Tools for manipulating Apple II dos33 filesystems
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asm_routines
basic sb: use qboot 2023-05-26 00:18:33 -04:00
combo_disk
compression compression_test: update results with exomizer 2022-06-17 01:30:30 -04:00
demos second: add placeholder spheres code 2023-10-28 17:28:52 -04:00
disk
docs
empty_disk appleiibot: add elite 2022-09-06 00:30:11 -04:00
ethernet
fac fac: more opt 2023-09-07 01:59:31 -04:00
games hgr_font: trying some things out 2023-08-23 16:18:49 -04:00
graphics second: add ocean 2023-10-17 01:19:06 -04:00
joystick
linker_scripts flood_fill: initial checkin 2023-02-15 00:18:15 -05:00
logo
music pt3_player: bumpt to library v0.4 2023-05-15 12:26:02 -04:00
textmode
utils dot tunnel: some initial work 2023-09-25 00:07:10 -04:00
vaporlock midline: working? 2023-05-18 16:57:20 -04:00
.gitignore Add .gitignore 2022-06-09 18:06:12 -04:00
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DOS33fsprogs	-- v 0.9?
=========================

by Vince "deater" Weaver, vince _at_ deater.net

A somewhat increasingly innacurately named git repository containing
most of my Apple II work.

Originally this just contained the dos33 tools found under ./utils/dos33*
but now has a lot of other things.


+ asm_routines
	some common assembly language routines (many are out of date)

+ basic
	Applesoft BASIC and appleiibot code

+ combo_disk
	A script to generate a "combo" disk with lots of demos on it

+ compression
	code compression tests

+ demos
	all of my various demoscene demos

+ disk
	disk access code, mostly from qkumba

+ docs
	various text documents

+ ethernet
	code for accessing the Uthernet II, including a webserver in 
	Applesoft BASIC

+ games
	various games and demake games by me

+ graphics
	where I develop/test out graphics code

+ joystick
	where I develop/test out joystick code

+ linker_scripts
	common linker scripts for ca65 assembler

+ music
	mockingboard (ay-3-8910) demos/programs/routines
	including the pt3_lib software

+ textmode
	where I develop/test out textmode code

+ utils
	various useful utilities for developing Apple II code under Linux
	including graphics conversion routines and disk manipulation tools

+ vaporlock
	where I develop/test out race-the-beam, mid-screen switching,
	floating-bus and vaporlock code