mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
1603 lines
26 KiB
ArmAsm
1603 lines
26 KiB
ArmAsm
; Ootw Checkpoint2 -- Despite all my Rage...
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ootw_cage:
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;===========================
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; Enable graphics
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bit LORES
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bit SET_GR
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bit FULLGR
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;===========================
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; Setup pages (is this necessary?)
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lda #0
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sta DRAW_PAGE
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lda #1
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sta DISP_PAGE
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;=============================
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; Load background to $c00
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lda #>(cage_rle)
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sta GBASH
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lda #<(cage_rle)
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sta GBASL
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lda #$c ; load image off-screen $c00
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jsr load_rle_gr
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;=================================
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; setup vars
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lda #0
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sta GAME_OVER
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sta CAGE_AMPLITUDE
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sta CAGE_OFFSET
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sta CAGE_GUARD
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sta SHOOTING_BOTTOM
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sta SHOOTING_TOP
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sta LITTLEGUY_OUT
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sta WHICH_ROOM
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; disable other aliens
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lda #$ff
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sta alien1_room
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sta alien2_room
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bit KEYRESET ; clear keypress
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;============================
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; Cage Loop
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;============================
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cage_loop:
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;================================
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; copy background to current page
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;================================
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jsr gr_copy_to_current
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;=======================
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; draw miners mining
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;=======================
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jsr ootw_draw_miners
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;=======================
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; draw little guy
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;=======================
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lda LITTLEGUY_OUT
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beq done_bg_draw_lg
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cmp #7
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bcc lg_in1
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cmp #15
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bcc lg_in2
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ldx #<little_guy_in_sprite
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ldy #>little_guy_in_sprite
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jmp bg_draw_lg
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lg_in1:
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ldx #<little_guy_in1_sprite
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ldy #>little_guy_in1_sprite
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jmp bg_draw_lg_inc
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lg_in2:
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ldx #<little_guy_in2_sprite
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ldy #>little_guy_in2_sprite
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bg_draw_lg_inc:
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inc LITTLEGUY_OUT
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bg_draw_lg:
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lda #28
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sta XPOS
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lda #34
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sta YPOS
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stx INL
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sty INH
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jsr put_sprite_crop
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done_bg_draw_lg:
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;======================
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; draw cage
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;======================
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lda #11
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sta XPOS
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lda #0
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sta YPOS
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lda CAGE_AMPLITUDE
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cmp #2
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bcs cage_amp_2 ; bge
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cmp #1
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beq cage_amp_1
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cage_amp_0:
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lda #<cage_center_sprite
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sta INL
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lda #>cage_center_sprite
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sta INH
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jsr put_sprite_crop
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jmp done_drawing_cage
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cage_amp_1:
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lda CAGE_OFFSET
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and #$0e
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tay
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lda cage_amp1_sprites,Y
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sta INL
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lda cage_amp1_sprites+1,Y
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sta INH
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jsr put_sprite_crop
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jmp done_drawing_cage
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cage_amp_2:
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lda CAGE_OFFSET
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and #$0e
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tay
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lda cage_amp2_sprites,Y
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sta INL
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lda cage_amp2_sprites+1,Y
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sta INH
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jsr put_sprite_crop
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done_drawing_cage:
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;======================
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; draw laser
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;======================
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jsr draw_up_laser
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;======================
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; draw guard
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;======================
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lda CAGE_GUARD
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cmp #15
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bcs guard_patrol ; bge
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; guard changing uniform
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; CAGE_GUARD=0..14
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lda #34
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sta XPOS
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lda #28
