mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
1786 lines
27 KiB
ArmAsm
1786 lines
27 KiB
ArmAsm
;=====================================
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; Intro
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.include "zp.inc"
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.include "hardware.inc"
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intro:
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;===========================
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; Enable graphics
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bit LORES
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bit SET_GR
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bit FULLGR
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;===========================
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; Setup pages
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lda #4
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sta DRAW_PAGE
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lda #0
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sta DISP_PAGE
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jmp scanner
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;===============================
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;===============================
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; Opening scene with car
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;===============================
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;===============================
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;=============================
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; Load background to $c00
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lda #>(building_rle)
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sta GBASH
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lda #<(building_rle)
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sta GBASL
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lda #$0c ; load to $c00
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jsr load_rle_gr
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;=================================
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; copy $c00 to both pages $400/$800
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jsr gr_copy_to_current
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jsr page_flip
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;==================================
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; draw the car driving up
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lda #<building_sequence
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sta INTRO_LOOPL
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lda #>building_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;==================================
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; Load building with car background
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lda #>(building_car_rle)
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sta GBASH
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lda #<(building_car_rle)
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sta GBASL
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lda #$0c ; load to $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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;==================================
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; draw getting out of the car
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lda #<outtacar_sequence
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sta INTRO_LOOPL
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lda #>outtacar_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;===============================
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;===============================
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; Walk into door
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;===============================
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;===============================
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;=============================
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; Load background to $c00
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lda #>(outer_door_rle)
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sta GBASH
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lda #<(outer_door_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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;==================================
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; draw feet going into door
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lda #<feet_sequence
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sta INTRO_LOOPL
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lda #>feet_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;===============================
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;===============================
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; Elevator going down
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;===============================
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;===============================
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elevator:
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;=============================
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; Load background to $c00 and $1000
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lda #>(elevator_rle)
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sta GBASH
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lda #<(elevator_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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lda #>(elevator_rle)
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sta GBASH
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lda #<(elevator_rle)
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sta GBASL
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lda #$10 ; load to off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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lda #$66
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sta COLOR
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; elevator outer door
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ldx #39
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stx V2
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ldx #4
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ldy #14
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jsr vlin ; X, V2 at Y
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ldx #35
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stx V2
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ldx #7
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ldy #18
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jsr vlin ; X, V2 at Y
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; elevator inner door
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ldx #2
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stx ELEVATOR_COUNT
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elevator_middle:
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ldx #38
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stx V2
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ldx #5
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ldy #15
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jsr vlin ; X, V2 at Y
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ldx #36
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stx V2
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ldx #6
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ldy #17
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jsr vlin ; X, V2 at Y
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elevator_inner:
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ldx #37
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stx V2
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ldx #5
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ldy #16
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jsr vlin ; X, V2 at Y
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jsr page_flip
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jsr gr_copy_to_current
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ldx #50
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jsr long_wait
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dec ELEVATOR_COUNT
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lda ELEVATOR_COUNT
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beq elevator_inner
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cmp #1
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beq elevator_middle
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; door closed
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jsr page_flip
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ldx #100
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jsr long_wait
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;======================
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; yellow line goes down
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;======================
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lda #0
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sta COLOR
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lda #5
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sta V2
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yellow_line_down:
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jsr gr_copy_to_current
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ldx #5
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ldy #16
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jsr vlin ; X, V2 at Y
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jsr page_flip
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ldx #12
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jsr long_wait
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inc V2
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lda V2
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cmp #38
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bne yellow_line_down
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lda DRAW_PAGE
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pha
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lda #$c ; erase yellow line
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sta DRAW_PAGE ; on page $1000 version
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ldx #5
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ldy #16
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jsr vlin ; X, V2 at Y
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pla
