dos33fsprogs/demos/second
2023-10-30 01:11:21 -04:00
..
graphics
music second: Fix build 2023-10-29 00:53:39 -04:00
part00_boot
part01_intropan second: intro, add title cards 2023-10-29 01:55:20 -04:00
part04_chess_shapes second: more work on graphics 2023-10-30 01:11:21 -04:00
part05_dot_tunnel
part08_gorilla second: some last build fixes 2023-10-29 00:59:25 -04:00
part09_leaves second: hook up leaves 2023-10-28 23:38:44 -04:00
part10_lens_rotozoom second: more work on graphics 2023-10-30 01:11:21 -04:00
part12_plasma second: hook up plasma 2023-10-28 23:16:35 -04:00
part13_plasmacube second: more build fixes 2023-10-29 00:54:55 -04:00
part14_dotbounce second: massively re-write loading 2023-10-28 22:40:01 -04:00
part15_transmission second: more work on graphics 2023-10-30 01:11:21 -04:00
part16_ocean second: hook up dots 2023-10-28 19:13:02 -04:00
part17_polar second: some last build fixes 2023-10-29 00:59:25 -04:00
part18_3d second: finish hooking up disk2 2023-10-28 01:51:10 -04:00
part19_nuts second: move around the object 2023-10-29 20:27:56 -04:00
part20_credits
aux_memcopy.s
c00_scrn_offsets.s
EFFECTS second: more work on graphics 2023-10-30 01:11:21 -04:00
generate_common.c
gr_copy.s
gr_fast_clear.s
gr_offsets_split.s second: hook up dots 2023-10-28 19:13:02 -04:00
gr_offsets.s
gr_pageflip.s
gr_plot.s second: have placeholder dot bounce 2023-10-28 20:13:34 -04:00
hardware_detect.s
hardware.inc
hgr_clear_screen.s
hgr_copy_fast.s second: start in on disk1 2023-10-28 12:12:24 -04:00
hgr_page_flip.s second: move around the object 2023-10-29 20:27:56 -04:00
hgr_sprite_big.s second: move around the object 2023-10-29 20:27:56 -04:00
hgr_table.s
interrupt_handler.s
lc_detect.s
Makefile second: update Makefile 2023-10-29 01:07:07 -04:00
multiply_fast.s
music2.s
music_intro.s second: massively re-write loading 2023-10-28 22:40:01 -04:00
music.s second: massively re-write loading 2023-10-28 22:40:01 -04:00
NOTES second: move around the object 2023-10-29 20:27:56 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s second: fix it so we reload music at the right place 2023-10-29 21:49:45 -04:00
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qload2.s
qload.s second: move around the object 2023-10-29 20:27:56 -04:00
README
second.s
start2.s second: adjust disk2 startup 2023-10-28 09:15:39 -04:00
start.s second: fix it so we reload music at the right place 2023-10-29 21:49:45 -04:00
text_print.s
title.s
TODO second: more work on graphics 2023-10-30 01:11:21 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
zp.inc second: add interference pattern hack 2023-10-29 19:00:59 -04:00
zx02_optim.s

Second Reality demo for Apple II proof of concept

no I really don't think I'm going to do this whole thing,
I found a pt3 version of the music and was messing around
with Kris Kennaway's conversion tool
	https://github.com/KrisKennaway/ii-pix

apt-get install pip

python3 -m venv path/to/venv.
    Then use path/to/venv/bin/python and path/to/venv/bin/pip. Make
    sure you have python3-full installed.
    
~/research/pix-ii/bin/python

~/research/ii-pix/bin/python convert.py hgr /home/vince/research/dos33fsprogs.git/demos/second/part01_intropan/extracted/intro_left.png out2.hgr