mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-08 16:07:14 +00:00
b1238af49d
this will probably upset people
360 lines
8.9 KiB
PHP
360 lines
8.9 KiB
PHP
;; Zero Page
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;; LZSA addresses
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NIBCOUNT = $00
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;; Zero page monitor routines addresses
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WNDLFT = $20
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WNDWDTH = $21
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WNDTOP = $22
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WNDBTM = $23
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CH = $24
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CV = $25
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GBASL = $26
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GBASH = $27
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BASL = $28
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BASH = $29
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H2 = $2C
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X_LEFT = $2C
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V2 = $2D
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MASK = $2E
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COLOR_MASK = $2F
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COLOR = $30
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SEEDL = $4e
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SEEDH = $4f
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XMAX = $50
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; MIST zero page addresses
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FRAMEL = $60
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FRAMEH = $61
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CURSOR_X = $62
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CURSOR_Y = $63
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XPOS = $64
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YPOS = $65
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LOCATION_STRUCT_L = $66
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LOCATION_STRUCT_H = $67
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IN_SPECIAL = $68
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CURSOR_VISIBLE = $69
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IN_LEFT = $6A
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IN_RIGHT = $6B
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BTC_L = $6C
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BTC_H = $6D
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; pt3 player registers
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AY_REGISTERS = $70
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A_FINE_TONE = $70
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A_COARSE_TONE = $71
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B_FINE_TONE = $72
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B_COARSE_TONE = $73
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C_FINE_TONE = $74
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C_COARSE_TONE = $75
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NOISE = $76
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ENABLE = $77
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PT3_MIXER_VAL = $77
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A_VOLUME = $78
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B_VOLUME = $79
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C_VOLUME = $7A
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ENVELOPE_FINE = $7B
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ENVELOPE_COARSE = $7C
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ENVELOPE_SHAPE = $7D
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PATTERN_L = $7E
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PATTERN_H = $7F
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; note 70-7f also used by disk code
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; note: rest are up at $f0
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; We have to save/restore the following values
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; when loading/storing from disk
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WHICH_LOAD = $80 ; which file to load
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DIRECTION = $81 ; direction we are pointing
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DIRECTION_N = $1
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DIRECTION_S = $2
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DIRECTION_E = $4
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DIRECTION_W = $8
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DIRECTION_ANY=$f
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DIRECTION_ONLY_POINT = $40 ; do not change pointer to grab
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DIRECTION_SPLIT = $80 ; split text/graphics
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LOCATION = $82 ; location on the map
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RED_PAGES_TAKEN = $83 ; red pages that have been picked up
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OCTAGON_PAGE = $01
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MECHE_PAGE = $02
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SELENA_PAGE = $04
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STONEY_PAGE = $08
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CHANNEL_PAGE = $10
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FINAL_PAGE = $20
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BLUE_PAGES_TAKEN= $84 ; blue pages that have been picked up
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CLOCK_BRIDGE = $85 ; is the clock island bridge raised
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GEAR_OPEN = $86 ; is the big gear open
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MARKER_SWITCHES = $87 ; state of the marker switches
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MARKER_DOCK = $01
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MARKER_GEARS = $02
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MARKER_SPACESHIP = $04
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MARKER_GENERATOR = $08
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MARKER_CLOCK = $10
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MARKER_TREE = $20
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MARKER_POOL = $40
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MARKER_DENTIST = $80
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CLOCK_HOUR = $88 ; hour on the mist clock
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CLOCK_MINUTE = $89 ; minute on the mist clock
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BOILER_LEVEL = $8A ; furnace in the cabin level
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FIREPLACE_GRID0 = $8B ; fireplace grid puzzle state
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FIREPLACE_GRID1 = $8C
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FIREPLACE_GRID2 = $8D
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FIREPLACE_GRID3 = $8E
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FIREPLACE_GRID4 = $8F
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FIREPLACE_GRID5 = $90
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CLOCK_COUNT = $91 ; clock puzzle (turns taken)
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CLOCK_TOP = $92 ; clock puzzle (top dial)
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CLOCK_MIDDLE = $93 ; clock puzzle (middle dial)
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CLOCK_BOTTOM = $94 ; clock puzzle (bottom dial)
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CLOCK_LAST = $95 ; clock puzzle (last dial turned)
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BREAKER_TRIPPED = $96 ; generator (circuit breakers status)
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GENERATOR_VOLTS = $97 ; generator (total volts)
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ROCKET_VOLTS = $98 ; generator (rocket volts)
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SWITCH_TOP_ROW = $99 ; generator (switch top row)
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SWITCH_BOTTOM_ROW = $9A ; generator (switch bottom row)
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GENERATOR_VOLTS_DISP = $9B ; generator (total volts on display)
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ROCKET_VOLTS_DISP = $9C ; generator (rocket volts on display)
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ROCKET_HANDLE_STEP = $9D ; organ (which knob is lit) [why zp?]
