mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-08 16:07:14 +00:00
b1238af49d
this will probably upset people
455 lines
7.6 KiB
ArmAsm
455 lines
7.6 KiB
ArmAsm
; The Stone Ship level
|
|
|
|
; o/~ The monument of granite sent a beam into my eye o/~
|
|
|
|
; by deater (Vince Weaver) <vince@deater.net>
|
|
|
|
; Zero Page
|
|
.include "zp.inc"
|
|
.include "hardware.inc"
|
|
.include "common_defines.inc"
|
|
.include "common_routines.inc"
|
|
|
|
stoney_start:
|
|
;===================
|
|
; init screen
|
|
jsr TEXT
|
|
jsr HOME
|
|
bit KEYRESET
|
|
|
|
bit SET_GR
|
|
bit PAGE0
|
|
bit LORES
|
|
bit FULLGR
|
|
|
|
;=================
|
|
; set up location
|
|
;=================
|
|
|
|
lda #<locations
|
|
sta LOCATIONS_L
|
|
lda #>locations
|
|
sta LOCATIONS_H
|
|
|
|
lda #0
|
|
sta DRAW_PAGE
|
|
sta LEVEL_OVER
|
|
|
|
; resets if you leave and come back
|
|
sta BATTERY_CHARGE
|
|
|
|
; init cursor
|
|
|
|
lda #20
|
|
sta CURSOR_X
|
|
sta CURSOR_Y
|
|
|
|
; set up initial location
|
|
|
|
jsr change_location
|
|
|
|
; make sure book access and lights set up right
|
|
jsr update_compass_state
|
|
jsr update_tunnel_lights
|
|
jsr update_pump_state
|
|
jsr update_hatch_state
|
|
jsr update_inside_lighthouse_action
|
|
|
|
lda #1
|
|
sta CURSOR_VISIBLE ; visible at first
|
|
|
|
lda #0
|
|
sta ANIMATE_FRAME
|
|
|
|
game_loop:
|
|
;=================
|
|
; reset things
|
|
;=================
|
|
|
|
lda #0
|
|
sta IN_SPECIAL
|
|
sta IN_RIGHT
|
|
sta IN_LEFT
|
|
|
|
|
|
;====================================
|
|
; turn lights off (if applicable)
|
|
;====================================
|
|
|
|
; first check ship_lights
|
|
check_ship_lights:
|
|
lda COMPASS_STATE
|
|
bne check_tunnel_lights
|
|
|
|
; turn off the ship cabin lights if applicable
|
|
lda LOCATION
|
|
cmp #STONEY_BOOK_STAIRS1
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_BOOK_STAIRS2
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_BOOK_ROOM
|
|
beq turn_off_the_lights
|
|
|
|
check_tunnel_lights:
|
|
lda BATTERY_CHARGE
|
|
bne dont_touch_lights
|
|
|
|
lda LOCATION
|
|
cmp #STONEY_LEFT_TUNNEL1
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_LEFT_TUNNEL2
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_LEFT_AIRLOCK
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_CRAWLWAY_LEFT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_COMPASS_ROOM_LEFT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_COMPASS_ROSE_LEFT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_RIGHT_TUNNEL1
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_RIGHT_TUNNEL2
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_RIGHT_AIRLOCK
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_CRAWLWAY_RIGHT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_COMPASS_ROOM_RIGHT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_COMPASS_ROSE_RIGHT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_CRAWLWAY_ENTRANCE_LEFT
|
|
beq turn_off_the_lights
|
|
cmp #STONEY_CRAWLWAY_ENTRANCE_RIGHT
|
|
beq turn_off_the_lights
|
|
|
|
cmp #STONEY_LEFT_AIRLOCK_OPEN
|
|
beq open_airlock_check
|
|
cmp #STONEY_RIGHT_AIRLOCK_OPEN
