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115 lines
2.0 KiB
ArmAsm
115 lines
2.0 KiB
ArmAsm
.include "tfv_zp.inc"
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;================================
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; Clear screen and setup graphics
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;================================
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jsr HOME
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jsr set_gr_page0
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lda #0
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sta DISP_PAGE ; Forgot to set initially
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; real hardware and AppleWin default
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; to different values
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;===================================
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; zero out the zero page that we use
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;===================================
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; memset()
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;===================================
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; Clear top/bottom of page 0 and 1
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;===================================
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jsr clear_screens
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;==========================
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; Do Opening
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;==========================
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jsr opening
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;======================
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; show the title screen
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;======================
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jsr title_screen
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;======================
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; get name
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;======================
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jsr enter_name
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;=====================
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; Flying
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;=====================
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jsr flying_start
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;=====================
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; World Map
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;=====================
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jsr world_map
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;=====================
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; Game Over
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;=====================
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jsr game_over
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;=====================
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; All finished
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;=====================
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exit:
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lda #$4
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sta BASH
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lda #$0
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sta BASL ; restore to 0x400 (page 0)
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; copy to 0x400 (page 0)
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; call home
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jsr HOME
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; Return to BASIC?
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rts
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;===============================================
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; External modules
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;===============================================
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.include "tfv_opener.s"
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.include "tfv_utils.s"
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.include "tfv_title.s"
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.include "tfv_textentry.s"
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.include "tfv_flying.s"
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.include "tfv_worldmap.s"
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.include "tfv_info.s"
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;===============================================
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; Variables
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;===============================================
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enter_name_string:
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.asciiz "PLEASE ENTER A NAME:"
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name:
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.byte $0,$0,$0,$0,$0,$0,$0,$0
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; waste memory with a lookup table
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; maybe faster than using GBASCALC?
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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.include "tfv_sprites.inc"
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.include "tfv_backgrounds.inc"
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