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ROCKET_NOTE1 = $9E ; organ (note slider 1)
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ROCKET_NOTE2 = $9F ; organ (note slider 2)
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ROCKET_NOTE3 = $A0 ; organ (note slider 3)
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ROCKET_NOTE4 = $A1 ; organ (note slider 4)
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MECHE_ELEVATOR = $A2 ; fortress elevator state
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MECHE_ROTATION = $A3 ; fortress rotation state
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; 0..3 = S
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; 4..7 = E
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; 8..11 = N
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; 12..15 = W
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MECHE_LEVERS = $A4 ; fortress rotation levers
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LEFT_LEVER = 1
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RIGHT_LEVER = 2
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MECHE_LOCK1 = $A5 ; meche lock symbol1
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MECHE_LOCK2 = $A6 ; meche lock symbol2
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MECHE_LOCK3 = $A7 ; meche lock symbol3
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MECHE_LOCK4 = $A8 ; meche lock symbol4
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HOLDING_PAGE = $A9 ; which page in hand
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HOLDING_RED_PAGE = $80
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HOLDING_BLUE_PAGE = $40
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HOLDING_WHITE_PAGE = $C0
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;FINAL_PAGE = $20
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;CHANNEL_PAGE = $10
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;STONEY_PAGE = $08
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;SELENA_PAGE = $04
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;MECHE_PAGE = $02
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;OCTAGON_PAGE = $01
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RED_PAGE_COUNT = $AA ; # of red pages in book
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BLUE_PAGE_COUNT = $AB ; # of blue pages in book
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VIEWER_CHANNEL = $AC ; viewer: current channel
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VIEWER_LATCHED = $AD ; viewer: latched channel
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TOWER_ROTATION = $AE ; tower rotation: which
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ROTATION_GEARS = 2
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ROTATION_DOCK = 3
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ROTATION_TREE = 4
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ROTATION_SPACESHIP = 8
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SHIP_RAISED = $AF ; ship raised or not
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PUMP_STATE = $B0 ; stoneship pump state
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DRAINED_EXIT = $01
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DRAINED_TUNNELS = $02
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DRAINED_LIGHTHOUSE=$04
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BATTERY_CHARGE = $B1 ; stoneship battery charge
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COMPASS_STATE = $B2 ; stoneship compass state
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COMPASS_DEFAULT = 0 ; cabin lights off
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COMPASS_LIGHT_ON= 1 ; proper angle selected
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CRANK_ANGLE = $B3 ; stoneship crank angle
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WHITE_PAGE_TAKEN= $B4 ; white page taken
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CHANNEL_SWITCHES= $B5 ; channelwood switches
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CHANNEL_SW_FAUCET = $80
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CHANNEL_SW_WINDMILL = $40
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CHANNEL_SW_GATE_BOTTOM = $20
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CHANNEL_ELEVATOR1_UP = $10
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CHANNEL_SW_GATE_TOP = $08
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CHANNEL_BOOK_ELEVATOR_UP= $04
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CHANNEL_PIPE_EXTENDED = $02
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CHANNEL_BRIDGE_UP = $01
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CHANNEL_VALVES = $B6 ; channelwood valves
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CHANNEL_VALVE1 = $01 ; elevator2
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CHANNEL_VALVE2 = $02 ; big tree
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CHANNEL_VALVE3 = $04 ; broken
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CHANNEL_VALVE4 = $08 ; elevator1
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CHANNEL_VALVE5 = $10 ; entry
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CHANNEL_VALVE6 = $20 ; bridge
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DENTIST_LIGHT = $B7 ; dentist lightswitch
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DENTIST_MONTH = $B8 ; dentist panel: month
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DENTIST_DAY = $B9 ; dentist panel: day
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DENTIST_CENTURY = $BA ; dentist panel: century
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DENTIST_YEAR = $BB ; dentist panel: year
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DENTIST_HOURS = $BC ; dentist panel: hours
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DENTIST_MINUTES = $BD ; dentist panel: minutes
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PILLAR_ON = $BE ; pillars: which on/off
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PILLAR_EYE = $01
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PILLAR_SNAKE = $02
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PILLAR_BUG = $04
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PILLAR_ANCHOR = $08
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PILLAR_ARROW = $10
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PILLAR_LEAF = $20
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PILLAR_CROSS = $40
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PILLAR_EMU = $80
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GREEN_BOOK_PROGRESS = $BF ; green book: what's ben seen
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DNI_PROGRESS = $C0 ; dni: atrus status
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COMPARTMENT_OPEN = $C1 ; dock marker switch compartment
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GAME_COMPLETE = $C2 ; game has been completed
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SAFE_HUNDREDS = $C3 ; safe combination, hundreds
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SAFE_TENS = $C4 ; safe combination, tens
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SAFE_ONES = $C5 ; safe combination, ones
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TREE_LEVEL = $C6 ; how high is the tree hole
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HOLDING_ITEM = $C7
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HOLDING_KEY = $04
