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arm.shape | ||
dsr_shape.dsk | ||
dsr_shape.s | ||
dsr.shape | ||
empty.dsk | ||
hello.bas | ||
Makefile | ||
person.shape | ||
README |
Apple II dSr Shapetable Party -=DESiRE=- / @party 2020 The Apple II does not have fancy graphics hardware, but it does have software scalable vector routines in ROM. Platform: Apple II Requires Apple II+ (1979) or later Code: deater Website/video/more info: http://www.deater.net/weave/vmwprod/shapetable_party/ Special thanks to Will Winter for recording this for me as my Apple II hardware is still under lockdown Files: DSRSHAPE -- 251 byte executable dsr_shape.s -- source code, can assemble with ca65 assembler dsr_shape.dsk -- 140k Apple DOS33 disk image for use in emulator Running: Type: BRUN DSRSHAPE at the basic prompt Emulator: If you want to run in an emulator, I recommend AppleWin It runs fine under wine on Linux too. Notes: + 251 Byte demo for the Apple II (1MHz 6502) + Written in 6502 assembly language + Uses "high-resolution" graphics mode which is 280x192 in 6 colors. + Depends on the Applesoft BASIC ROM for "HGR" and "XDRAW" routines which means it requires at least an Apple II+ (released in 1979) or later machine. Should work on a II+/IIe/IIc/IIgs, and even an original Apple II (1977) if you have an Applesoft language card ROM expansion + Can press any key at any time to exit