mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
252 lines
3.0 KiB
ArmAsm
252 lines
3.0 KiB
ArmAsm
; random scroll bot
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; 126 bytes
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; 124 bytes (optimize PAGE load)
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; ***** *****
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; ***** *****
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; ** ** @@ @@@@@@
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; ** ** @@ @@
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; ** ** @@@@@@ @@@@@@ @@@@@@
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; ***** ***** @@ @@ @@ @@
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; ***** ***** @@@@@@ @@@@@@ @@
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; by Vince `deater` Weaver
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FULLGR = $C052
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PAGE1 = $C054
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PAGE2 = $C055
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LORES = $C056 ; Enable LORES graphics
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PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
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GBASCALC = $F847 ; Y in A, put addr in GBASL/GBASH
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SETGR = $FB40
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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GBASL = $26
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GBASH = $27
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B1 = $FC
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B2 = $FD
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PAGE = $FE
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LINE = $FF
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pattern1 = $f000 ; location in memory
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random:
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jsr SETGR ; set LORES
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bit FULLGR ; display FULLSCREEN
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lda #$0 ; reset to beginning
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sta PAGE
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random_loop:
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lda #8 ; lines to count (*3=24)
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sta LINE
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;============================
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; draw an interleaved line
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line_loop:
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ldx #119
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screen_loop:
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txa ; extrapolate Y from X
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and #$7
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tay
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pattern_smc:
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lda pattern1,Y
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inner_loop_smc:
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sta $400,X
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dex
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bpl screen_loop
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;=================================
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; move to next pattern
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; assume we are in same 256 byte page (so high byte never change)
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jsr scroll_pattern
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; move to next line
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clc
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lda inner_loop_smc+1
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adc #$80
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sta inner_loop_smc+1 ; FIXME just inc if carry set
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bcc noflo
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inc inner_loop_smc+2
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noflo:
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dec LINE
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bne line_loop
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;=======================================
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; done drawing frame
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;=======================================
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;======================
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; draw bitmap
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ldx #0
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boxloop:
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txa
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clc
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adc #8
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jsr GBASCALC
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; GBASL is in A at this point
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clc
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adc #12
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sta GBASL
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lda PAGE
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asl
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asl
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; clc
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adc GBASH
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sta GBASH
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lda bitmap,X
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sta B1
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lda bitmap2,X
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sta B2
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ldy #15
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draw_line_loop:
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lda #$00
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ror B1
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ror B2
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bcc its_black
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lda #$ff
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its_black:
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sta (GBASL),Y ; partway down screen
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dey
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bpl draw_line_loop
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inx
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cpx #8
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bne boxloop
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;=========================
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; scroll one line
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jsr scroll_pattern
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; switch page
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lda PAGE
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tax
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ldy PAGE1,X ; flip page
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eor #$1
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sta PAGE ; is 4 or 8
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; reset page smc
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asl
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asl
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; clc
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adc #4
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sta inner_loop_smc+2
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lda #200
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jsr WAIT
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; A is 0 after
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beq random_loop
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scroll_pattern:
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clc
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lda pattern_smc+1
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adc #8
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and #$1f
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sta pattern_smc+1
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rts
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;01234567|01234567
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;
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; @@@@ @@@@
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; @@ @@
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; @@ @@
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; @@ @@
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; @@@@ @@@@
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;
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;@@@@@@@@@@@@@@@@
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bitmap:
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.byte $FF ;,$FF
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.byte $E1 ;,$87
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.byte $F9 ;,$9F
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.byte $F9 ;,$9F
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.byte $F9 ;,$9F
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.byte $E1 ;,$87
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.byte $FF ;,$FF
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.byte $00 ;,$00
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bitmap2:
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.byte $FF
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.byte $87
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.byte $9F
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.byte $9F
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.byte $9F
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.byte $87
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.byte $FF
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.byte $00
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; want this at $3F5
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jmp random
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.if 0
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;======================
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; draw box
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ldx #16
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boxloop:
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txa
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jsr GBASCALC
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lda PAGE
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asl
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asl
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; clc
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adc GBASH
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sta GBASH
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color_smc:
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lda #$FF ; white bar
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ldy #30
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draw_line_loop:
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sta (GBASL),Y ; partway down screen
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dey
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cpy #10
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bne draw_line_loop
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dex
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cpx #6
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bne boxloop
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.endif
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