mirror of
https://github.com/deater/dos33fsprogs.git
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111 lines
1.8 KiB
ArmAsm
111 lines
1.8 KiB
ArmAsm
; Ootw for Apple II Lores
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ootw:
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; Initialize some variables
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lda #0
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sta GAME_OVER
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sta EQUAKE_PROGRESS
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sta EARTH_OFFSET
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sta KICKING
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sta CROUCHING
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sta WHICH_CAVE
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sta BEAST_OUT
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lda #22
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sta PHYSICIST_Y
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lda #20
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sta PHYSICIST_X
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lda #1
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sta DIRECTION
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lda #40
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sta BOULDER_Y
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;=======================
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; Initialize the slugs
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;=======================
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jsr init_slugs
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;=======================
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; Enter the game
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;=======================
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jsr ootw_pool
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;===========================
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; quit_level
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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jsr move_and_print
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wait_loop:
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lda KEYPRESS
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bpl wait_loop
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lda KEYRESET ; clear strobe
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jmp ootw
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end_message:
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.byte 8,10,"PRESS RETURN TO CONTINUE",0
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.byte 11,20,"ACCESS CODE: IH8S",0
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.include "ootw_rope.s"
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.include "ootw_pool.s"
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.include "ootw_cavern.s"
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.include "ootw_mesa.s"
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.include "physicist.s"
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.include "sluggy.s"
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.include "earthquake.s"
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.include "text_print.s"
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.include "gr_pageflip.s"
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.include "gr_unrle.s"
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.include "gr_fast_clear.s"
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.include "gr_copy.s"
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.include "gr_make_quake.s"
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.include "gr_putsprite.s"
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.include "gr_putsprite_flipped.s"
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.include "gr_offsets.s"
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.include "random16.s"
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.include "keyboard.s"
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; room backgrounds
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.include "ootw_pool.inc"
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.include "ootw_cavern.inc"
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.include "ootw_cavern2.inc"
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.include "ootw_cavern3.inc"
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.include "ootw_rope.inc"
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.include "ootw_underwater.inc"
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; sprites
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.include "sprites_ootw.inc"
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.include "sprites_physicist.inc"
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.include "sprites_slugs.inc"
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.include "sprites_beast.inc"
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; cutscenes
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.include "cutscene_slug.s"
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.include "cutscene_beast.s"
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