dos33fsprogs/demos/second
Vince Weaver 8b0b4c6291 second: add another sound sample
this one is tricky as we only have room to load it in advance, to
the language card, and hope it's still there later
2023-11-03 10:54:09 -04:00
..
audio second: add some audio 2023-11-01 23:51:57 -04:00
graphics
music second: Fix build 2023-10-29 00:53:39 -04:00
part00_boot second: add another sound sample 2023-11-03 10:54:09 -04:00
part01_intropan second: more work on intro 2023-11-03 02:06:05 -04:00
part04_chess_shapes second: still trying to get falling bars to sync 2023-11-03 00:22:39 -04:00
part05_dot_tunnel
part08_gorilla second: add another sound sample 2023-11-03 10:54:09 -04:00
part09_leaves second: use common zx02 library 2023-11-02 15:32:58 -04:00
part10_lens_rotozoom second: add another sound sample 2023-11-03 10:54:09 -04:00
part12_plasma second: more timing 2023-11-02 21:41:51 -04:00
part13_plasmacube second: use common zx02 library 2023-11-02 15:32:58 -04:00
part14_dotbounce second: use common zx02 library 2023-11-02 15:32:58 -04:00
part15_transmission second: update how music is paused 2023-11-02 21:52:50 -04:00
part16_ocean second: polar, scroll but no bounce 2023-11-02 16:23:33 -04:00
part17_polar second: adjust timing 2023-11-02 16:24:57 -04:00
part18_3d second: fix issue with gr screen clear and Makefiles 2023-11-01 10:28:26 -04:00
part19_nuts second: move around the object 2023-10-29 20:27:56 -04:00
part20_credits second: add sierzoom for the second interference part 2023-11-01 15:22:31 -04:00
audio.s second: more work on plasma 2023-11-01 23:24:26 -04:00
aux_memcopy.s
c00_scrn_offsets.s
EFFECTS second: more work on graphics 2023-10-30 01:11:21 -04:00
file_id.diz second: make object actually bounce on chessboard 2023-11-03 00:19:32 -04:00
generate_common.c
gr_copy.s
gr_fast_clear.s
gr_offsets_split.s
gr_offsets.s
gr_pageflip.s
gr_plot.s second: start making it autoplay 2023-10-31 20:27:19 -04:00
hardware_detect.s
hardware.inc
hgr_clear_screen.s
hgr_copy_fast.s
hgr_page_flip.s second: move around the object 2023-10-29 20:27:56 -04:00
hgr_sprite_big.s second: move around the object 2023-10-29 20:27:56 -04:00
hgr_table.s
interrupt_handler.s
irq_wait.s second: more timing 2023-11-02 21:41:51 -04:00
lc_detect.s
Makefile second: make object actually bounce on chessboard 2023-11-03 00:19:32 -04:00
multiply_fast.s
music2.s
music_intro.s
music.s
NOTES second: hook up fake bios 2023-11-02 22:46:35 -04:00
pt3_lib_core.s second: blurgh found bug in pt3 player if more than 42 patterns 2023-11-01 00:36:45 -04:00
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s second: fix it so we reload music at the right place 2023-10-29 21:49:45 -04:00
pt3_lib_mockingboard_setup.s second: update how music is paused 2023-11-02 21:52:50 -04:00
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qload2.s
qload.s second: hook up fake bios 2023-11-02 22:46:35 -04:00
README
second.s
start2.s
start.s second: make object actually bounce on chessboard 2023-11-03 00:19:32 -04:00
text_print.s
title.s
TODO second: move debug music code to main start routine 2023-11-02 15:09:17 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
zp.inc second: intro pan working 2023-11-03 01:43:30 -04:00
zx02_optim.s

Second Reality demo for Apple II proof of concept

no I really don't think I'm going to do this whole thing,
I found a pt3 version of the music and was messing around
with Kris Kennaway's conversion tool
	https://github.com/KrisKennaway/ii-pix

apt-get install pip

python3 -m venv path/to/venv.
    Then use path/to/venv/bin/python and path/to/venv/bin/pip. Make
    sure you have python3-full installed.
    
~/research/pix-ii/bin/python

~/research/ii-pix/bin/python convert.py hgr /home/vince/research/dos33fsprogs.git/demos/second/part01_intropan/extracted/intro_left.png out2.hgr