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sta DRAW_PAGE
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;========================
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; change floor indicators
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;========================
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lda #$33
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sta COLOR
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lda #5
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sta V2
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; 16,1
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jsr gr_copy_to_current_1000
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ldx #16
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lda #1
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jsr plot
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jsr page_flip
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ldx #150
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jsr long_wait
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; 18,2
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jsr gr_copy_to_current_1000
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ldx #18
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lda #2
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jsr plot
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jsr page_flip
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ldx #150
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jsr long_wait
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; 14,2
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jsr gr_copy_to_current_1000
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ldx #14
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lda #2
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jsr plot
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jsr page_flip
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ldx #150
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jsr long_wait
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; 16,3
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jsr gr_copy_to_current_1000
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ldx #16
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lda #3
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jsr plot
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jsr page_flip
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ldx #150
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jsr long_wait
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; 18,4
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jsr gr_copy_to_current_1000
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ldx #18
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lda #4
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jsr plot
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jsr page_flip
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ldx #150
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jsr long_wait
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;====================
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; dark elevator
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;====================
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; clear $c00 to black
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lda DRAW_PAGE
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pha
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lda #$8
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sta DRAW_PAGE
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jsr clear_all
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pla
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sta DRAW_PAGE
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; blue from 20, 30 - 20,34 and yellow (brown?) from 20,0 to 20,30
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; scrolls down until all yellow
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lda #30
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sta ELEVATOR_COUNT
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going_down_loop:
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jsr gr_copy_to_current ; copy black screen in
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; draw the yellow part
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lda #$DD
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sta COLOR
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lda ELEVATOR_COUNT
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sta V2
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ldx #0
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ldy #20
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jsr vlin ; X, V2 at Y
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lda #$22 ; draw the blue part
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sta COLOR
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lda ELEVATOR_COUNT
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clc
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adc #4
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cmp #40
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bmi not_too_big
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lda #40
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not_too_big:
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sta V2
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ldx ELEVATOR_COUNT
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ldy #20
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jsr vlin ; X, V2 at Y
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jsr page_flip
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ldx #8 ; pause
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jsr long_wait
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inc ELEVATOR_COUNT
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lda ELEVATOR_COUNT
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cmp #40
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bne going_down_loop
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;=====================
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; all yellow for a bit
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;=====================
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jsr gr_copy_to_current ; copy black screen in
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lda #$DD
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sta COLOR
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lda #40
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sta V2
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ldx #0
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ldy #20
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jsr vlin ; X, V2 at Y
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jsr page_flip
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ldx #100 ; wait a bit
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jsr long_wait
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; single blue dot
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; solid blue line 10 later
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lda #2
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sta ELEVATOR_CYCLE
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going_down_repeat:
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lda #1
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sta ELEVATOR_COUNT
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going_down_blue:
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jsr gr_copy_to_current ; copy black screen in
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; draw the blue part
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lda #$22
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sta COLOR
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lda ELEVATOR_COUNT
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sta V2
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ldx #0
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ldy #20
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jsr vlin ; X, V2 at Y
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gdb_smc:
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lda #$dd ; draw the blue part
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sta COLOR
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lda #40
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sta V2
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ldx ELEVATOR_COUNT
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ldy #20
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jsr vlin ; X, V2 at Y
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jsr page_flip
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ldx #8 ; pause
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jsr long_wait
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inc ELEVATOR_COUNT
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lda ELEVATOR_COUNT
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cmp #40
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bne going_down_blue
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dec ELEVATOR_CYCLE
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beq elevator_exit
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lda #1
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sta ELEVATOR_COUNT
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going_down_black:
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jsr gr_copy_to_current ; copy black screen in
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; draw the blue part
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lda #$00
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sta COLOR
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lda ELEVATOR_COUNT
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sta V2
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ldx #0
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ldy #20
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jsr vlin ; X, V2 at Y
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lda #$22 ; draw the blue part
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sta COLOR
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lda #40
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sta V2
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ldx ELEVATOR_COUNT
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ldy #20
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jsr vlin ; X, V2 at Y
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jsr page_flip
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ldx #8 ; pause
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jsr long_wait
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inc ELEVATOR_COUNT
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lda ELEVATOR_COUNT