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sta YPOS
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lda CAGE_GUARD
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asl
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tay
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lda changing_guard_sprites,Y
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sta INL
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lda changing_guard_sprites+1,Y
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sta INH
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jsr put_sprite_crop
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jmp done_cage_guard
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guard_patrol:
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; guard patroling
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; CAGE_GUARD=15+
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; switch direction if at end
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lda alien0_direction
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bne patrolling_right
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patrolling_left:
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lda alien0_x
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cmp #22
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bcs patrolling_move ; bge
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lda #A_TURNING
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sta alien0_state
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jmp patrolling_move
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patrolling_right:
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lda alien0_x
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cmp #34
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bcc patrolling_move ; blt
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lda #A_TURNING
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sta alien0_state
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patrolling_move:
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lda CAGE_AMPLITUDE
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cmp #2
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beq guard_yelling
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cmp #3
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beq guard_shooting
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cmp #4
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beq guard_shooting
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jmp guard_move_and_draw
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guard_yelling:
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lda alien0_x
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cmp #21
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bne guard_move_and_draw
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lda #A_YELLING
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sta alien0_state
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jmp guard_move_and_draw
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guard_shooting:
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; guard shooting
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lda alien0_x
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cmp #21
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bne guard_move_and_draw
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lda #A_SHOOTING_UP
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sta alien0_state
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guard_move_and_draw:
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jsr move_alien
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jsr draw_alien
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done_cage_guard:
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;===============================
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; check keyboard
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;===============================
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lda KEYPRESS
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bpl cage_done_keyboard
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cmp #27+$80
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beq cage_escape
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cmp #'A'+$80
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beq cage_left_pressed
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cmp #8+$80
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beq cage_left_pressed
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cmp #'D'+$80
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beq cage_right_pressed
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cmp #$15+$80
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beq cage_right_pressed
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jmp cage_done_keyboard
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cage_escape:
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lda #$ff
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sta GAME_OVER
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bne cage_done_keyboard ; bra
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cage_left_pressed:
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lda CAGE_AMPLITUDE
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bne cage_left_already_moving
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lda #8 ; *2
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sta CAGE_OFFSET
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jmp cage_inc_amplitude
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cage_left_already_moving:
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; if moving left ($80) inc amp
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; if moving right ($1) dec amp
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ldy CAGE_OFFSET
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lda cage_direction_lookup,Y
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beq cage_done_amplitude
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bmi cage_inc_amplitude
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bpl cage_dec_amplitude
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cage_right_pressed:
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; if moving left ($80) dec amplitude
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; if moving right ($1) inc amplitude
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ldy CAGE_OFFSET
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lda cage_direction_lookup,Y
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beq cage_done_amplitude
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bmi cage_dec_amplitude
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bpl cage_inc_amplitude
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cage_inc_amplitude:
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lda CAGE_AMPLITUDE
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cmp #4
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beq cage_done_amplitude
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inc CAGE_AMPLITUDE
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jmp cage_done_amplitude
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cage_dec_amplitude:
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lda CAGE_AMPLITUDE
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beq cage_done_amplitude
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dec CAGE_AMPLITUDE
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cage_done_amplitude:
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cage_done_keyboard:
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;=================================
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; cage swinging behavior
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lda CAGE_AMPLITUDE
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check_amp1:
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cmp #1
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bne check_amp4
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; lda #1 ; if amp=1, guard gets gun out
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sta alien0_gun
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jmp cage_continue
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check_amp2:
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; cmp #2
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; bne check_amp3
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; ; if amp=2, guard shouts
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; jmp cage_continue
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;check_amp3:
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; cmp #3
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; bne check_amp4 ; if amp=3, guard shoots
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check_amp4:
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cmp #4 ; if amp=4, cage falls
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bne cage_continue