|
|
bne dont_touch_lights
|
|
open_airlock_check:
|
|
; lights only off if facing tunnel
|
|
lda DIRECTION
|
|
cmp #DIRECTION_S
|
|
bne dont_touch_lights
|
|
|
|
turn_off_the_lights:
|
|
jsr dark_translate
|
|
|
|
dont_touch_lights:
|
|
|
|
|
|
;====================================
|
|
; copy background to current page
|
|
;====================================
|
|
|
|
jsr gr_copy_to_current
|
|
|
|
;====================================
|
|
; handle special-case forground logic
|
|
;====================================
|
|
|
|
; check to see if draw compass light
|
|
jsr compass_draw_light
|
|
|
|
|
|
; check doorways for water/darkness
|
|
lda LOCATION
|
|
cmp #STONEY_DOORWAY1
|
|
beq handle_doorway1
|
|
cmp #STONEY_DOORWAY2
|
|
beq handle_doorway2
|
|
cmp #STONEY_RIGHT_TUNNEL1
|
|
beq handle_doorway_light
|
|
cmp #STONEY_LEFT_TUNNEL1
|
|
beq handle_doorway_light
|
|
cmp #STONEY_LEFT_AIRLOCK
|
|
beq handle_airlock_doorknob
|
|
cmp #STONEY_RIGHT_AIRLOCK
|
|
beq handle_airlock_doorknob
|
|
cmp #STONEY_ARRIVAL
|
|
beq handle_exit_tunnel
|
|
|
|
bne not_a_doorway
|
|
handle_exit_tunnel:
|
|
jsr draw_exit_tunnel
|
|
jmp not_a_doorway
|
|
|
|
handle_doorway1:
|
|
jsr draw_doorway1
|
|
jmp not_a_doorway
|
|
handle_doorway2:
|
|
jsr draw_doorway2
|
|
jmp not_a_doorway
|
|
handle_doorway_light:
|
|
jsr draw_light_doorway
|
|
jmp not_a_doorway
|
|
handle_airlock_doorknob:
|
|
jsr draw_airlock_doorknob
|
|
jmp not_a_doorway
|
|
|
|
not_a_doorway:
|
|
|
|
|
|
lda LOCATION
|
|
|
|
cmp #STONEY_BOOK_TABLE_OPEN
|
|
beq animate_mist_book
|
|
cmp #STONEY_RED_DRESSER_OPEN
|
|
beq fg_draw_red_page
|
|
cmp #STONEY_BLUE_ROOM
|
|
beq fg_draw_blue_page
|
|
cmp #STONEY_UMBRELLA
|
|
beq draw_umbrella_light
|
|
cmp #STONEY_LIGHTHOUSE_UPSTAIRS
|
|
beq draw_crank_handle
|
|
cmp #STONEY_LIGHTHOUSE_BATTERY
|
|
beq draw_battery_level
|
|
cmp #STONEY_BOOK_TABLE
|
|
beq animate_magic_table
|
|
cmp #STONEY_TELESCOPE_VIEW
|
|
beq draw_telescope_view
|
|
cmp #STONEY_TRUNK_CLOSE
|
|
beq fg_draw_trunk_close
|
|
cmp #STONEY_LIGHTHOUSE_INSIDE
|
|
beq fg_draw_inside_lighthouse
|
|
cmp #STONEY_LIGHTHOUSE_DOOR
|
|
beq fg_lighthouse_door
|
|
cmp #STONEY_TRUNK
|
|
beq fg_draw_trunk
|
|
|
|
jmp nothing_special
|
|
|
|
animate_magic_table:
|
|
|
|
jsr do_animate_magic_table
|
|
jmp nothing_special
|
|
|
|
animate_mist_book:
|
|
lda ANIMATE_FRAME
|
|
cmp #6
|
|
bcc mist_book_good ; blt
|
|
|
|
lda #0
|
|
sta ANIMATE_FRAME
|
|
|
|
mist_book_good:
|
|
|
|
asl
|
|
tay
|
|
lda mist_movie,Y
|
|
sta INL
|
|
lda mist_movie+1,Y
|
|
sta INH
|
|
|
|
lda #24
|
|
sta XPOS
|
|
lda #12
|
|
sta YPOS
|
|
|
|
jsr put_sprite_crop
|
|
|
|
lda FRAMEL
|
|
and #$f
|
|
bne done_animate_mist_book
|
|
|
|
inc ANIMATE_FRAME
|
|
|
|
done_animate_mist_book:
|
|
jmp nothing_special
|
|
|
|
fg_draw_red_page:
|
|
jsr draw_red_page
|
|
jmp nothing_special
|
|
|
|
fg_draw_blue_page:
|
|
jsr draw_blue_page
|
|
jmp nothing_special
|
|
|
|
draw_umbrella_light:
|
|
jsr do_draw_umbrella_light
|
|
jmp nothing_special
|
|
|
|
draw_crank_handle:
|
|
jsr do_draw_crank_handle
|
|
jmp nothing_special
|
|
|
|
draw_battery_level:
|
|
jsr do_draw_battery_level
|
|
jmp nothing_special