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cmp #40
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bne going_down_black
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lda #$00
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sta gdb_smc+1
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jmp going_down_repeat
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; black, 2, blue, black about 20
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; blue until hit bottom, doors open
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elevator_exit:
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ldx #100 ; pause
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jsr long_wait
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;===============================
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;===============================
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; Getting out of Elevator
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;===============================
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;===============================
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;=============================
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; Load background to $c00
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lda #>(off_elevator_rle)
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sta GBASH
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lda #<(off_elevator_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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lda #>(walking00_rle)
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sta GBASH
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lda #<(walking00_rle)
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sta GBASL
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lda #$10 ; load to off-screen $1000
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jsr load_rle_gr
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lda #10
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sta ELEVATOR_COUNT
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elevator_open_loop:
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jsr gr_overlay ; note: overwrites color
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lda #$00
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sta COLOR
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; Would have liked to have a central purple stripe, but not easy
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; 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
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lda ELEVATOR_COUNT
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sta ELEVATOR_CYCLE
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elevator_inner_loop:
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lda #9
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clc
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adc ELEVATOR_CYCLE
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tay
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lda #40
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sta V2
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ldx #0
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jsr vlin ; X, V2 at Y
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sec
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lda #30
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sbc ELEVATOR_CYCLE
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tay
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lda #40
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sta V2
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ldx #0
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jsr vlin ; X, V2 at Y
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dec ELEVATOR_CYCLE
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bne elevator_inner_loop
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jsr page_flip
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ldx #25
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jsr long_wait ; pause
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dec ELEVATOR_COUNT
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bne elevator_open_loop
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;==================================
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; draw walking off the elevator
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lda #<walking_sequence
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sta INTRO_LOOPL
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lda #>walking_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;======================================
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; make background black and pause a bit
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jsr clear_all
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jsr page_flip
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ldx #80
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jsr long_wait
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;===============================
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;===============================
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; Keycode
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;===============================
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;===============================
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keypad:
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;=============================
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; Load background to $c00
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lda #>(scanner_door_rle)
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sta GBASH
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lda #<(scanner_door_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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lda #<approach_sequence
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sta INTRO_LOOPL
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lda #>approach_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;=============================
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; Load background to $c00
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lda #>(keypad_rle)
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sta GBASH
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lda #<(keypad_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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;==================================
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; draw walking off the elevator
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lda #<keypad_sequence
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sta INTRO_LOOPL
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lda #>keypad_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;==================================
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; doop opening sequence
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lda #>(scanner_door_rle)
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sta GBASH
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lda #<(scanner_door_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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lda #<opening_sequence
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sta INTRO_LOOPL
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lda #>opening_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;===============================
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;===============================
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; Scanner
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;===============================
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;===============================
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scanner:
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lda #>(scanner_rle)
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sta GBASH
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lda #<(scanner_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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lda #<scanning_sequence
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sta INTRO_LOOPL
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lda #>scanning_sequence
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sta INTRO_LOOPH
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jsr run_sequence
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;===============================
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;===============================
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; Spinny DNA / Key
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;===============================
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;===============================
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lda #>(ai_bg_rle)
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sta GBASH
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lda #<(ai_bg_rle)
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sta GBASL
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lda #$c ; load to off-screen $c00
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jsr load_rle_gr
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jsr clear_bottom
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bit TEXTGR ; split graphics/text
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jsr gr_copy_to_current_40x40
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jsr page_flip
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jsr clear_bottom
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;=============================
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; Identification (nothing)
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;=============================
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lda #0
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sta DNA_OUT
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sta DNA_PROGRESS
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lda #<ai_sequence
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|
sta INTRO_LOOPL
|
|
lda #>ai_sequence
|
|
sta INTRO_LOOPH
|
|
|
|
jsr run_sequence_static
|
|
|
|
; slices / | - / nothing (pause)
|
|
; more slices / | - / nothing (pause)
|
|
; small circle / | - / nothing (pause)
|
|
; big circle / | - / nothing (pause)
|
|
|
|
jsr gr_copy_to_current_40x40
|
|
jsr draw_dna
|
|
jsr page_flip
|
|
|
|
; approx one rotation until "Good evening"
|
|
; two rotation, then switch to key + Ferrari
|
|
; three rotations, then done
|
|
|
|
; - !!! DNA START 1 line
|
|
; / !!! DNA start 1 line
|
|
; !!! DNA 2 lines
|
|
; DNA 5 lines
|
|
; Good evening professor.
|
|
; DNA all lines
|
|
|
|
; Triggers:
|
|
; + DNA starts midway through big circle
|
|
; + Good evening printed at DNA_OUT=5
|
|
; + Switch to key, print ferrari
|
|
|
|
|
|
; Key |
|
|
; I see you have driven here in your \ Ferrari.
|
|
; Key - / nothing (pause)
|
|
|
|
uz_loop:
|
|
lda KEYPRESS
|
|
bpl uz_loop
|
|
bit KEYRESET
|
|
|
|
;===============================
|
|
; Sitting at Desk
|
|
;===============================
|
|
|
|
lda #>(desktop_rle)
|
|
sta GBASH
|
|
lda #<(desktop_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
|
|
bit FULLGR ; back to full graphics
|
|
|
|
jsr page_flip
|
|
|
|
;=================================
|
|
; Display rises up
|
|
;=================================
|
|
|
|
lda #<powerup_sequence
|
|
sta INTRO_LOOPL
|
|
lda #>powerup_sequence
|
|
sta INTRO_LOOPH
|
|
|
|
jsr run_sequence
|
|
|
|
|
|
;=================================
|
|
; Zoom in, mouse move
|
|
;=================================
|
|
; FIXME: shimmery edges to display?
|
|
|
|
lda #>(desktop_bg_rle)
|
|
sta GBASH
|
|
lda #<(desktop_bg_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
|
|
lda #<cursor_sequence
|
|
sta INTRO_LOOPL
|
|
lda #>cursor_sequence
|
|
sta INTRO_LOOPH
|
|
|
|
jsr run_sequence
|
|
|
|
|
|
;===============================
|
|
; Peanut OS
|
|
;===============================
|
|
; 1 2 3
|
|
; 0123456789012345678901234567890123456789
|
|
;
|
|
; Copyright (c) 1977 Peanut Computer, Inc.
|
|
; All rights reserved.
|
|
;
|
|
; CDOS Version 5.01
|
|
;
|
|
; > #
|
|
|
|
lda #$a0
|
|
jsr clear_top_a
|
|
jsr clear_bottom
|
|
|
|
lda #<peanut
|
|
sta OUTL
|
|
lda #>peanut
|
|
sta OUTH
|
|
|
|
jsr move_and_print_list
|
|
|
|
jsr page_flip
|
|
|
|
bit SET_TEXT
|
|
|
|
|
|
; RUN PROJECT 23# (typed)
|
|
; #
|
|
|
|
|
|
peanut_loop:
|
|
lda KEYPRESS
|
|
bpl peanut_loop
|
|
bit KEYRESET
|
|
|
|
|
|
|
|
;===============================
|
|
; Particle Accelerator Screen
|
|
;===============================
|
|
|
|
; MODIFICATION OF PARAMETERS
|
|
; RELATING TO PARTICLE
|
|
; ACCELERATOR (SYNCHOTRON).