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; only fall if at far right position and also guard is in place
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lda CAGE_OFFSET
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cmp #4 ; it's *2
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bne cage_continue
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lda alien0_x
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cmp #21
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bne cage_continue ; only if yelling
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;===========================
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; Done with cage, run ending sequence
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jmp cage_ending
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cage_continue:
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bit KEYRESET ; clear keyboard
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;===============
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; page flip
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jsr page_flip
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;================
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; inc frame count
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inc FRAMEL
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bne cage_frame_no_oflo
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inc FRAMEH
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cage_frame_no_oflo:
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;================
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; move cage
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lda FRAMEL ; slow down a bit
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and #$7
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bne no_move_cage
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lda CAGE_AMPLITUDE
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beq no_move_cage
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; actual value is CAGE_OFFSET/2
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inc CAGE_OFFSET
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lda CAGE_OFFSET
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and #$f
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sta CAGE_OFFSET
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no_move_cage:
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;=====================
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; move cage guard
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lda FRAMEL ; slow down a bit
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and #$f
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bne no_move_cage_guard
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lda CAGE_GUARD
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cmp #15
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bcc guard_ch ; blt, 0..14
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jmp no_move_cage_guard ; 15+
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guard_ch:
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; CAGE_GUARD = 0..14
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inc CAGE_GUARD
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; jmp no_move_cage_guard
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guard_done_change:
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lda CAGE_GUARD
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cmp #15
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bne no_move_cage_guard
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; start patrol
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lda #0
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sta alien0_room
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lda #33
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sta alien0_x
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lda #30
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sta alien0_y
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lda #A_WALKING
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sta alien0_state
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lda #0
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sta alien0_gait
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lda #0
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sta alien0_direction
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inc CAGE_GUARD ; now 16
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no_move_cage_guard:
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;===========================
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; check if done this level
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lda GAME_OVER
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cmp #$ff
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beq done_cage
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; loop forever
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jmp cage_loop
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done_cage:
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rts
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;======================
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; Draw Laser
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;======================
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draw_up_laser:
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lda SHOOTING_BOTTOM
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beq done_draw_up_laser
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; 30 - 27, 30-24, 30-21
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lda #$11
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sta COLOR
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ldx SHOOTING_BOTTOM
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stx V2
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ldx SHOOTING_TOP
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ldy #21 ; X location
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jsr vlin
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; if shooting top < 10, decrement Y2
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lda SHOOTING_TOP
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cmp #10
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bcs shoot_up_noadj ; bge
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dec SHOOTING_BOTTOM
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dec SHOOTING_BOTTOM
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dec SHOOTING_BOTTOM
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dec SHOOTING_BOTTOM
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shoot_up_noadj:
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lda SHOOTING_TOP
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beq done_draw_up_laser
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dec SHOOTING_TOP
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dec SHOOTING_TOP
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dec SHOOTING_TOP
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dec SHOOTING_TOP
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done_draw_up_laser:
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rts
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cage_amp1_sprites:
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.word cage_center_sprite
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.word cage_right1_sprite
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.word cage_right1_sprite
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.word cage_right1_sprite
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.word cage_center_sprite
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.word cage_left1_sprite
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.word cage_left1_sprite
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.word cage_left1_sprite
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cage_amp2_sprites:
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.word cage_center_sprite
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.word cage_right1_sprite
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.word cage_right2_sprite
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.word cage_right1_sprite
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.word cage_center_sprite
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.word cage_left1_sprite
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.word cage_left2_sprite
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.word cage_left1_sprite
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cage_center_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$58,$A8,$98,$58,$A8,$A8,$58,$AA,$AA
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.byte $AA,$AA,$55,$AA,$BB,$55,$AA,$AA,$55,$AA,$AA
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.byte $AA,$AA,$55,$AB,$00,$55,$77,$77,$55,$AA,$AA
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.byte $AA,$AA,$55,$AA,$00,$55,$07,$07,$55,$AA,$AA
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.byte $AA,$AA,$55,$AA,$44,$55,$00,$50,$55,$AA,$AA
