mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
b1238af49d
this will probably upset people
1014 lines
14 KiB
ArmAsm
1014 lines
14 KiB
ArmAsm
; another_mist -- a silly demo
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; apologies to Cyan and Eric Chahi
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; TODO: missing a bunch of frames
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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another_mist:
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ending:
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;=========================
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; set up sound
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;=========================
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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; detect mockingboard
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jsr mockingboard_detect
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bcc mockingboard_notfound
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mockingboard_found:
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; jsr mockingboard_patch ; patch to work in slots other than 4?
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr pt3_init_song
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jmp done_setup_sound
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mockingboard_notfound:
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; patch out cli/sei calls
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lda #$EA
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sta cli_smc
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sta sei_smc
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done_setup_sound:
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repeat_ending:
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;===========================
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; Enable graphics
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;===========================
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bit LORES
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bit SET_GR
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bit FULLGR
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bit KEYRESET
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;===========================
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; Setup pages (is this necessary?)
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;===========================
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lda #0
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sta DRAW_PAGE
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lda #1
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sta DISP_PAGE
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;===========================
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; display the title screen
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;============================
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;===========================
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; escape from the monster
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;============================
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jsr ootw
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;===========================
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; do the puzzle part
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;============================
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lda #>(generator_n_rle)
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sta GBASH
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lda #<(generator_n_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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lda #>(blank_rle)
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sta GBASH
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lda #<(blank_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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bit TEXTGR
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jsr wait_until_keypressed
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lda DRAW_PAGE
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pha
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lda #$8
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sta DRAW_PAGE
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jsr clear_bottom
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pla
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sta DRAW_PAGE
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lda #>(approach07_rle)
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sta GBASH
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lda #<(approach07_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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jsr wait_until_keypressed
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ldx #2
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stx ELEVATOR_COUNT
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button_loop:
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lda #>(approach07_rle)
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sta GBASH
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lda #<(approach07_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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ldx ELEVATOR_COUNT
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lda finger_x,X
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sta XPOS
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tay
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lda #$d5
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sta $cd0,Y
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lda #34
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sta YPOS
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lda #<finger_sprite
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sta INL
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lda #>finger_sprite
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sta INH
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jsr put_sprite
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jsr page_flip
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ldx #18
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jsr long_wait
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jsr gr_overlay
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jsr page_flip
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jsr wait_until_keypressed
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dec ELEVATOR_COUNT
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bpl button_loop
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bit FULLGR
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;===========================
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; do the shooting part
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;============================
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jsr ootw_cave_init
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jsr ootw_cave
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;===========================
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; ending sequence
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;============================
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;=========================
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; set up myst bg
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;=========================
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lda #>(east_top_w_rle)
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sta GBASH
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lda #<(east_top_w_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; rooftop00
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lda #>(rooftop0_rle)
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sta GBASH
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lda #<(rooftop0_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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; start music
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cli_smc:
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cli ; enable interrupts
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ldx #240
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jsr long_wait
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;===================
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; rooftop01
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lda #>(rooftop1_rle)
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sta GBASH
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lda #<(rooftop1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #60
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jsr long_wait
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;===================
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; rooftop02
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lda #>(rooftop2_rle)
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sta GBASH
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lda #<(rooftop2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #60
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jsr long_wait
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;===================
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; rooftop03
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lda #>(rooftop3_rle)
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sta GBASH