|
|
;____________ E: 23%
|
|
; ROOM 3 X:\ g: .005
|
|
; : :
|
|
; : : RK: 77.2L
|
|
; : :
|
|
;___________:_: opt: g+
|
|
; ROOM 1 X: :
|
|
; : : Shield:
|
|
; : : 1: OFF
|
|
; : : 2: ON
|
|
; : : 3: ON
|
|
; : :
|
|
; : : P^: 1
|
|
; __________: :
|
|
;/__________|/
|
|
|
|
lda #$a0
|
|
jsr clear_top_a
|
|
jsr clear_bottom
|
|
|
|
lda #<accelerator
|
|
sta OUTL
|
|
lda #>accelerator
|
|
sta OUTH
|
|
|
|
jsr move_and_print_list
|
|
|
|
jsr page_flip
|
|
|
|
|
|
; cursor down, change g+ to g-
|
|
|
|
; FLASH: RUN EXPERIMENT ?
|
|
; Y
|
|
|
|
|
|
;======================
|
|
; Accelerate
|
|
;======================
|
|
bit SET_GR
|
|
|
|
lda #>(collider_ui_rle)
|
|
sta GBASH
|
|
lda #<(collider_ui_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
|
|
|
|
; --- Theoretical study ---
|
|
;
|
|
; - Phase 0:
|
|
; INJECTION of particles
|
|
; into synchrotron
|
|
|
|
; dark blue going around
|
|
; - Phase 1:
|
|
; Particle ACCELERATION.
|
|
;
|
|
|
|
; 5 times around?
|
|
|
|
; - Phase 2:
|
|
; EJECTION of particles
|
|
; on the shield.
|
|
|
|
; smash on shield
|
|
|
|
; A N A L Y S I S
|
|
|
|
|
|
; - RESULT:
|
|
; Probability of creating:
|
|
; ANTIMATTER: 91.V %
|
|
; NEUTRINO 27: 0.04 %
|
|
; NEUTRINO 424: 18 %
|
|
|
|
; Practical verification Y/N ?
|
|
|
|
; THE EXPERIMENT WILL BEGIN IN 20 SECONDS
|
|
|
|
; 19, 18, 17
|
|
|
|
|
|
peanut_loop2:
|
|
lda KEYPRESS
|
|
bpl peanut_loop2
|
|
bit KEYRESET
|
|
|
|
|
|
;===============================
|
|
;===============================
|
|
; Opening Soda
|
|
;===============================
|
|
;===============================
|
|
|
|
lda #>(soda_bg_rle)
|
|
sta GBASH
|
|
lda #<(soda_bg_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
|
|
lda #<soda_sequence
|
|
sta INTRO_LOOPL
|
|
lda #>soda_sequence
|
|
sta INTRO_LOOPH
|
|
|
|
jsr run_sequence
|
|
|
|
|
|
open_soda_loop:
|
|
lda KEYPRESS
|
|
bpl open_soda_loop
|
|
bit KEYRESET
|
|
|
|
;===============================
|
|
;===============================
|
|
; Drinking Soda
|
|
;===============================
|
|
;===============================
|
|
|
|
|
|
;=============================
|
|
; Load background to $c00
|
|
|
|
lda #>(drinking_rle)
|
|
sta GBASH
|
|
lda #<(drinking_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
|
|
drinking_loop:
|
|
lda KEYPRESS
|
|
bpl drinking_loop
|
|
bit KEYRESET
|
|
|
|
;===============================
|
|
;===============================
|
|
; More crazy screen
|
|
;===============================
|
|
;===============================
|
|
|
|
; THE EXPERIMENT WILL BEGIN IN 5 SECONDS
|
|
|
|
; Shield 9A.5F Ok
|
|
; Flux % 5.0177 Ok
|
|
; CDI Vector ok
|
|
; %%%ddd ok
|
|
; Race-Track ok
|
|
; -----REPEAT
|
|
; 4 SECONDS
|
|
; Shield "
|
|
; -----REPEAT
|
|
; 3 SECONDS
|
|
; Sheild "
|
|
