dos33fsprogs/demos/lovebyte2022/orb_256/orb.s
2022-02-13 09:09:02 -05:00

167 lines
2.4 KiB
ArmAsm

; orb
; this was found accidentally when trying to draw circles
; it's doing Bresenham circle algo I think, which does weird
; things when radius=0
orb:
; a=0, y=0 here (it's after HGR2)
tax ; x=0 (set R=0)
dey ; set init color to white
sty HGR_COLOR ; set init color to white
draw_next:
; X is always R here
stx R
;===============================
; draw circle
;===============================
; draw circle at (CX,CY) of radius R
; signed 8-bit math so problems if R > 64?
lda #0
sta XX ; XX = 0
stx YY ; YY =R (X is R here)
lda #3 ; D=3-2*R
sec
sbc R
sbc R
; D is now in A
; always odd, never zero
bne do_plots ; bra skip ahead first time through
circle_loop:
inc XX ; XX=XX+1
lda XX ; XX is common both paths
ldy #6 ; default path add 6
; IF D>0 THEN Y=Y-1:D=D+4*(X-Y)+10
bit D ; check if negative w/o changing A
bmi d_negative
dec YY ; YY=YY-1
d_positive:
; D=D+4*(XX-YY)+10
; XX is already in A
; sec ; saves a byte, seems to be OK?
sbc YY
ldy #10
d_negative:
; ELSE D=D+4*(XX)+6
common_D:
sty DADD
asl
asl
clc
adc DADD
adc D
do_plots:
; D is always in A here
sta D
; setup plus/minus XX/YY
ldx #2
plus_minus_loop:
lda XX,X
eor #$FF
sta MINUSXX,X
inc MINUSXX,X
dex
dex
bpl plus_minus_loop
; HPLOT CX+X,CY+Y
; HPLOT CX-X,CY+Y
; HPLOT CX+X,CY-Y
; HPLOT CX-X,CY-Y
; HPLOT CX+Y,CY+X
; HPLOT CX-Y,CY+X
; HPLOT CX+Y,CY-X
; HPLOT CX-Y,CY-X
ldx #3
pos_loop:
; calc left side
; COUNT already in X here
stx COUNT
; calc y co-ord
lda #96 ; center around y=96
clc
adc XX,X ; index with COUNT
tay ; save for later
; calc x co-ord
txa ; get count
ora #$1 ; generate pattern
eor #$2 ; ???
tax ; offset in array
lda #128 ; center around x=128
clc
adc XX,X
tax
tya ; restore Y co-ordinate
ldy #0 ; always 0
jsr HPLOT0 ; plot at (Y,X), (A)
; calc right side
lda COUNT
and #$2
eor #$2
tax
lda XX,X
asl
jsr combo_hlinrl ; plot relative (X,A), (Y)
; so in our case (0,XX*2),0
; X/A/Y saved to zero page
; X/Y were zero
ldx COUNT
dex ; decrement count
bpl pos_loop
; IF YY>=XX THEN 4
; should be equivelant to IF XX<YY
; but sadly appears we need IF XX<=YY for our initial effect
lda YY
cmp XX
bcs circle_loop
done:
ldx R
inx ; increment radius
jsr HCOLOR1 ; use as color
cpx #48 ; run until R=48
bne draw_next ; loop (GOTO 1)
rdone: