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https://github.com/deater/dos33fsprogs.git
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206 lines
3.3 KiB
ArmAsm
206 lines
3.3 KiB
ArmAsm
; Play the KSP theme, but compressed a bit (only write registers that change)
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; Still 3-channel
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; The KSP theme is fairly small, will need to compress more
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.include "zp.inc"
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;=============================
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; Print message
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;=============================
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jsr HOME
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jsr TEXT
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lda #0
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sta DRAW_PAGE
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sta CH
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sta CV
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lda #<mocking_message
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sta OUTL
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lda #>mocking_message
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sta OUTH
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jsr move_and_print
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jsr mockingboard_detect_slot4
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cpx #$1
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beq mockingboard_found
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lda #<not_message
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sta OUTL
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lda #>not_message
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sta OUTH
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inc CV
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jsr move_and_print
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jmp forever_loop
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mockingboard_found:
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lda #<found_message
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sta OUTL
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lda #>found_message
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sta OUTH
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inc CV
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jsr move_and_print
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;============================
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; Init the Mockingboard
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;============================
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jsr mockingboard_init
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jsr reset_ay_left
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jsr reset_ay_right
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jsr clear_ay_left
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jsr clear_ay_right
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;===========================
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; load pointer to the music
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;===========================
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lda #<ksp_theme
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sta INL
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lda #>ksp_theme
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sta INH
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new_frame:
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ldy #0
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lda (INL),Y ; read in frame delay
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cmp #$ff ; see if end
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beq done_play ; if so, done
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tax
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old_frame:
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dex ; decrement the frame diff
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beq bottom_regs ; if not there yet, delay
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jsr delay_50Hz
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jmp old_frame
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bottom_regs:
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iny
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lda (INL),Y ; load low reg bitmask
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sta MASK
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ldx #$ff ; init to -1
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bottom_regs_loop:
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inx ; increment X
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cpx #$8 ; if we reach 8, done
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beq top_regs ; move on to top
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ror MASK
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bcc bottom_regs_loop ; if bit not set in mask, skip reg
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stx XX ; save X
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iny ; get next output value
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lda (INL),Y ; read in value
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sty YY ; save Y
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tax ; value in X
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ldy XX ; register# in Y
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; reg in Y, value in X
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jsr write_ay_left ; assume 3 channel (not six)
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jsr write_ay_right ; so write same to both left/write
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ldx XX ; restore X
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ldy YY ; restore Y
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jmp bottom_regs_loop ; loop
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top_regs:
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iny ; point to next value
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lda (INL),Y ; load top reg bitmask
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sta MASK
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ldx #$7 ; load X as 7 (we increment first)
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top_regs_loop:
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inx ; increment
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cpx #$16
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beq done_with_masks ; exit if done
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ror MASK
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bcc top_regs_loop ; loop if not set
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stx XX ; save X value
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iny ; point to value
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lda (INL),Y ; read in output value
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sty YY ; save Y value
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tax ; value in X
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ldy XX ; register in Y
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; reg in Y, value in X
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jsr write_ay_left ; assume 3 channel (not six)
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jsr write_ay_right ; so write same to both left/write
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ldx XX
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ldy YY
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jmp top_regs_loop
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done_with_masks:
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iny
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clc
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tya
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adc INL
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sta INL
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lda #0
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adc INH
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sta INH
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jsr delay_50Hz
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jmp new_frame
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done_play:
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jsr clear_ay_left
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jsr clear_ay_right
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lda #0
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sta CH
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lda #3
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sta CV
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lda #<done_message
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sta OUTL
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lda #>done_message
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sta OUTH
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jsr move_and_print
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forever_loop:
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jmp forever_loop
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delay_50Hz:
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lda #86
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jsr WAIT ; delay 1/2(26+27A+5A^2) us
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; 50Hz = 20ms = 20000us
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; 40000 = 26+27A+5A^2
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; 5a^2+27a-39974 = 0
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; A = 86.75
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rts
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;=========
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;routines
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;=========
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.include "../asm_routines/gr_offsets.s"
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.include "../asm_routines/text_print.s"
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.include "../asm_routines/mockingboard.s"
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;=======
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; music
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;=======
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.include "ksp_theme_compressed.inc"
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;=========
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; strings
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;=========
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mocking_message: .asciiz "ASSUMING MOCKINGBOARD IN SLOT #4"
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not_message: .byte "NOT "
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found_message: .asciiz "FOUND"
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done_message: .asciiz "DONE PLAYING"
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