; -----REPEAT
|
|
; 2 SECONDS
|
|
; 1 SECONDS (at CDI Vector)
|
|
; 0 SECONDS (at %%%)
|
|
; EXPERIMENT LINES GOES AWAY
|
|
; Stop printing at race track
|
|
; dark blue going around track
|
|
|
|
lda #>(collider_ui_rle)
|
|
sta GBASH
|
|
lda #<(collider_ui_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
|
|
collider_ui_loop:
|
|
lda KEYPRESS
|
|
bpl collider_ui_loop
|
|
bit KEYRESET
|
|
|
|
|
|
;===============================
|
|
;===============================
|
|
; Thunderstorm Outside
|
|
;===============================
|
|
;===============================
|
|
|
|
lda #>(building_car_rle)
|
|
sta GBASH
|
|
lda #<(building_car_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
|
|
outside_loop:
|
|
lda KEYPRESS
|
|
bpl outside_loop
|
|
bit KEYRESET
|
|
|
|
|
|
;===============================
|
|
;===============================
|
|
; Tunnel 1
|
|
;===============================
|
|
;===============================
|
|
|
|
lda #>(tunnel1_rle)
|
|
sta GBASH
|
|
lda #<(tunnel1_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
;=================================
|
|
; copy $c00 to both pages $400/$800
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
jsr gr_copy_to_current
|
|
|
|
tunnel1_loop:
|
|
lda KEYPRESS
|
|
bpl tunnel1_loop
|
|
bit KEYRESET
|
|
|
|
|
|
|
|
;===============================
|
|
;===============================
|
|
; Tunnel 2
|
|
;===============================
|
|
;===============================
|
|
|
|
|
|
;=============================
|
|
; Load background to $c00
|
|
|
|
lda #>(tunnel2_rle)
|
|
sta GBASH
|
|
lda #<(tunnel2_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
;=================================
|
|
; copy $c00 to both pages $400/$800
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
jsr gr_copy_to_current
|
|
|
|
tunnel2_loop:
|
|
lda KEYPRESS
|
|
bpl tunnel2_loop
|
|
bit KEYRESET
|
|
|
|
|
|
;===============================
|
|
;===============================
|
|
; Zappo / Gone
|
|
;===============================
|
|
;===============================
|
|
|
|
|
|
;=============================
|
|
; Load background to $c00
|
|
|
|
lda #>(gone_rle)
|
|
sta GBASH
|
|
lda #<(gone_rle)
|
|
sta GBASL
|
|
lda #$c ; load to off-screen $c00
|
|
jsr load_rle_gr
|
|
|
|
;=================================
|
|
; copy $c00 to both pages $400/$800
|
|
|
|
jsr gr_copy_to_current
|
|
jsr page_flip
|
|
jsr gr_copy_to_current
|
|
|
|
gone_loop:
|
|
lda KEYPRESS
|
|
bpl gone_loop
|
|
bit KEYRESET
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
rts
|
|
|
|
.include "gr_pageflip.s"
|
|
.include "gr_unrle.s"
|
|
.include "gr_copy.s"
|
|
.include "gr_offsets.s"
|
|
.include "gr_overlay.s"
|
|
.include "gr_vlin.s"
|
|
.include "gr_plot.s"
|
|
.include "gr_fast_clear.s"
|
|
.include "gr_putsprite.s"
