mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-03 14:05:58 +00:00
b1238af49d
this will probably upset people
278 lines
4.3 KiB
ArmAsm
278 lines
4.3 KiB
ArmAsm
; stuff regarding 3d room of scumm bar
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; if x<4 goto MONKEY_BAR_INSIDE2 at 34,24
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bar_inside3_check_exit:
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lda GUYBRUSH_X
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cmp #4
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bcc bar_inside3_to_bar_inside2
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; cmp #35
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; bcs bar_inside3_to_bar
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bcs bar_inside3_no_exit
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bar_inside3_to_bar_inside2:
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lda GUYBRUSH_DIRECTION
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cmp #DIR_LEFT
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bne bar_inside3_no_exit
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lda #MONKEY_BAR_INSIDE2
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sta LOCATION
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #24
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp bar_inside3_no_exit
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bar_inside3_no_exit:
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rts
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;================================
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;================================
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; bar_inside3 adjust destination
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;================================
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;================================
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bar_inside3_adjust_destination:
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; just make Y always 24
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lda #24
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sta DESTINATION_Y
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lda DESTINATION_X
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cmp #33
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bcc done_mb3_adjust
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lda #33
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sta DESTINATION_X
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done_mb3_adjust:
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rts
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;================================
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;================================
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; bar_inside3 check bounds
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;================================
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;================================
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bar_inside3_check_bounds:
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; just make Y always 20
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rts
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;================================
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;================================
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; draw meat
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;================================
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;================================
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draw_meat:
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lda ITEMS_PICKED_UP
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and #IPU_ITEM_MEAT
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bne done_draw_meat
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lda #<meat_sprite
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sta INL
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lda #>meat_sprite
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sta INH
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lda #9
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sta XPOS
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lda #26
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sta YPOS
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jsr put_sprite_crop
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done_draw_meat:
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rts
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meat_sprite:
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.byte 3,2
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.byte $3A,$8A,$AA
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.byte $A3,$A8,$Af
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;===================================
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;===================================
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; actions
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;===================================
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;===================================
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;=============================
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bar3_door_action:
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bar3_door_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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;=============================
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barrel_action:
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lda CURRENT_VERB
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asl
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tay
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lda barrel_actions,Y
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cmp #$ff
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beq barrel_nothing
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sta MESSAGE_L
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lda barrel_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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barrel_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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barrel_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word barrel_look ; look_at
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.word $FFFF ; talk_to
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.word $FFFF ; use
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.word icant_move ; push
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.word icant_move ; pull
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barrel_look:
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.byte 1,21,"FULL OF THAT FOUL STUFF PIRATES DRINK",0
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;=============================
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table_action:
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lda CURRENT_VERB
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asl
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tay
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lda table_actions,Y
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cmp #$ff
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beq table_nothing
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sta MESSAGE_L
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lda table_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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table_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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table_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word cant_pick_up ; pick_up
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.word not_special ; look_at
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.word $FFFF ; talk_to
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.word $FFFF ; use
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.word icant_move ; push
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.word icant_move ; pull
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;=============================
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meat_action:
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lda CURRENT_VERB
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cmp #VERB_PICK_UP
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bne meat_not_pickup
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; pick up the meat
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lda ITEMS_PICKED_UP
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ora #IPU_ITEM_MEAT
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sta ITEMS_PICKED_UP
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; add to inventory
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lda #INV_ITEM_MEAT
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ldx INVENTORY_NEXT_SLOT
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sta INVENTORY,X
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inc INVENTORY_NEXT_SLOT
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; decrement object count in room
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ldy #LOCATION_NUM_AREAS
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lda location14,Y
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sec
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sbc #1
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sta location14,Y
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rts
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meat_not_pickup:
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asl
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tay
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lda meat_actions,Y
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cmp #$ff
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beq meat_nothing
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sta MESSAGE_L
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lda meat_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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meat_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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meat_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word $FFFF ; pick_up
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.word meat_look ; look_at
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.word $FFFF ; talk_to
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.word $FFFF ; use
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.word icant_move ; push
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.word icant_move ; pull
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meat_look: .byte 0,21,"SOME SORT OF MEAT OR MEAT-LIKE SUBSTANCE",0
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;=============================
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stew_action:
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lda CURRENT_VERB
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asl
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tay
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lda stew_actions,Y
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cmp #$ff
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beq stew_nothing
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sta MESSAGE_L
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lda stew_actions+1,Y
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sta MESSAGE_H
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jmp do_display_message
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stew_nothing:
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lda #VERB_WALK
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sta CURRENT_VERB
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rts
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stew_actions:
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.word $FFFF ; give
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.word doesnt_open ; open
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.word doesnt_work ; close
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.word stew_pick ; pick_up
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.word stew_pick ; look_at
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.word $FFFF ; talk_to
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.word $FFFF ; use
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.word stew_pick ; push
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.word stew_pick ; pull
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stew_pick: .byte 12,21,"IT'S BOILING HOT",0
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