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.byte $AA,$AA,$55,$AA,$44,$55,$05,$00,$55,$AA,$AA
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.byte $AA,$AA,$85,$8A,$87,$85,$80,$80,$85,$AA,$AA
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cage_right1_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$A5,$5A,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$85,$8A,$8A,$8A,$AA
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.byte $AA,$AA,$AA,$58,$A8,$98,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$BB,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$55,$AB,$00,$55,$77,$77,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$00,$55,$07,$57,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$44,$55,$05,$50,$55,$AA
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.byte $AA,$AA,$AA,$55,$AA,$44,$55,$00,$00,$55,$AA
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.byte $AA,$AA,$AA,$85,$87,$87,$85,$80,$80,$55,$AA
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cage_right2_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$A5,$5A,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$AA,$AA,$8A,$85,$A8,$5A,$AA
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.byte $AA,$AA,$AA,$AA,$58,$98,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$AA,$55,$BB,$55,$AA,$AA,$55,$AA
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.byte $AA,$AA,$AA,$AA,$55,$00,$55,$77,$77,$55,$AA
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.byte $AA,$AA,$AA,$AA,$55,$00,$55,$07,$57,$58,$5A
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.byte $AA,$AA,$AA,$AA,$AA,$55,$44,$55,$50,$00,$55
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.byte $AA,$AA,$AA,$AA,$AA,$55,$44,$55,$00,$80,$85
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.byte $AA,$AA,$AA,$AA,$AA,$85,$87,$A8,$A8,$AA,$AA
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cage_left1_sprite:
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.byte 11,11
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.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$5A,$A5,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$8A,$8A,$8A,$85,$AA,$AA,$AA,$AA,$AA,$AA
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.byte $AA,$55,$AA,$B9,$55,$A8,$A8,$58,$AA,$AA,$AA
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.byte $AA,$55,$BA,$0B,$55,$AA,$AA,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$00,$55,$7A,$7A,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$40,$55,$77,$77,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$44,$55,$00,$00,$55,$AA,$AA,$AA
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.byte $AA,$55,$AA,$74,$55,$00,$05,$55,$AA,$AA,$AA
|
|
.byte $AA,$A8,$A8,$A8,$A8,$80,$80,$85,$AA,$AA,$AA
|
|
|
|
cage_left2_sprite:
|
|
.byte 11,11
|
|
.byte $AA,$AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$AA,$AA,$5A,$A5,$AA,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$58,$A8,$85,$8A,$AA,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$55,$AA,$B9,$55,$A8,$58,$AA,$AA,$AA,$AA
|
|
.byte $AA,$55,$BA,$0B,$55,$AA,$55,$AA,$AA,$AA,$AA
|
|
.byte $AA,$55,$AA,$00,$55,$7A,$55,$AA,$AA,$AA,$AA
|
|
.byte $5A,$A5,$4A,$40,$55,$77,$55,$AA,$AA,$AA,$AA
|
|
.byte $55,$AA,$44,$55,$55,$55,$AA,$AA,$AA,$AA,$AA
|
|
.byte $85,$8A,$74,$55,$00,$55,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$AA,$A8,$A8,$80,$85,$AA,$AA,$AA,$AA,$AA
|
|
|
|
|
|
|
|
changing_guard_sprites:
|
|
.word changing_guard1_sprite ; 0
|
|
.word changing_guard2_sprite ; 1
|
|
.word changing_guard3_sprite ; 2
|
|
.word changing_guard4_sprite ; 3
|
|
.word changing_guard5_sprite ; 4
|
|
.word changing_guard6_sprite ; 5
|
|
.word changing_guard7_sprite ; 6
|
|
.word changing_guard8_sprite ; 7
|
|
.word changing_guard9_sprite ; 8
|
|
.word changing_guard10_sprite ; 9
|
|
.word changing_guard11_sprite ; 10
|
|
.word changing_guard11_sprite ; 11
|
|
.word changing_guard11_sprite ; 12
|
|
.word changing_guard12_sprite ; 13
|
|
.word changing_guard13_sprite ; 14
|
|
|
|
|
|
|
|
changing_guard1_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$0A,$00,$AA
|
|
.byte $AA,$00,$00,$0A
|
|
.byte $0A,$00,$00,$00
|
|
.byte $A0,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
|
|
changing_guard2_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$0A,$00,$0A
|
|
.byte $00,$00,$00,$00
|
|
.byte $A0,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
|
|
changing_guard3_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$0A,$00,$00
|
|
.byte $00,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$AA,$00,$00
|
|
.byte $AA,$0A,$00,$00
|
|
|
|
changing_guard4_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$0A,$00,$AA
|
|
.byte $AA,$00,$00,$00
|
|
.byte $00,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$A0,$00,$00
|
|
.byte $AA,$AA,$00,$00
|
|
.byte $AA,$AA,$07,$05
|
|
.byte $AA,$0A,$00,$00
|
|
|
|
changing_guard5_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$0A,$00,$AA
|
|
.byte $AA,$00,$00,$00
|
|
.byte $0A,$00,$00,$00
|
|
.byte $00,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$A0,$00,$50
|
|
.byte $AA,$AA,$07,$05
|
|
.byte $AA,$0A,$00,$00
|
|
|
|
changing_guard6_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$0A,$00,$AA
|
|
.byte $AA,$00,$00,$00
|
|
.byte $AA,$00,$00,$00
|
|
.byte $00,$00,$00,$00
|
|
.byte $00,$00,$70,$50
|
|
.byte $00,$AA,$77,$55
|
|
.byte $A0,$AA,$07,$05
|
|
.byte $AA,$0A,$00,$00
|
|
|
|
changing_guard7_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$77,$75,$AA
|
|
.byte $0A,$07,$00,$00
|
|
.byte $00,$50,$00,$00
|
|
.byte $00,$00,$00,$00
|
|
.byte $00,$00,$70,$50
|
|
.byte $00,$AA,$77,$55
|
|
.byte $A0,$AA,$07,$05
|
|
.byte $AA,$0A,$00,$00
|
|
|
|
changing_guard8_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$77,$75,$AA
|
|
.byte $AA,$A7,$00,$00
|
|
.byte $00,$50,$00,$00
|
|
.byte $00,$00,$00,$00
|
|
.byte $00,$00,$70,$50
|
|
.byte $00,$A0,$77,$55
|
|
.byte $00,$AA,$07,$05
|
|
.byte $AA,$0A,$00,$00
|
|
|
|
changing_guard9_sprite:
|
|
.byte 4,9
|
|
.byte $AA,$AA,$AA,$AA
|
|
.byte $AA,$77,$77,$AA
|
|
.byte $0A,$00,$00,$0A
|
|
.byte $70,$00,$00,$50
|
|
.byte $77,$00,$00,$55
|
|
.byte $A7,$00,$00,$A5
|
|
.byte $7A,$A0,$A0,$5A
|
|
.byte $07,$AA,$AA,$05
|
|
.byte $00,$AA,$AA,$00
|
|
|
|
changing_guard10_sprite:
|
|
.byte 4,9
|
|
.byte $22,$A2,$A2,$22
|
|
.byte $22,$77,$77,$22
|
|
.byte $02,$00,$00,$02
|
|
.byte $70,$00,$00,$50
|
|
.byte $77,$00,$00,$55
|
|
.byte $A7,$00,$00,$A5
|
|
.byte $7A,$A0,$00,$5A
|
|
.byte $07,$AA,$A0,$05
|
|
.byte $00,$AA,$AA,$00
|
|
|
|
changing_guard11_sprite:
|
|
.byte 4,9
|
|
.byte $22,$02,$02,$22
|
|
.byte $22,$77,$77,$22
|
|
.byte $02,$00,$00,$02
|
|
.byte $70,$00,$00,$50
|
|
.byte $77,$00,$00,$55
|
|
.byte $A7,$00,$00,$AA
|
|
.byte $7A,$A0,$A0,$5A
|
|
.byte $07,$AA,$AA,$05
|
|
.byte $00,$AA,$AA,$00
|
|
|
|
changing_guard12_sprite:
|
|
.byte 4,9
|
|
.byte $22,$A2,$A2,$22
|
|
.byte $72,$f7,$7f,$22
|
|
.byte $77,$07,$00,$A2
|
|
.byte $AA,$77,$00,$AA
|
|
.byte $AA,$77,$10,$AA
|
|
.byte $AA,$00,$00,$AA
|
|
.byte $AA,$77,$A0,$55
|
|
.byte $AA,$07,$AA,$05
|
|
.byte $0A,$00,$0A,$00
|
|
|
|
changing_guard13_sprite:
|
|
.byte 4,9
|
|
.byte $22,$A2,$A2,$22
|
|
.byte $72,$f7,$7f,$22
|
|
.byte $77,$07,$00,$A2
|
|
.byte $AA,$00,$77,$AA
|
|
.byte $AA,$77,$10,$AA
|
|
.byte $AA,$00,$00,$AA
|
|
.byte $AA,$77,$A0,$55
|
|
.byte $AA,$07,$AA,$05
|
|
.byte $0A,$00,$0A,$00
|
|
|
|
|
|
|
|
little_guy_in1_sprite:
|
|
.byte 4,5
|
|
.byte $AA,$AA,$AA,$77
|
|
.byte $AA,$AA,$50,$00
|
|
.byte $AA,$AA,$77,$70
|
|
.byte $AA,$AA,$AA,$A7
|
|
.byte $AA,$AA,$AA,$AA
|
|
|
|
little_guy_in2_sprite:
|
|
.byte 4,5
|
|
.byte $AA,$AA,$77,$AF
|
|
.byte $AA,$A5,$00,$00
|
|
.byte $AA,$AA,$77,$AA
|
|
.byte $AA,$AA,$55,$07
|
|
.byte $AA,$AA,$AA,$A0
|
|
|
|
little_guy_in_sprite:
|
|
.byte 4,5
|
|
.byte $AA,$77,$AA,$AA
|
|
.byte $55,$00,$77,$AA
|
|
.byte $A5,$00,$07,$AA
|
|
.byte $AA,$07,$0A,$AA
|
|
.byte $A0,$AA,$A0,$AA
|
|
|
|
little_guy_out1_sprite:
|
|
.byte 4,5
|
|
.byte $AA,$AA,$77,$AA
|
|
.byte $AA,$77,$00,$55
|
|
.byte $AA,$00,$07,$AA
|
|
.byte $AA,$07,$05,$AA
|
|
.byte $A0,$AA,$A0,$AA
|
|
|
|
little_guy_out2_sprite:
|
|
.byte 4,5
|
|
.byte $AA,$AA,$A7,$A7
|
|
.byte $AA,$AA,$AA,$A5
|
|
.byte $AA,$AA,$AA,$5A
|
|
.byte $AA,$AA,$A7,$A7
|
|
.byte $AA,$AA,$AA,$AA
|
|
|
|
|
|
|
|
;============================
|
|
;============================
|
|
; Cage Ending
|
|
;============================
|
|
;============================
|
|
cage_ending:
|
|
lda #0
|
|
sta FRAMEL
|
|
|
|
cage_ending_loop:
|
|
|
|
;================================
|
|
; copy background to current page
|
|
;================================
|
|
|
|
jsr gr_copy_to_current
|
|
|
|
|
|
;================
|
|
; draw cage parts
|
|
;================
|
|
; frame 12+13 == draw debris1
|
|
; frame 14+15 == draw debris2
|
|
; frame 16+17 == draw debris3
|
|
|
|
|
|
lda FRAMEL
|
|
cmp #12
|
|
bcc done_debris ; blt
|
|
|
|
cmp #18
|
|
bcs done_debris ; bge
|
|
|
|
sec
|
|
sbc #12
|
|
and #$fe
|
|
tay
|
|
|
|
lda debris_list,Y
|
|
sta GBASL
|
|
lda debris_list+1,Y
|
|
sta GBASH
|
|
|
|
lda #$10
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_overlay
|
|
|
|
done_debris:
|
|
|
|
|
|
;=======================
|
|
; draw miners mining
|
|
;=======================
|
|
|
|
jsr ootw_draw_miners
|
|
|
|
|
|
;================
|
|
; draw physicist
|
|
;================
|
|
; frame 18 crouching
|
|
; frame 40 getting up one step?