|
|
.include "text_print.s"
|
|
|
|
; background graphics
|
|
.include "intro_graphics/01_building/intro_building.inc"
|
|
.include "intro_graphics/01_building/intro_building_car.inc"
|
|
.include "intro_graphics/01_building/intro_car.inc"
|
|
|
|
.include "intro_graphics/02_outer_door/outer_door.inc"
|
|
.include "intro_graphics/02_outer_door/feet.inc"
|
|
|
|
.include "intro_graphics/03_elevator/intro_elevator.inc"
|
|
.include "intro_graphics/03_elevator/intro_off_elevator.inc"
|
|
.include "intro_graphics/03_elevator/intro_walking.inc"
|
|
|
|
.include "intro_graphics/04_keypad/intro_scanner_door.inc"
|
|
.include "intro_graphics/04_keypad/intro_approach.inc"
|
|
.include "intro_graphics/04_keypad/intro_keypad_bg.inc"
|
|
.include "intro_graphics/04_keypad/intro_hands.inc"
|
|
.include "intro_graphics/04_keypad/intro_opening.inc"
|
|
|
|
.include "intro_graphics/05_scanner/intro_scanner.inc"
|
|
.include "intro_graphics/05_scanner/intro_scanning.inc"
|
|
.include "intro_graphics/05_scanner/intro_ai_bg.inc"
|
|
.include "intro_graphics/05_scanner/intro_ai.inc"
|
|
|
|
.include "intro_graphics/06_console/intro_desktop.inc"
|
|
.include "intro_graphics/06_console/intro_cursor.inc"
|
|
.include "intro_graphics/06_console/intro_collider_ui.inc"
|
|
|
|
.include "intro_graphics/07_soda/intro_open_soda.inc"
|
|
.include "intro_graphics/07_soda/intro_drinking.inc"
|
|
|
|
|
|
.include "intro_tunnel1.inc"
|
|
.include "intro_tunnel2.inc"
|
|
.include "intro_gone.inc"
|
|
|
|
|
|
;=================================
|
|
; Display a sequence of images
|
|
|
|
run_sequence:
|
|
ldy #0
|
|
|
|
run_sequence_loop:
|
|
lda (INTRO_LOOPL),Y ; get time
|
|
beq run_sequence_done
|
|
tax
|
|
|
|
jsr long_wait
|
|
|
|
iny
|
|
|
|
lda (INTRO_LOOPL),Y
|
|
sta GBASL
|
|
iny
|
|
lda (INTRO_LOOPL),Y
|
|
sta GBASH
|
|
iny
|
|
sty INTRO_LOOPER ; save for later
|
|
lda #$10 ; load to $1000
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_overlay
|
|
jsr page_flip
|
|
ldy INTRO_LOOPER
|
|
|
|
jmp run_sequence_loop
|
|
run_sequence_done:
|
|
rts
|
|
|
|
|
|
|
|
;=================================
|
|
; Display a sequence of images
|
|
; with /-|/ static overlay
|
|
|
|
run_sequence_static:
|
|
ldy #0 ; init
|
|
|
|
run_sequence_static_loop:
|
|
lda (INTRO_LOOPL),Y ; pause for time
|
|
beq run_sequence_static_done
|
|
tax
|
|
jsr long_wait
|
|
|
|
iny ; point to overlay
|
|
|
|
lda #8 ; set up static loop
|
|
sta STATIC_LOOPER
|
|
|
|
sty INTRO_LOOPER ; save for later
|
|
|
|
static_loop:
|
|
|
|
lda (INTRO_LOOPL),Y
|
|
sta GBASL
|
|
iny
|
|
lda (INTRO_LOOPL),Y
|
|
sta GBASH
|
|
|
|
lda #$10 ; load to $1000
|
|
jsr load_rle_gr
|
|
|
|
jsr gr_overlay_40x40
|
|
|
|
ldy STATIC_LOOPER
|
|
lda static_pattern,Y
|
|
sta GBASL
|
|
lda static_pattern+1,Y
|
|
