
|
|
.byte $AA,$00,$AA
|
|
.byte $AA,$A5,$AA
|
|
.byte $FF,$AA,$AA
|
|
.byte $FF,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $FF,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$A5,$AA
|
|
|
|
door_exploding_sprite4:
|
|
.byte 3,10
|
|
.byte $AA,$00,$AA
|
|
.byte $AA,$A5,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $FF,$AA,$AA
|
|
.byte $FF,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $FF,$AA,$AA
|
|
.byte $AA,$A5,$AA
|
|
|
|
door_exploding_sprite5:
|
|
.byte 3,10
|
|
.byte $AA,$00,$AA
|
|
.byte $AA,$A5,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $FA,$AA,$AA
|
|
.byte $AF,$A5,$AA
|
|
|
|
door_exploding_sprite6:
|
|
.byte 3,10
|
|
.byte $AA,$00,$AA
|
|
.byte $AA,$A5,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $AA,$AA,$AA
|
|
.byte $FA,$AA,$AA
|
|
.byte $AF,$A5,$AA
|
|
|
|
|