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lda #<(rooftop3_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #50
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jsr long_wait
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;=========================
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; set up sky bg
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;=========================
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lda #>(sky_bg_rle)
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sta GBASH
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lda #<(sky_bg_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; onboard
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lda #>(onboard_rle)
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sta GBASH
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lda #<(onboard_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #50
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jsr long_wait
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;=========================
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; set up wing bg
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;=========================
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lda #>(wing_bg_rle)
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sta GBASH
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lda #<(wing_bg_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; left wing 1
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lda #>(left_unfurl1_rle)
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sta GBASH
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lda #<(left_unfurl1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #40
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jsr long_wait
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;===================
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; left wing 2
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lda #>(left_unfurl2_rle)
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sta GBASH
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lda #<(left_unfurl2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; right wing 1
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lda #>(right_unfurl1_rle)
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sta GBASH
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lda #<(right_unfurl1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #40
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jsr long_wait
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;===================
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; right wing 2
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lda #>(right_unfurl2_rle)
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sta GBASH
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lda #<(right_unfurl2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #30
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jsr long_wait
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;=========================
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; re-set up sky bg
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;=========================
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lda #>(sky_bg_rle)
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sta GBASH
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lda #<(sky_bg_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; flying01
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lda #>(flying01_rle)
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sta GBASH
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lda #<(flying01_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying03
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lda #>(flying03_rle)
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sta GBASH
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lda #<(flying03_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying05
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lda #>(flying05_rle)
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sta GBASH
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lda #<(flying05_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying07
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lda #>(flying07_rle)
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sta GBASH
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lda #<(flying07_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying09
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lda #>(flying09_rle)
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sta GBASH
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lda #<(flying09_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying11
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lda #>(flying11_rle)
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sta GBASH
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lda #<(flying11_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end01
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lda #>(the_end01_rle)
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sta GBASH
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lda #<(the_end01_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end02
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lda #>(the_end02_rle)
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sta GBASH
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lda #<(the_end02_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end03
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lda #>(the_end03_rle)
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sta GBASH
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lda #<(the_end03_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end04
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lda #>(the_end04_rle)
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sta GBASH
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lda #<(the_end04_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end05
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lda #>(the_end05_rle)
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sta GBASH
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lda #<(the_end05_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end06
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lda #>(the_end06_rle)
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sta GBASH
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lda #<(the_end06_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end07
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lda #>(the_end07_rle)
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sta GBASH
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lda #<(the_end07_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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;==================================
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; switch to mixed text mode
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; print message
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bit TEXTGR
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lda DRAW_PAGE
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pha
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lda #0
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sta DRAW_PAGE
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jsr clear_bottom
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lda #<written_message
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sta OUTL
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lda #>written_message
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sta OUTH
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lda #4
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sta DRAW_PAGE
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jsr clear_bottom
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lda #<written_message
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sta OUTL
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lda #>written_message
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sta OUTH
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|
jsr move_and_print
|
|
|
|
pla
|
|
sta DRAW_PAGE
|
|
|
|
ldx #200
|
|
jsr long_wait
|
|
|
|
; switch back to full graphics
|
|
bit FULLGR
|
|
|
|
;===================
|
|
; the end08
|
|
|
|
lda #>(the_end08_rle)
|
|
sta GBASH
|
|
lda #<(the_end08_rle)
|
|
sta GBASL
|
|
lda #$10 ; load image off-screen $1000
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_overlay
|
|
jsr page_flip
|
|
|
|
; jsr wait_until_keypressed
|
|
|
|
ldx #25
|
|
jsr long_wait
|
|
|
|
;===================
|
|
; the end09
|
|
|
|
lda #>(the_end09_rle)
|
|
sta GBASH
|
|
lda #<(the_end09_rle)
|
|
sta GBASL
|
|
lda #$10 ; load image off-screen $1000
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_overlay
|
|
jsr page_flip
|
|
|
|
; jsr wait_until_keypressed
|
|
|
|
ldx #25
|
|
jsr long_wait
|
|
|
|
;===================
|
|
; the end10
|
|
|
|
lda #>(the_end10_rle)
|
|
sta GBASH
|
|
lda #<(the_end10_rle)
|
|
sta GBASL
|
|
lda #$10 ; load image off-screen $1000
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_overlay
|
|
jsr page_flip
|
|
|
|
; jsr wait_until_keypressed
|
|
|
|
ldx #25
|
|
jsr long_wait
|
|
|
|
|
|
|
|
;===========================
|
|
; real end
|
|
;===========================
|
|
|
|
quit_level:
|
|
jsr TEXT
|
|
jsr HOME
|
|
lda KEYRESET ; clear strobe
|
|
|
|
;======================
|
|
; scroll credits
|
|
;======================
|
|
|
|
;
|
|
;
|
|
; 0@24
|
|
; 0@23,1@24
|
|
; 0@22,1@23,2@24...
|
|
; 0@0...
|
|
|
|
|
|
ldx #46
|
|
|
|
scroll_loop:
|
|
jsr HOME
|
|
|
|
ldy #0
|
|
stx XPOS
|
|
print_loop:
|
|
|
|
lda credit_list,Y
|
|
sta OUTL
|
|
lda credit_list+1,Y
|
|
sta OUTH
|
|
|
|
tya
|
|
pha
|
|
|
|
ldy XPOS
|
|
jsr gotoy
|
|
|
|
jsr print_string
|
|
|
|
pla
|
|
tay
|
|
|
|
iny
|
|
iny
|
|
|
|
inc XPOS
|
|
inc XPOS
|
|
lda XPOS
|
|
cmp #48
|
|
bne print_loop
|
|
|
|
txa
|
|
pha
|
|
ldx #20
|
|
jsr long_wait
|
|
pla
|
|
tax
|
|
|
|
dex
|
|
dex
|
|
bpl scroll_loop
|
|
|
|
ldx #200
|
|
jsr long_wait
|
|
|
|
jsr HOME
|
|
bit KEYRESET
|
|
|
|
;======================
|
|
; print end message
|
|
;======================
|
|
|
|
lda #0
|
|
sta DRAW_PAGE
|
|
|
|
lda #<end_message
|
|
sta OUTL
|
|
lda #>end_message
|
|
sta OUTH
|
|
|
|
jsr move_and_print
|
|
jsr move_and_print
|
|
|
|
|
|
; wait wait wait
|
|
|
|
jsr wait_until_keypressed
|
|
|
|
; disable music
|
|
|
|
jsr clear_ay_both
|
|
sei_smc:
|
|
sei
|
|
|
|
; reboot to title
|
|
|
|
lda #$ff ; force cold reboot
|
|
sta $03F4
|
|
jmp ($FFFC)
|
|
|
|
; jmp repeat_ending
|
|
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
; DESIGNED BY ..... ERIC CHAHI
|
|
;
|
|
; ..... CYAN INC
|
|
;
|
|
; MUSIC BY ........ JEAN-FRANCOIS FREITAS
|
|
;
|
|
; SOUND EFFECTS
|
|
; JEAN-FRANCOIS FREITAS
|
|
; ERIC CHAHI
|
|
;
|
|
; APPLE II PORT
|
|
; VINCE WEAVER
|
|
;
|
|
; APPLE ][ FOREVER
|
|
|
|
credits0:.byte "",0
|
|
credits1:.byte " DESIGNED BY ..... ERIC CHAHI",0
|
|
credits2:.byte "",0
|
|
credits3:.byte " ..... CYAN INC",0
|
|
credits4:.byte "",0
|
|
credits5:.byte " MUSIC BY ........ JEAN-FRANCOIS FREITAS",0
|
|
credits6:.byte "",0
|
|
credits7:.byte " SOUND EFFECTS",0
|
|
credits8:.byte " JEAN-FRANCOIS FREITAS",0
|
|
credits9:.byte " ERIC CHAHI",0
|
|
credits10:.byte "",0
|
|
credits11:.byte " APPLE II+ PORT",0
|
|
credits12:.byte " VINCE WEAVER",0
|
|
credits13:.byte "",0
|
|
credits14:.byte " APPLE ][ FOREVER",0
|
|
|
|
credit_list:
|
|
.word credits0 ; 0
|
|
.word credits0 ; 1
|
|
.word credits0 ; 2
|
|
.word credits1 ; 3
|
|
.word credits2 ; 4
|
|
.word credits3 ; 5
|
|
.word credits4 ; 6
|
|
.word credits5 ; 7
|
|
.word credits6 ; 8
|
|
.word credits0 ; 9
|
|
.word credits7 ; 10
|
|
.word credits8 ; 11
|
|
.word credits9 ; 12
|
