mirror of
https://github.com/deater/dos33fsprogs.git
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88 lines
1.8 KiB
Plaintext
88 lines
1.8 KiB
Plaintext
KNOWN BUGS:
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+ ootw: pool monster grabs you a edge of pool (glitch)
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+ intro: there's still a bit of a pause when the elevator door finishes opening
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TODO:
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General:
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* Movement:
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+ running: Missing one running frame (?)
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+ ability to run+jump
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+ ability to kick while crouching
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+ ability to shoot
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+ running then crouch, you slide a bit
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* sprites_to_draw:
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+ physicist crouch-kicking
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+ physicist run+jumping
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+ physicist swimming
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+ physicist getting out of pool
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+ beast tripping
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+ physicist holding gun
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+ physicist shot
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+ alien shot
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+ alien running
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+ friend walking
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+ friend running
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* underwater:
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+ add arrival-underwater scene
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+ falling console
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+ ability to swim
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+ tentacles to grab
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+ shimmery water at top
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+ ripples in water
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* pool:
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+ background of beast moving off
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+ adjust tentacle to not go off edge of screen
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+ adjust x position of tentacle grab
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* cavern:
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+ slugs on ceiling drop
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+ background of beast moving off ?
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+ adjust slug attack range
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* beast:
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+ hook up beast ending cutscene
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+ compress/transparency beast ending cutscene
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+ add beast tripping
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* rope_room:
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+ re-enable earthquake while swinging
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+ speed up background if possible
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Level/Checkpoint #2:
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* cage room:
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+ Swing in the cage (take into account keyboard input)
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+ Ability to pick up gun, with all that entails
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+ Animation of friend?
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+ 1-bit audio recording of friend talking
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+ in game, after some time the guard calms down
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* Jail:
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+ Doors that open/blast?
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+ flashes from gunfire in neighboring room
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+ Implement enemies
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+ death animation
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+ in actual game foreground enemies can continue to next screen
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* Elevator:
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+ Elevator can change direction mid-floor
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+ Elevator should shoot sparks every 20 frames or so
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* View:
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+ music play when viewing city
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Level/Checkpoint #3:
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+ Implement
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Level/Checkpoint #4:
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+ Implement
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