mirror of
https://github.com/deater/dos33fsprogs.git
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87 lines
1.2 KiB
ArmAsm
87 lines
1.2 KiB
ArmAsm
;===========================================
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; hgr draw sprite (only at 7-bit boundaries)
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;===========================================
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; SPRITE in INL/INH
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; Location at CURSOR_X CURSOR_Y
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; xsize, ysize in first two bytes
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; sprite AT INL/INH
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hgr_draw_sprite:
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ldy #0
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lda (INL),Y ; load xsize
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clc
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adc CURSOR_X
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sta sprite_width_end_smc+1 ; self modify for end of line
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iny ; load ysize
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lda (INL),Y
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sta sprite_ysize_smc+1 ; self modify
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; skip the xsize/ysize and point to sprite
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clc
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lda INL ; 16-bit add
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adc #2
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sta sprite_smc1+1
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lda INH
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adc #0
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sta sprite_smc1+2
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ldx #0 ; X is pointer offset
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stx MASK ; actual row
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hgr_sprite_yloop:
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lda MASK ; row
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clc
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adc CURSOR_Y ; add in cursor_y
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; calc GBASL/GBASH
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tay ; get output ROW into GBASL/H
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lda hposn_low,Y
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sta GBASL
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lda hposn_high,Y
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; eor #$00 draws on page2
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; eor #$60 draws on page1
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hgr_sprite_page_smc:
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eor #$00
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sta GBASH
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ldy CURSOR_X
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sprite_inner_loop:
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sprite_smc1:
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lda $d000 ; get sprite pattern
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sta (GBASL),Y ; store out
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inx
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iny
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inc sprite_smc1+1
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bne sprite_noflo
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inc sprite_smc1+2
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sprite_noflo:
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sprite_width_end_smc:
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cpy #6
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bne sprite_inner_loop
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inc MASK ; row
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lda MASK ; row
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sprite_ysize_smc:
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cmp #31
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bne hgr_sprite_yloop
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rts
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