|
.word credits10 ; 13
|
|
.word credits11 ; 14
|
|
.word credits12 ; 16
|
|
.word credits0 ; 15
|
|
.word credits0 ; 18
|
|
.word credits13 ; 17
|
|
.word credits14 ; 19
|
|
.word credits0 ; 20
|
|
.word credits0 ; 21
|
|
.word credits0 ; 22
|
|
|
|
end_message:
|
|
.byte 6,10,"NOW GO BACK TO ANOTHER EARTH",0
|
|
.byte 5,12,"ASSUMING ATRUS FIGURES OUT HOW",0
|
|
|
|
written_message:
|
|
.byte 8,21,"HAS NOT YET BEEN WRITTEN",0
|
|
|
|
;============================
|
|
; set BASL/BASH to offset w Y
|
|
gotoy:
|
|
lda gr_offsets,Y
|
|
sta BASL
|
|
lda gr_offsets+1,Y
|
|
sta BASH
|
|
rts
|
|
|
|
;======================
|
|
; wait until keypressed
|
|
;======================
|
|
wait_until_keypressed:
|
|
lda KEYPRESS
|
|
bpl wait_until_keypressed
|
|
bit KEYRESET
|
|
rts
|
|
|
|
|
|
|
|
;=====================
|
|
; long(er) wait
|
|
; waits approximately ?? ms
|
|
|
|
long_wait:
|
|
lda #100
|
|
jsr WAIT ; delay
|
|
dex
|
|
bne long_wait
|
|
rts
|
|
|
|
|
|
|
|
.include "text_print.s"
|
|
.include "gr_pageflip.s"
|
|
.include "gr_unrle.s"
|
|
.include "gr_fast_clear.s"
|
|
.include "gr_copy.s"
|
|
.include "gr_offsets.s"
|
|
.include "gr_overlay.s"
|
|
|
|
.include "pt3_lib_core.s"
|
|
.include "pt3_lib_init.s"
|
|
.include "interrupt_handler.s"
|
|
.include "pt3_lib_mockingboard_detect.s"
|
|
.include "pt3_lib_mockingboard_setup.s"
|
|
|
|
|
|
.include "keyboard.s"
|
|
.include "gr_putsprite.s"
|
|
.include "gr_putsprite_crop.s"
|
|
.include "laser.s"
|
|
.include "gr_hlin.s"
|
|
.include "blast.s"
|
|
.include "shield.s"
|
|
.include "collision.s"
|
|
.include "dummy_friend.s"
|
|
.include "alien.s"
|
|
.include "physicist.s"
|
|
.include "gun.s"
|
|
.include "ootw_c5_cave.s"
|
|
.include "door.s"
|
|
.include "alien_laser.s"
|
|
.include "random16.s"
|
|
.include "ootw_c1.s"
|
|
|
|
; sprites
|
|
|
|
.include "sprites/physicist.inc"
|
|
.include "sprites/alien.inc"
|
|
|
|
finger_sprite:
|
|
.byte 3,3
|
|
.byte $bA,$AA,$AA
|
|
.byte $bb,$AA,$AA
|
|
.byte $bb,$bA,$bA
|
|
|
|
finger_x:
|
|
.byte 29,33,31
|
|
|
|
; backgrounds
|
|
|
|
.include "ootw_graphics/ootw_c16_end.inc"
|
|
|
|
PT3_LOC = song
|
|
|
|
; must be page aligned
|
|
.align 256
|
|
song:
|
|
.incbin "ootw_audio/ootw_outro.pt3"
|