|
|
|
|
|
|
draw_telescope_view:
|
|
jsr display_telescope
|
|
jmp nothing_special
|
|
|
|
fg_draw_trunk_close:
|
|
jsr draw_trunk_close
|
|
jmp nothing_special
|
|
|
|
fg_draw_inside_lighthouse:
|
|
jsr draw_inside_lighthouse
|
|
jmp nothing_special
|
|
|
|
fg_draw_trunk:
|
|
jsr draw_floor_key
|
|
jmp nothing_special
|
|
|
|
fg_lighthouse_door:
|
|
lda HOLDING_ITEM
|
|
beq not_holding_key
|
|
|
|
; if outside door, drop key and close lid
|
|
lda #0
|
|
sta HOLDING_ITEM
|
|
jsr update_inside_lighthouse_action
|
|
|
|
lda TRUNK_STATE
|
|
ora #TRUNK_KEY_ON_FLOOR ; drop key on floor
|
|
sta TRUNK_STATE
|
|
|
|
not_holding_key:
|
|
|
|
; close lid
|
|
lda TRUNK_STATE
|
|
and #<~(TRUNK_LID_OPEN)
|
|
sta TRUNK_STATE
|
|
|
|
jsr update_pump_state
|
|
|
|
nothing_special:
|
|
|
|
;====================================
|
|
; draw pointer
|
|
;====================================
|
|
|
|
jsr draw_pointer
|
|
|
|
;====================================
|
|
; page flip
|
|
;====================================
|
|
|
|
jsr page_flip
|
|
|
|
;====================================
|
|
; handle keypress/joystick
|
|
;====================================
|
|
|
|
jsr handle_keypress
|
|
|
|
|
|
;====================================
|
|
; inc frame count
|
|
;====================================
|
|
|
|
inc FRAMEL
|
|
bne room_frame_no_oflo
|
|
inc FRAMEH
|
|
room_frame_no_oflo:
|
|
|
|
;====================================
|
|
; check level over
|
|
;====================================
|
|
|
|
lda LEVEL_OVER
|
|
bne really_exit
|
|
jmp game_loop
|
|
|
|
really_exit:
|
|
jmp end_level
|
|
|
|
stoney_take_red_page:
|
|
lda #STONEY_PAGE
|
|
jmp take_red_page
|
|
|
|
stoney_take_blue_page:
|
|
lda #STONEY_PAGE
|
|
jmp take_blue_page
|
|
|
|
|
|
;=============================
|
|
; handle pages
|
|
;=============================
|
|
|
|
draw_red_page:
|
|
|
|
lda RED_PAGES_TAKEN
|
|
and #STONEY_PAGE
|
|
bne no_draw_page
|
|
|
|
lda #14
|
|
sta XPOS
|
|
lda #36
|
|
sta YPOS
|
|
|
|
lda #<red_page_sprite
|
|
sta INL
|
|
lda #>red_page_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
draw_blue_page:
|
|
|
|
lda DIRECTION
|
|
cmp #DIRECTION_W
|
|
bne no_draw_page
|
|
|
|
lda BLUE_PAGES_TAKEN
|
|
and #STONEY_PAGE
|
|
bne no_draw_page
|
|
|
|
lda #18
|
|
sta XPOS
|
|
lda #30
|
|
sta YPOS
|
|
|
|
lda #<blue_page_sprite
|
|
sta INL
|
|
lda #>blue_page_sprite
|
|
sta INH
|
|
|
|
jmp put_sprite_crop ; tail call
|
|
|
|
no_draw_page:
|
|
rts
|
|
|
|
;======================
|
|
; handle half message
|
|
stoney_half_message:
|
|
|
|
lda #STONEY_BLUE_HALFMESSAGE
|
|
sta LOCATION
|
|
|
|
jsr change_location
|
|
|
|
bit SET_TEXT ; set text mode
|
|
|
|
rts
|
|
|
|
|
|
|
|
;==========================
|
|
; includes
|
|
;==========================
|
|
|
|
; level graphics
|
|
.include "graphics_stoney/stoney_graphics.inc"
|
|
|
|
; linking books
|
|
.include "link_book_mist.s"
|
|
|
|
; puzzles
|
|
.include "stoney_puzzles.s"
|
|
.include "handle_pages.s"
|
|
|
|
.include "lights_off.s"
|
|
.include "simple_sounds.s"
|
|
.include "hlin_list.s"
|
|
|
|
; level data
|
|
.include "leveldata_stoney.inc"
|
|
|
|
|