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192 lines
3.5 KiB
Plaintext
192 lines
3.5 KiB
Plaintext
TODO CREDITS
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+ Break out code use
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+ credit french touch for plasma
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+ credit ZX02
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+ Qkumba - disk code
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+ 4am - font
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+ iipix
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+ oliver - sound
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TODO MUSIC
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+ be sure to mute channels when pausing
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DISK I
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+BIOS
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- get it working
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- if it is, remove other detection code
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+ Intro
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- title cards
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- scrolling
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- credits at bottom?
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- Sprites / explosion
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+ chessboard
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- falling effect
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- moving / bouncing object
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- tunnel
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- cirles
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- interference pattern
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+ Lens / Rotozoom
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- add lo-res LENS sprite to bounce around
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- for rotozoom, wrap around
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note, this might mean 32x32
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+ Plasma
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- switch to purple green
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- do the weird vertical wipe
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+ Plasmacube
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- have cube mask with different color sides
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+ Dot Bounce
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- slowly spool them out
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- part way through start drawing more
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+ Transmission / Spheres
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- the audio (put in language card of AUX?)
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- the actual transmission
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+ ocean / voxels
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- probably too big, reduce the size
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+ polar
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- proper "bounce" as it scrolls in
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DISK II
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-> complete music
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+ threed
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- finish the whole thing if possible
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+ nuts
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- sprite animation of ship
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+ credits
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- scroll logos in from right, then out to left
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- scroll the text in
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- smoother scrolling. Only need to scroll middle 20 bytes or so?
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wait on vblank?
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+ after-credits
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RR?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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OLD
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TODO: timing for each section
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BIOS intro
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disk:
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read 1 bit/4us
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Investigate qkumba's Spareboot
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https://ia804502.us.archive.org/30/items/SpareChange4amCrack/Spare%20Change%20%284am%20%26%20san%20inc%20crack%29.txt
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music:
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good ay-3-8910 track from ZX, though missing the rumble of
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opening credits. Full thing annoyingly just above 8k
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(x compressed) though I've been sticking it in the language card
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(16k expansion)
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opening space scroll/credits
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theoretically possible though horizontal scrolling on an Apple II
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is next to impossible to do smoothly.
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the spaceships can be done with hires software sprites
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explosion?
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title card
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I think the ii-pix version turned out really nice
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though as always highly dithered stuff like this
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doesn't compress well (8k down to ?)
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chess board transition
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probably possible?
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transparent polyhedron bouncing
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no idea
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dot tunnel
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something similar probably possible
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moire circles
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probably not at that framerate
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falling block transition
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yes
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moire lines
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probably not
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gorilla looking guy
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decent dithered version. horizontal slide transition
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is harder
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fading tv transition
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yes possible
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leaves with message
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leaves look OK. mapping text...?
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head
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ok in lo-res
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bouncing sphere/lens
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something can probably be approximated
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rotozoom
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do have rotozoom code but currently wrapping not implemented,
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that really needs to be a power of 2 not 40x48 as current lores
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pre-existing fine tune code with complicated fixed point multiply
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plasma
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never have had much luck with good plasma effect on Apple II
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plasma cube
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ha
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bouncing dot string
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hmmmm
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trnasmission
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should try art. weird pixelated sprite might be possible
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3d plasma
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urgh
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polar bear
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OK graphics, vertical bounce effect might be harder
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3d town
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blah
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nuts picture
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probably possible
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credits
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c64:
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intro, scrolling OK
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they actually managed bouncing polyhedron
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they did the particle tunnel
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limited sort of circles, I prob have code that does that
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tree, they manage the message
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lens, rotozoom, plasma
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even manage the spinning cube
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and the string
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their transmission, the sword is black and white
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3d plasma is less impressive
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bouncing polar bear black+white
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3d is more limited/black white
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