dos33fsprogs/ootw
2019-02-18 13:40:45 -05:00
..
intro_graphics ootw: intro: fine-tune soda opening 2019-02-18 13:40:45 -05:00
sprite_graphics ootw: add beast sprites 2019-01-26 14:24:56 -05:00
another_cave2.png
another_cave3.png
another_cave.png
another_rope.png
another_sprites.png
another_uboot.png
another.png
cutscene_beast.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
cutscene_slug.s
earthquake.s
FAQ ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
gr_copy.s ootw: intro: more work to allow text on bottom 2019-02-17 11:34:47 -05:00
gr_fast_clear.s ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
gr_offsets.s
gr_overlay.s ootw: intro: initial DNA support 2019-02-17 13:37:24 -05:00
gr_pageflip.s
gr_plot.s ootw: intro, lots of elevator work 2019-02-05 23:46:31 -05:00
gr_putsprite.s
gr_unrle.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
gr_vlin.s ootw: intro, lots of elevator work 2019-02-05 23:46:31 -05:00
hardware.inc
hello.bas ootw: update for minor release 2019-02-06 23:08:30 -05:00
intro_gone.inc ootw: more intro additions 2019-01-27 12:42:52 -05:00
intro_gone.png ootw: add more intro pictures 2019-01-27 00:20:20 -05:00
intro_tunnel1.inc ootw: more intro additions 2019-01-27 12:42:52 -05:00
intro_tunnel1.png ootw: more intro additions 2019-01-27 12:42:52 -05:00
intro_tunnel2.inc ootw: more intro additions 2019-01-27 12:42:52 -05:00
intro_tunnel2.png ootw: add more intro pictures 2019-01-27 00:20:20 -05:00
intro.s ootw: intro: fine-tune soda opening 2019-02-18 13:40:45 -05:00
keyboard.s
loader.s ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
Makefile ootw: intro: update collider images 2019-02-18 01:01:10 -05:00
ootw_c2_cage.inc ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_c2_cage.png ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_c2_cage.s ootw: forgot about checkpoint2 2019-02-03 01:00:47 -05:00
ootw_c2.s ootw: add placeholder for checkpoint2 2019-01-27 21:37:09 -05:00
ootw_cavern2.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_cavern3.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_cavern.inc
ootw_cavern.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_mesa.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_pool.inc ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_pool.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw_rope.inc
ootw_rope.s ootw: add support for "overlay" on top of background 2019-02-03 00:55:45 -05:00
ootw.dsk ootw: update for minor release 2019-02-06 23:08:30 -05:00
ootw.s
physicist.s
random16.s
README
sluggy.s
sprites_beast.inc ootw: add beast sprites 2019-01-26 14:24:56 -05:00
sprites_ootw.inc
sprites_physicist.inc
sprites_slugs.inc
text_print.s ootw: intro: a lot of accelerator text there 2019-02-18 12:18:46 -05:00
TODO ootw: intro: fade in DNA 2019-02-18 13:26:10 -05:00
zp.inc ootw: intro: up to soda working now 2019-02-18 13:04:02 -05:00

Saw the amazing PICO-8 version of this:
	https://liquidream.itch.io/another-world-survival

and thought the lo-res pallette might be just barely enough to do
it justice.

Of course you could just play on your IIgs, but what's the fun in that.