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HOLDING_LIT_MATCH = $02
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HOLDING_MATCH = $01
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BOILER_VALVE = $C8 ; how many turns of the boiler valve
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TRUNK_STATE = $C9 ; trunk state in stonsehip
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TRUNK_VALVE_OPEN = $01
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TRUNK_WATER_DRAINED = $02
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TRUNK_KEY_TAKEN = $04
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TRUNK_LID_OPEN = $08
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TRUNK_HATCH_OPEN = $10
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TRUNK_KEY_ON_FLOOR = $20
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SELENA_BUTTON_STATUS = $CA
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SELENA_BUTTON1 = $01 ; POOL (water)
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SELENA_BUTTON2 = $02 ; CHASM (fire)
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SELENA_BUTTON3 = $04 ; CLOCK (ticking)
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SELENA_BUTTON4 = $08 ; CRYSTALS (whistle)
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SELENA_BUTTON5 = $10 ; TUNNEL (wind)
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SELENA_LIGHTSWITCH= $80 ; light in the tunnel
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SELENA_ANTENNA1 = $CB ; rotation angle for antenna1
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SELENA_ANTENNA2 = $CC ; rotation angle for antenna1
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SELENA_ANTENNA3 = $CD ; rotation angle for antenna1
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SELENA_ANTENNA4 = $CE ; rotation angle for antenna1
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SELENA_ANTENNA5 = $CF ; rotation angle for antenna1
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SELENA_LOCK1 = $D0 ; antenna lock slider1
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SELENA_LOCK2 = $D1 ; antenna lock slider2
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SELENA_LOCK3 = $D2 ; antenna lock slider3
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SELENA_LOCK4 = $D3 ; antenna lock slider4
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SELENA_LOCK5 = $D4 ; antenna lock slider5
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SELENA_ANTENNA_ACTIVE = $D5 ; which antenna currently selected
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SUB_LOCATION = $D6
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SUB_DIRECTION = $D7
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NIBEL_PROJECTOR = $D8 ; which button on projector in nibel
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END_OF_SAVE = $D9
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; done game puzzle state
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WHICH_SLOT = $DA
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JS_BUTTON_STATE = $DB
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CURRENT_DISK = $DC
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JOYSTICK_ENABLED= $DD
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SOUND_STATUS = $DE
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SOUND_DISABLED = $80
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SOUND_IN_LC = $01 ; $01 sound effects in language card
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SOUND_MOCKINGBOARD = $02 ; mockingboard detected
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GRID_PAGE = $DF
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ANIMATE_FRAME = $E0
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LEVEL_OVER = $E1
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LOCATIONS_L = $E2
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LOCATIONS_H = $E3
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; temp var per-world define
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LONG_FRAME = $E4 ; nibel
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CURRENT_DISPLAY = $E4 ; selena
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LAST_PLAYED = $E4 ; selena
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DISP_PAGE = $ED ; ALL
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DRAW_PAGE = $EE ; ALL
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; rest of pt3_player
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PT3_TEMP = $EF
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ORNAMENT_L = $F0
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ORNAMENT_H = $F1
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SAMPLE_L = $F2
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SAMPLE_H = $F3
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LOOP = $F4
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MB_VALUE = $F5
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MB_ADDR_L = $F6
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MB_ADDR_H = $F7
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DONE_PLAYING = $F8
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DONE_SONG = $F9
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;TINL = $F0
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;TINH = $F1
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;BINL = $F2
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;BINH = $F3
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;SCROLL_COUNT = $F9
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TEMP = $FA
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TEMPY = $FB
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INL = $FC
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INH = $FD
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OUTL = $FE
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OUTH = $FF
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; read any file slot 6 version
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; based on FASTLD6 and RTS copyright (c) Peter Ferrie 2011-2013,2018
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; modified to assembled with ca64 -- vmw
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; added code to patch it to run from current disk slot -- vmw
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adrlo = $26 ; constant from boot prom
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adrhi = $27 ; constant from boot prom
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tmpsec = $3c ; constant from boot prom
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reqsec = $3d ; constant from boot prom
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sizelo = $44
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sizehi = $45
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secsize = $46
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ldsizel = $70
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ldsizeh = $71
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namlo = $7b
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namhi = $7c
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step = $7d ; state for stepper motor
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tmptrk = $7e ; temporary copy of current track
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phase = $7f ; current phase for /seek
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