mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-16 23:20:43 +00:00
392 lines
5.7 KiB
ArmAsm
392 lines
5.7 KiB
ArmAsm
.include "zp.inc"
|
|
.include "hardware.inc"
|
|
.include "qload.inc"
|
|
.include "lemm.inc"
|
|
.include "lemming_status.inc"
|
|
|
|
.byte 6 ; level 6
|
|
|
|
do_level6:
|
|
|
|
;======================
|
|
; set up initial stuff
|
|
;======================
|
|
|
|
lda #0
|
|
sta CLIMBER_COUNT
|
|
sta FLOATER_COUNT
|
|
sta BUILDER_COUNT
|
|
sta BASHER_COUNT
|
|
sta MINER_COUNT
|
|
sta DIGGER_COUNT
|
|
lda #5
|
|
sta EXPLODER_COUNT
|
|
sta STOPPER_COUNT
|
|
|
|
lda #3
|
|
sta DOOR_X
|
|
lda #20
|
|
sta DOOR_Y
|
|
|
|
lda #6
|
|
sta INIT_X
|
|
lda #30
|
|
sta INIT_Y
|
|
|
|
; flame locations
|
|
|
|
lda #35 ;
|
|
sta l_flame_x_smc+1
|
|
lda #69
|
|
sta l_flame_y_smc+1
|
|
sta r_flame_y_smc+1
|
|
|
|
lda #37 ;
|
|
sta r_flame_x_smc+1
|
|
|
|
; door exit location
|
|
|
|
lda #33 ;
|
|
sta exit_x1_smc+1
|
|
lda #36
|
|
sta exit_x2_smc+1
|
|
|
|
lda #64
|
|
sta exit_y1_smc+1
|
|
lda #100
|
|
sta exit_y2_smc+1
|
|
|
|
|
|
;==============
|
|
; set up intro
|
|
;==============
|
|
|
|
lda #<level6_preview_lzsa
|
|
sta level_preview_l_smc+1
|
|
lda #>level6_preview_lzsa
|
|
sta level_preview_h_smc+1
|
|
|
|
lda #<level6_intro_text
|
|
sta intro_text_smc_l+1
|
|
lda #>level6_intro_text
|
|
sta intro_text_smc_h+1
|
|
|
|
lda #$20 ; BCD
|
|
sta PERCENT_NEEDED
|
|
lda #$10
|
|
sta PERCENT_ADD
|
|
|
|
|
|
;==============
|
|
; set up music
|
|
;==============
|
|
|
|
lda #0
|
|
sta CURRENT_CHUNK
|
|
sta DONE_PLAYING
|
|
sta BASE_FRAME_L
|
|
sta BUTTON_LOCATION
|
|
|
|
; set up first song
|
|
|
|
lda #<music12_parts_l
|
|
sta chunk_l_smc+1
|
|
lda #>music12_parts_l
|
|
sta chunk_l_smc+2
|
|
|
|
lda #<music12_parts_h
|
|
sta chunk_h_smc+1
|
|
lda #>music12_parts_h
|
|
sta chunk_h_smc+2
|
|
|
|
|
|
lda #$D0
|
|
sta CHUNK_NEXT_LOAD ; Load at $D0
|
|
jsr load_song_chunk
|
|
|
|
lda #$D0 ; music starts at $d000
|
|
sta CHUNK_NEXT_PLAY
|
|
sta BASE_FRAME_H
|
|
|
|
lda #1
|
|
sta LOOP
|
|
sta CURRENT_CHUNK
|
|
|
|
|
|
|
|
;=======================
|
|
; show title screen
|
|
;=======================
|
|
|
|
jsr intro_level
|
|
|
|
;=======================
|
|
; Load Graphics
|
|
;=======================
|
|
|
|
lda #$20
|
|
sta HGR_PAGE
|
|
jsr hgr_make_tables
|
|
|
|
bit SET_GR
|
|
bit PAGE0
|
|
bit HIRES
|
|
bit FULLGR
|
|
|
|
lda #<level6_lzsa
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda #>level6_lzsa
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
|
|
lda #$20
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
lda #<level6_lzsa
|
|
sta getsrc_smc+1 ; LZSA_SRC_LO
|
|
lda #>level6_lzsa
|
|
sta getsrc_smc+2 ; LZSA_SRC_HI
|
|
|
|
lda #$40
|
|
|
|
jsr decompress_lzsa2_fast
|
|
|
|
|
|
;=======================
|
|
; Setup cursor
|
|
;=======================
|
|
|
|
lda #$FF
|
|
sta OVER_LEMMING
|
|
lda #10
|
|
sta CURSOR_X
|
|
lda #100
|
|
sta CURSOR_Y
|
|
|
|
|
|
;=======================
|
|
; init vars
|
|
;=======================
|
|
|
|
lda #10
|
|
sta LEMMINGS_TO_RELEASE
|
|
|
|
; set up time
|
|
|
|
lda #$5
|
|
sta TIME_MINUTES
|
|
lda #$00
|
|
sta TIME_SECONDS
|
|
sta TIMER_COUNT ; 1/50
|
|
|
|
jsr init_level
|
|
|
|
jsr update_remaining_all
|
|
|
|
;=======================
|
|
; Play "Let's Go"
|
|
;=======================
|
|
|
|
jsr play_letsgo
|
|
|
|
|
|
;===================
|
|
;===================
|
|
; Main Loop
|
|
;===================
|
|
;===================
|
|
l6_main_loop:
|
|
|
|
;=========================
|
|
; load next chunk of music
|
|
; if necessary
|
