dos33fsprogs/mist/TODO

65 lines
1.5 KiB
Plaintext

main:
+ some sort of switch animation on circuit breakers?
+ marker switches
+ ship raise/lower
+ look at catherine's letter from other side of path
+ allow opening/grabbing white page
octagon_room:
+ fireplace book
+ in tower could have extra window open/closed far backgrounds
+ turning when looking at hint loses the text mode
+ final puzzle in fireplace
+ line drawing on map isn't optimal
+ should hints be black on white text?
General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
+ adjust grab window on letter
+ add missing red book step
dentist office:
+ implement
ending:
+ all endings
+ Fireplace: 8x6 grid
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute
SELENA age:
+ optional mockingboard sound for keyboard?
+ Complicated age with sounds
+ That whole rediculous underground cart sequence
+ turn around and look back inside bunker
+ light switch in tunnel
+ antenna compartment should open/close when you click on it
+ better colors
Channelwood:
+ Implement safe
+ Implement tree
+ Implement boiler
+ Implement water tank
+ Implement water valves
+ Implement elevators
+ Enable linking back to Myst
Stoneship age:
+ Implement floating chest puzzle
+ Implement compass rose light puzzle
+ Implement raising/lowering water
+ Implement telescope
+ Implement the half-letter
+ Hook up tunnels into compass room properly
Ending:
+ Turning
+ Allow looking at green book on shelf
+ Atrus at end -- hires?
+ Marker Switches (8):