mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 17:29:49 +00:00
b1238af49d
this will probably upset people
54 lines
810 B
Plaintext
54 lines
810 B
Plaintext
Major Issues
|
|
~~~~~~~~~~~~
|
|
+ Fix left/right collisions
|
|
Not that great still, problem is tiles are two wide but we
|
|
can actually stand at sub-tile location, and also Duke is 6 pixels
|
|
wide and it's hard to get this to line up well.
|
|
+ Better sound effects
|
|
+ Enemy movement/AI
|
|
+ Ability to take damage
|
|
+ Have duke not be drawn if going into exit
|
|
|
|
|
|
sound:
|
|
~~~~~~
|
|
click on jump
|
|
click on bump head
|
|
fancier PC-style sounds
|
|
sad noise when not have key
|
|
|
|
|
|
movement:
|
|
~~~~~~~~~
|
|
walking right into objects, stand back one more (maybe and to mask?)
|
|
|
|
level1:
|
|
~~~~~~~
|
|
blue pillar?
|
|
|
|
tiles
|
|
~~~~~
|
|
animated tiles? alternate frame?
|
|
|
|
laser
|
|
~~~~~
|
|
hit enemies
|
|
hit tiles
|
|
|
|
levels:
|
|
~~~~~~~
|
|
mystery level 2
|
|
|
|
sprites:
|
|
~~~~~~~~
|
|
When land, kicks up dust
|
|
|
|
enemies:
|
|
~~~~~~~~
|
|
have them move
|
|
ability to die
|
|
|
|
items:
|
|
~~~~~~
|
|
red/blue key inverse-R
|