|
;=========================
|
|
|
|
jsr load_music
|
|
|
|
|
|
|
|
l6_no_load_chunk:
|
|
|
|
|
|
lda DOOR_OPEN
|
|
bne l6_door_is_open
|
|
|
|
jsr draw_door
|
|
|
|
l6_door_is_open:
|
|
|
|
;======================
|
|
; release lemmings
|
|
;======================
|
|
|
|
jsr release_lemming
|
|
|
|
;=====================
|
|
; animate flames
|
|
;=====================
|
|
|
|
jsr draw_flames
|
|
|
|
;=====================
|
|
; draw level animation
|
|
;=====================
|
|
|
|
jsr flame_thrower
|
|
|
|
;====================
|
|
; update timer
|
|
;====================
|
|
|
|
jsr update_timer
|
|
|
|
;====================
|
|
; main drawing loop
|
|
;====================
|
|
|
|
jsr erase_lemming
|
|
|
|
jsr erase_pointer
|
|
|
|
jsr move_lemmings
|
|
|
|
jsr draw_lemming
|
|
|
|
jsr handle_keypress
|
|
|
|
jsr draw_pointer
|
|
|
|
lda #$ff
|
|
jsr wait
|
|
|
|
inc FRAMEL
|
|
|
|
lda LEVEL_OVER
|
|
bne l6_level_over
|
|
|
|
jmp l6_main_loop
|
|
|
|
|
|
l6_level_over:
|
|
|
|
rts
|
|
|
|
.include "update_timer.s"
|
|
|
|
.include "graphics/graphics_level6.inc"
|
|
|
|
|
|
music12_parts_h:
|
|
.byte >lemm12_part1_lzsa,>lemm12_part2_lzsa,>lemm12_part3_lzsa
|
|
.byte >lemm12_part4_lzsa,>lemm12_part5_lzsa,>lemm12_part6_lzsa
|
|
.byte >lemm12_part7_lzsa,>lemm12_part8_lzsa
|
|
.byte $00
|
|
|
|
music12_parts_l:
|
|
.byte <lemm12_part1_lzsa,<lemm12_part2_lzsa,<lemm12_part3_lzsa
|
|
.byte <lemm12_part4_lzsa,<lemm12_part5_lzsa,<lemm12_part6_lzsa
|
|
.byte <lemm12_part7_lzsa,<lemm12_part8_lzsa
|
|
|
|
|
|
|
|
lemm12_part1_lzsa:
|
|
.incbin "music/lemm12.part1.lzsa"
|
|
lemm12_part2_lzsa:
|
|
.incbin "music/lemm12.part2.lzsa"
|
|
lemm12_part3_lzsa:
|
|
.incbin "music/lemm12.part3.lzsa"
|
|
lemm12_part4_lzsa:
|
|
.incbin "music/lemm12.part4.lzsa"
|
|
lemm12_part5_lzsa:
|
|
.incbin "music/lemm12.part5.lzsa"
|
|
lemm12_part6_lzsa:
|
|
.incbin "music/lemm12.part6.lzsa"
|
|
lemm12_part7_lzsa:
|
|
.incbin "music/lemm12.part7.lzsa"
|
|
lemm12_part8_lzsa:
|
|
.incbin "music/lemm12.part8.lzsa"
|
|
|
|
|
|
level6_intro_text:
|
|
.byte 0, 8,"LEVEL 6",0
|
|
.byte 8, 8,"A TASK FOR BLOCKERS AND BOMBERS",0
|
|
.byte 9,12,"NUMBER OF LEMMINGS 50",0
|
|
.byte 12,14,"20% TO BE SAVED",0
|
|
.byte 12,16,"RELEASE RATE 50",0
|
|
.byte 13,18,"TIME 5 MINUTES",0
|
|
.byte 15,20,"RATING FUN",0
|
|
.byte 8,23,"PRESS RETURN TO CONTINUE",0
|
|
|
|
|
|
.include "graphics/l6_animation.inc"
|
|
|
|
;======================
|
|
; flame thrower
|
|
;======================
|
|
flame_thrower:
|
|
|
|
; erase old
|
|
|
|
; X a->x, savey1->savey2
|
|
|
|
lda #21
|
|
sta SAVED_Y1
|
|
lda #36
|
|
sta SAVED_Y2
|
|
|
|
lda #11
|
|
ldx #19
|
|
|
|
jsr hgr_partial_restore
|
|
|
|
; draw new
|
|
|
|
lda FRAMEL
|
|
and #$7
|
|
tay
|
|
|
|
lda flame_sprites_l,Y
|
|
sta INL
|
|
lda flame_sprites_h,Y
|
|
sta INH
|
|
|
|
lda flame_sprites_x,Y
|
|
sta XPOS
|
|
|
|
lda flame_sprites_y,Y
|
|
sta YPOS
|
|
|
|
jsr hgr_draw_sprite
|
|
|
|
rts
|
|
|
|
flame_sprites_l:
|
|
.byte <flame0_sprite,<flame1_sprite
|
|
.byte <flame2_sprite,<flame3_sprite
|
|
.byte <flame4_sprite,<flame5_sprite
|
|
.byte <flame6_sprite,<flame7_sprite
|
|
|
|
flame_sprites_h:
|
|
.byte >flame0_sprite,>flame1_sprite
|
|
.byte >flame2_sprite,>flame3_sprite
|
|
.byte >flame4_sprite,>flame5_sprite
|
|
.byte >flame6_sprite,>flame7_sprite
|
|
|
|
flame_sprites_x:
|
|
; .byte 15,13
|
|
; .byte 12,12
|
|
; .byte 11,11
|
|
; .byte 11,11
|
|
.byte 16,14
|
|
.byte 13,13
|
|
.byte 12,12
|
|
.byte 10,12
|
|
|
|
flame_sprites_y:
|
|
.byte 27,26
|
|
.byte 24,25
|
|
.byte 26,23
|
|
.byte 21,21
|
|
|
|
|