|
|
; frame 60 all stood up
|
|
; frame 70 jump -- 90
|
|
; frame 90 standing right (taps)
|
|
; frame 100 turn left
|
|
|
|
lda #20
|
|
sta XPOS
|
|
lda #28
|
|
sta YPOS
|
|
|
|
lda FRAMEL
|
|
cmp #18
|
|
bcc ce_done_physicist ; blt
|
|
|
|
cmp #100
|
|
bcs ce_stand_left ; bge
|
|
|
|
cmp #90
|
|
bcs ce_stand_right ; bge
|
|
|
|
cmp #70
|
|
bcs ce_jump ; bge
|
|
|
|
cmp #60
|
|
bcs ce_stand_cage ; bge
|
|
|
|
cmp #40
|
|
bcs ce_half_stand_cage ; bge
|
|
|
|
ce_crouch_cage:
|
|
|
|
ldx #<crouch2
|
|
ldy #>crouch2
|
|
jmp ce_draw_physicist_right
|
|
|
|
ce_half_stand_cage:
|
|
|
|
ldx #<crouch1
|
|
ldy #>crouch1
|
|
jmp ce_draw_physicist_right
|
|
|
|
ce_stand_cage:
|
|
|
|
ldx #<phys_stand
|
|
ldy #>phys_stand
|
|
jmp ce_draw_physicist_right
|
|
|
|
ce_jump:
|
|
|
|
sec
|
|
sbc #70
|
|
and #$fe
|
|
asl
|
|
tay
|
|
|
|
lda ce_phys_jump,Y
|
|
sta XPOS
|
|
lda ce_phys_jump+1,Y
|
|
sta YPOS
|
|
|
|
lda ce_phys_jump+2,Y
|
|
tax
|
|
|
|
lda ce_phys_jump+3,Y
|
|
tay
|
|
|
|
jmp ce_draw_physicist_right
|
|
|
|
|
|
|
|
ce_stand_right:
|
|
lda #28
|
|
sta XPOS
|
|
lda #30
|
|
sta YPOS
|
|
|
|
ldx #<phys_stand
|
|
ldy #>phys_stand
|
|
jmp ce_draw_physicist_right
|
|
|
|
|
|
ce_stand_left:
|
|
lda #28
|
|
sta XPOS
|
|
lda #30
|
|
sta YPOS
|
|
|
|
ldx #<phys_stand
|
|
ldy #>phys_stand
|
|
|
|
ce_draw_physicist_left:
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_crop
|
|
jmp ce_done_physicist
|
|
|
|
ce_draw_physicist_right:
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_flipped_crop
|
|
|
|
ce_done_physicist:
|
|
|
|
|
|
|
|
|
|
;============
|
|
; draw friend
|
|
;============
|
|
; frame 18 crouching
|
|
; frame 34 getting up one step?
|
|
; frame 38 all stood up (right)
|
|
; frame 60 turns
|
|
; frame 62 standing left
|
|
; frame 74 turns
|
|
; frame 76 standing right
|
|
; frame 90-100 taps
|
|
; frame 116 points, my tuba
|
|
|
|
lda #24
|
|
sta XPOS
|
|
lda #30
|
|
sta YPOS
|
|
|
|
lda FRAMEL
|
|
cmp #18
|
|
bcs ce_friend_keep ; bge
|
|
|
|
jmp ce_done_friend ; too far to branch
|
|
ce_friend_keep:
|
|
cmp #120
|
|
bcs ce_friend_stand_right ; bge
|
|
|
|
cmp #110
|
|
bcs ce_friend_point ; bge
|
|
|
|
cmp #100
|
|
bcs ce_friend_stand_right ; bge
|
|
|
|
cmp #90
|
|
bcs ce_friend_tap ; bge
|
|
|
|
cmp #76
|
|
bcs ce_friend_stand_right ; bge
|
|
|
|
cmp #74
|
|
bcs ce_friend_turn ; bge
|
|
|
|
cmp #62
|
|
bcs ce_friend_stand_left ; bge
|
|
|
|
cmp #60
|
|
bcs ce_friend_turn ; bge
|
|
|
|
cmp #38
|
|
bcs ce_friend_stand_right ; bge
|
|
|
|
cmp #34
|
|
bcs ce_friend_half_stand_cage ; bge
|
|
|
|
|
|
|
|
ce_friend_crouch_cage:
|
|
lda #22
|
|
sta XPOS
|
|
|
|
ldx #<friend_crouch2
|
|
ldy #>friend_crouch2
|
|
jmp ce_draw_friend_right
|
|
|
|
ce_friend_half_stand_cage:
|
|
|
|
ldx #<friend_crouch1
|
|
ldy #>friend_crouch1
|
|
jmp ce_draw_friend_right
|
|
|
|
ce_friend_tap:
|
|
|
|
sec
|
|
sbc #90
|
|
and #$fe
|
|
tay
|
|
|
|
|
|
lda tap_sequence,Y
|
|
tax
|
|
lda tap_sequence+1,Y
|
|
tay
|
|
|
|
lda #25 ; one off
|
|
sta XPOS
|
|
|
|
|
|
jmp ce_draw_friend_right
|
|
|
|
ce_friend_point:
|
|
|
|
cmp #115
|
|
bne no_audio
|
|
jsr playaud
|
|
no_audio:
|
|
|
|
lda FRAMEL
|
|
sec
|
|
sbc #110
|
|
and #$fe
|
|
tay
|
|
|
|
|
|
lda point_sequence,Y
|
|
tax
|
|
lda point_sequence+1,Y
|
|
tay
|
|
|
|
lda #25 ; one off
|
|
sta XPOS
|
|
|
|
jmp ce_draw_friend_right
|
|
|
|
|
|
ce_friend_stand_cage:
|
|
|
|
ldx #<friend_stand
|
|
ldy #>friend_stand
|
|
jmp ce_draw_friend_right
|
|
|
|
ce_friend_turn:
|
|
|
|
ldx #<friend_turning_sprite
|
|
ldy #>friend_turning_sprite
|
|
jmp ce_draw_friend_right
|
|
|
|
ce_friend_stand_right:
|
|
|
|
ldx #<friend_stand
|
|
ldy #>friend_stand
|
|
jmp ce_draw_friend_right
|
|
|
|
|
|
ce_friend_stand_left:
|
|
|
|
ldx #<friend_stand
|
|
ldy #>friend_stand
|
|
|
|
ce_draw_friend_left:
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_crop
|
|
jmp ce_done_friend
|
|
|
|
ce_draw_friend_right:
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_flipped_crop
|
|
ce_done_friend:
|
|
|
|
|
|
|
|
;===========
|
|
; draw guard
|
|
;===========
|
|
|
|
; frame 0-5 : standing
|
|
; frame 6-11 : falling
|
|
; frame 12+ : on ground
|
|
|
|
lda FRAMEL
|
|
cmp #5
|
|
bcs ce_guard_not_standing ; bge
|
|
|
|
lda #21
|
|
sta XPOS
|
|
lda #30
|
|
sta YPOS
|
|
|
|
ldx #<alien_shooting_up_sprite
|
|
ldy #>alien_shooting_up_sprite
|
|
jmp done_guard_endcage
|
|
|
|
ce_guard_not_standing:
|
|
|
|
cmp #10
|
|
bcs ce_guard_not_falling ; bge
|
|
|
|
lda #19
|
|
sta XPOS
|
|
lda #30
|
|
sta YPOS
|
|
|
|
ldx #<guard_crashing_sprite
|
|
ldy #>guard_crashing_sprite
|
|
jmp done_guard_endcage
|
|
|
|
ce_guard_not_falling:
|
|
|
|
lda #17
|
|
sta XPOS
|
|
lda #42
|
|
sta YPOS
|
|
|
|
ldx #<guard_dead_sprite
|
|
ldy #>guard_dead_sprite
|
|
|
|
|
|
done_guard_endcage:
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_crop
|
|
|
|
|
|
;===========
|
|
; draw cage
|
|
;===========
|
|
; frame 0 .. 9 falling
|
|
; frame 10 - 19 sproinging
|
|
; frame 20 -- permanent
|
|
|
|
|
|
lda FRAMEL
|
|
cmp #10
|
|
bcs done_cage_ground ; bge
|
|
|
|
lda FRAMEL
|
|
asl
|
|
clc
|
|
adc #2
|
|
|
|
cage_set_ypos:
|
|
sta YPOS
|
|
|
|
lda #17
|
|
sta XPOS
|
|
|
|
ldx #<cage_center_sprite
|
|
ldy #>cage_center_sprite
|
|
|
|
jmp done_cage_endcage
|
|
|
|
done_cage_ground:
|
|
|
|
lda #17
|
|
sta XPOS
|
|
lda #32
|
|
sta YPOS
|
|
|
|
lda FRAMEL
|
|
cmp #20
|
|
bcs cage_on_ground ; bge
|
|
|
|
sec
|
|
sbc #10
|
|
and #$fe
|
|
tay
|
|
|
|
lda cage_sprites,Y
|
|
tax
|
|
lda cage_sprites+1,Y
|
|
tay
|
|
|
|
jmp done_cage_endcage
|
|
|
|
cage_on_ground:
|
|
ldx #<cage_ground_sprite
|
|
ldy #>cage_ground_sprite
|
|
|
|
done_cage_endcage:
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_crop
|
|
|
|
|
|
|
|
|
|
|
|
|
|
;==========================
|
|
; draw little dude
|
|
;==========================
|
|
; frame 0 - 17 : watching
|
|
; frame 18- 20 : out1
|
|
; frame 20- 23 : out2
|
|
; frame 24 : gone
|
|
|
|
lda #28
|
|
sta XPOS
|
|
|
|
lda #34
|
|
sta YPOS
|
|
|
|
lda FRAMEL
|
|
cmp #24
|
|
bcs done_cage_draw_lg ; bge
|
|
|
|
ldx #<little_guy_out2_sprite
|
|
ldy #>little_guy_out2_sprite
|
|
|
|
cmp #20
|
|
bcs cage_draw_lg
|
|
|
|
ldx #<little_guy_out1_sprite
|
|
ldy #>little_guy_out1_sprite
|
|
|
|
cmp #18
|
|
bcs cage_draw_lg
|
|
|
|
ldx #<little_guy_in_sprite
|
|
ldy #>little_guy_in_sprite
|
|
|
|
cage_draw_lg:
|
|
|
|
stx INL
|
|
sty INH
|
|
jsr put_sprite_crop
|
|
|
|
done_cage_draw_lg:
|
|
|
|
;======================
|
|
; draw laser
|
|
;======================
|
|
; continue drawing in case a shot was fired as we fell
|
|
|
|
jsr draw_up_laser
|
|
|
|
|
|
|
|
|
|
;===============
|
|
; draw gun
|
|
;===============
|
|
; frame 0 - 9 no draw
|
|
; frame 10 -- in air 28,36
|
|
; frame 12 -- lower 28,40
|
|
; frame 14 -- on ground 29,44
|
|
; frame 16 -- bounce 29,42
|
|
; frame 18 -- ground 30,44
|
|
; frame 20 -- left2 31,44
|
|
; frame 22 -- left2 32,44
|
|
; frame 24 -- left1 33,44
|
|
; frame 26 -- left1 (done) 34,44
|
|
|
|
lda FRAMEL
|
|
cmp #5
|
|
bcc ce_done_gun ; blt
|
|
|
|
cmp #21
|
|
bcs ce_default_gun ; bge
|
|
|
|
sec
|
|
sbc #5
|
|
and #$fe
|
|
tay
|
|
lda gun_arc,Y
|
|
sta XPOS
|
|
lda gun_arc+1,Y
|
|
sta YPOS
|
|
|
|
jmp ce_draw_gun
|
|
|
|
ce_default_gun:
|
|
lda #35
|
|
sta XPOS
|
|
lda #44
|
|
sta YPOS
|
|
|
|
ce_draw_gun:
|
|
jsr draw_floor_gun
|
|
|
|
ce_done_gun:
|
|
|
|
;===============
|
|
; page flip
|
|
|
|
jsr page_flip
|
|
|
|
|
|
;================
|
|
; delay
|
|
|
|
lda #150
|
|
jsr WAIT
|
|
|
|
wuk:
|
|
; lda KEYPRESS
|
|
; bpl wuk
|
|
; bit KEYRESET
|
|
|
|
|
|
|
|
;================
|
|
; inc frame count
|
|
|
|
inc FRAMEL
|
|
|
|
bmi done_cage_end
|
|
|
|
jmp cage_ending_loop
|
|
|
|
|
|
done_cage_end:
|
|
|
|
bit KEYRESET ; clear keyboard
|
|
rts
|
|
|
|
|
|
|
|
; at 19,42
|
|
guard_dead_sprite:
|
|
.byte 9,3
|
|
.byte $AA,$AA,$AA,$0A,$1A,$0A,$0A,$7A,$7A
|
|
.byte $00,$77,$77,$00,$11,$00,$70,$07,$77
|
|
.byte $AA,$AA,$AA,$AA,$AA,$AA,$77,$AA,$AA
|
|
|
|
guard_crashing_sprite:
|
|
.byte 7,8
|
|
.byte $AA,$AA,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$AA,$AA,$AA,$AA,$AA,$AA
|
|
.byte $AA,$AA,$AA,$AA,$7A,$77,$AA
|
|
.byte $AA,$AA,$AA,$00,$07,$57,$55
|
|
.byte $AA,$AA,$AA,$10,$05,$AA,$AA
|
|
.byte $AA,$AA,$AA,$70,$77,$AA,$AA
|
|
.byte $AA,$AA,$77,$A7,$05,$AA,$AA
|
|
.byte $0a,$00,$AA,$0A,$A0,$AA,$AA
|
|
|
|
cage_sprites:
|
|
.word cage_sprite_1
|
|
.word cage_sprite_2
|
|
.word cage_sprite_3
|
|
.word cage_sprite_4
|
|
.word cage_sprite_4
|
|
|
|
cage_sprite_1:
|
|
.byte 9,6
|
|
.byte $AA,$AA,$55,$AA,$AA,$55,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$99,$55,$77,$AA,$AA,$55
|
|
.byte $AA,$55,$AA,$00,$55,$00,$55,$AA,$55
|
|
.byte $AA,$55,$AA,$44,$55,$00,$55,$55,$AA
|
|
.byte $AA,$85,$8A,$A8,$A8,$A8,$A8,$A8,$AA
|
|
|
|
cage_sprite_2:
|
|
.byte 9,6
|
|
.byte $AA,$55,$AA,$AA,$AA,$55,$AA,$AA,$AA
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$9A,$55,$AA,$77,$55,$AA
|
|
.byte $AA,$55,$AA,$09,$55,$00,$55,$55,$AA
|
|
.byte $AA,$55,$AA,$44,$55,$00,$55,$55,$AA
|
|
.byte $AA,$85,$8A,$A8,$A8,$A8,$A8,$A8,$AA
|
|
|
|
cage_sprite_3:
|
|
.byte 9,6
|
|
.byte $AA,$55,$AA,$AA,$AA,$55,$AA,$AA,$55
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$9A,$55,$AA,$77,$55,$AA
|
|
.byte $AA,$55,$AA,$09,$55,$00,$55,$55,$AA
|
|
.byte $AA,$55,$AA,$44,$55,$00,$55,$55,$AA
|
|
.byte $AA,$85,$8A,$A8,$A8,$A8,$A8,$A8,$AA
|
|
|
|
cage_sprite_4:
|
|
.byte 9,6
|
|
.byte $55,$AA,$AA,$AA,$55,$AA,$AA,$AA,$55
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$9A,$55,$AA,$7f,$55,$AA
|
|
.byte $AA,$55,$AA,$09,$55,$00,$00,$55,$AA
|
|
.byte $AA,$55,$AA,$44,$55,$00,$55,$55,$AA
|
|
.byte $AA,$85,$8A,$A8,$A8,$A8,$A8,$A8,$AA
|
|
|
|
|
|
; at 18,32
|
|
cage_ground_sprite:
|
|
.byte 9,6
|
|
.byte $55,$AA,$AA,$AA,$55,$AA,$AA,$AA,$AA
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$55,$AA,$AA,$55,$AA,$AA,$55,$AA
|
|
.byte $AA,$85,$8A,$A8,$A8,$A8,$A8,$A8,$AA
|
|
|
|
|
|
gun_arc:
|
|
.byte 28,36 ; frame 10 -- in air 28,36
|
|
.byte 29,40 ; frame 12 -- lower 28,40
|
|
.byte 30,44 ; frame 14 -- on ground 29,44
|
|
.byte 31,42 ; frame 16 -- bounce 29,42
|
|
.byte 32,44 ; frame 18 -- ground 30,44
|
|
.byte 33,44 ; frame 20 -- left2 31,44
|
|
.byte 34,44 ; frame 22 -- left2 32,44
|
|
.byte 35,44 ; frame 24 -- left1 33,44
|
|
|
|
|
|
|
|
|
|
|
|
debris_list:
|
|
.word debris1_rle
|
|
.word debris2_rle
|
|
.word debris3_rle
|
|
|
|
ce_phys_jump:
|
|
.byte 20,28 ; 70
|
|
.word jump1
|
|
.byte 21,28 ; 72
|
|
.word jump2
|
|
.byte 22,26 ; 74
|
|
.word jump3
|
|
.byte 23,26 ; 76
|
|
.word jump4
|
|
.byte 24,26 ; 78
|
|
.word jump5
|
|
.byte 25,26 ; 80
|
|
.word jump6
|
|
.byte 26,28 ; 82
|
|
.word jump7
|
|
.byte 27,30 ; 84
|
|
.word jump8
|
|
.byte 28,30 ; 86
|
|
.word crouch2
|
|
.byte 29,30 ; 88
|
|
.word crouch1
|
|
|
|
tap_sequence:
|
|
.word friend_tap1 ; 90
|
|
.word friend_tap2 ; 92
|
|
.word friend_tap3 ; 94
|
|
.word friend_tap2 ; 96
|
|
.word friend_tap3 ; 98
|
|
|
|
point_sequence:
|
|
.word friend_tap1 ; 110
|
|
.word friend_mouth ; 112
|
|
.word friend_tap3 ; 114
|
|
.word friend_tap2 ; 116
|
|
.word friend_tap3 ; 118
|
|
|
|
|
|
friend_tap1:
|
|
.byte 5,8
|
|
.byte $AA,$AA,$fa,$ff,$f7
|
|
.byte $AA,$AA,$ff,$0f,$0f
|
|
.byte $AA,$fA,$fA,$f0,$0f
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$ff,$77
|
|
.byte $AA,$AA,$AA,$0f,$07
|
|
.byte $AA,$AA,$0A,$00,$00
|
|
|
|
friend_tap2:
|
|
.byte 5,8
|
|
.byte $AA,$AA,$fa,$ff,$f7
|
|
.byte $AA,$AA,$ff,$0f,$0f
|
|
.byte $Af,$Af,$Af,$0f,$0f
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$ff,$77
|
|
.byte $AA,$AA,$AA,$0f,$07
|
|
.byte $AA,$AA,$0A,$00,$00
|
|
|
|
friend_tap3:
|
|
.byte 5,8
|
|
.byte $AA,$AA,$fa,$ff,$f7
|
|
.byte $AA,$AA,$ff,$0f,$0f
|
|
.byte $AA,$fA,$fA,$0f,$0f
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$ff,$77
|
|
.byte $AA,$AA,$AA,$0f,$07
|
|
.byte $AA,$AA,$0A,$00,$00
|
|
|
|
friend_mouth:
|
|
.byte 5,8
|
|
.byte $AA,$AA,$fa,$ff,$f7
|
|
.byte $AA,$AA,$ff,$0f,$0f
|
|
.byte $AA,$AA,$Af,$ff,$ff
|
|
.byte $AA,$AA,$AA,$00,$0f
|
|
.byte $AA,$AA,$AA,$00,$00
|
|
.byte $AA,$AA,$AA,$ff,$77
|
|
.byte $AA,$AA,$AA,$0f,$07
|
|
.byte $AA,$AA,$0A,$00,$00
|
|
|
|
|
|
|
|
cage_direction_lookup:
|
|
.byte 1 ; 0000 = right
|
|
.byte 1 ; 0001 = right
|
|
.byte 1 ; 0010 = right
|
|
.byte 1 ; 0011 = right
|
|
.byte 0 ; 0100 = peak
|
|
.byte 0 ; 0101 = peak
|
|
.byte $80 ; 0110 = left
|
|
.byte $80 ; 0111 = left
|
|
.byte $80 ; 1000 = left
|
|
.byte $80 ; 1001 = left
|
|
.byte $80 ; 1010 = left
|
|
.byte $80 ; 1011 = left
|
|
.byte 0 ; 1100 = peak
|
|
.byte 0 ; 1101 = peak
|
|
.byte 1 ; 1110 = right
|
|
.byte 1 ; 1111 = right
|