sta GBASH
|
|
|
|
lda #$10 ; load to $1000
|
|
jsr load_rle_gr
|
|
|
|
|
|
; force 40x40 overlay
|
|
|
|
jsr gr_overlay_40x40_noload
|
|
|
|
jsr page_flip
|
|
|
|
ldy INTRO_LOOPER
|
|
|
|
ldx #3
|
|
jsr long_wait
|
|
|
|
dec STATIC_LOOPER
|
|
dec STATIC_LOOPER
|
|
|
|
bpl static_loop
|
|
|
|
iny
|
|
iny
|
|
|
|
jmp run_sequence_static_loop
|
|
run_sequence_static_done:
|
|
rts
|
|
|
|
|
|
;=====================
|
|
; long(er) wait
|
|
; waits approximately ?? ms
|
|
|
|
long_wait:
|
|
lda #64
|
|
jsr WAIT ; delay
|
|
dex
|
|
bne long_wait
|
|
rts
|
|
|
|
|
|
;========================
|
|
; Car driving up sequence
|
|
|
|
building_sequence:
|
|
.byte 128
|
|
.word intro_car1
|
|
.byte 2
|
|
.word intro_car2
|
|
.byte 2
|
|
.word intro_car3
|
|
.byte 2
|
|
.word intro_car4
|
|
.byte 2
|
|
.word intro_car5
|
|
.byte 2
|
|
.word intro_car6
|
|
.byte 2
|
|
.word intro_car7
|
|
.byte 2
|
|
.word intro_car8
|
|
.byte 2
|
|
.word intro_car9
|
|
.byte 128
|
|
.word intro_car10
|
|
.byte 0
|
|
|
|
;========================
|
|
; Getting out of car sequence
|
|
|
|
outtacar_sequence:
|
|
.byte 100
|
|
.word intro_car12
|
|
.byte 50
|
|
.word intro_car13
|
|
.byte 50
|
|
.word intro_car14
|
|
.byte 200
|
|
.word intro_car14
|
|
.byte 0
|
|
|
|
; Getting out of car sequence
|
|
|
|
feet_sequence:
|
|
.byte 100
|
|
.word feet01_rle
|
|
.byte 10
|
|
.word feet02_rle
|
|
.byte 10
|
|
.word feet03_rle
|
|
.byte 10
|
|
.word feet04_rle
|
|
.byte 10
|
|
.word feet05_rle
|
|
.byte 10
|
|
.word feet06_rle
|
|
.byte 10
|
|
.word feet07_rle
|
|
.byte 10
|
|
.word feet08_rle
|
|
.byte 30
|
|
.word feet09_rle
|
|
.byte 10
|
|
.word feet10_rle
|
|
.byte 10
|
|
.word feet11_rle
|
|
.byte 10
|
|
.word feet12_rle
|
|
.byte 10
|
|
.word feet13_rle
|
|
.byte 10
|
|
.word feet14_rle
|
|
.byte 10
|
|
.word feet15_rle
|
|
.byte 10
|
|
.word blank_rle
|
|
.byte 100
|
|
.word blank_rle
|
|
.byte 0
|
|
|
|
; Walking off elevator sequence
|
|
|
|
walking_sequence:
|
|
.byte 20
|
|
.word walking01_rle
|
|
.byte 20
|
|
.word walking02_rle
|
|
.byte 20
|
|
.word walking03_rle
|
|
.byte 20
|
|
.word walking04_rle
|
|
.byte 20
|
|
.word walking05_rle
|
|
.byte 20
|
|
.word walking06_rle
|
|
.byte 20
|
|
.word walking07_rle
|
|
.byte 20
|
|
.word walking08_rle
|
|
.byte 20
|
|
.word walking08_rle
|
|
.byte 0
|
|
|
|
; Approaching keypad sequence
|
|
|
|
approach_sequence:
|
|
.byte 20
|
|
.word approach01_rle
|
|
.byte 20
|
|
.word approach02_rle
|
|
.byte 20
|
|
.word approach03_rle
|
|
.byte 20
|
|
.word approach04_rle
|
|
.byte 20
|
|
.word approach05_rle
|
|
.byte 20
|
|
.word approach06_rle
|
|
.byte 20
|
|
.word approach07_rle
|
|
.byte 80
|
|
.word approach07_rle
|
|
.byte 0
|
|
|
|
; Using keypad sequence
|
|
|
|
keypad_sequence:
|
|
.byte 9
|
|
.word hand04_01_rle
|
|
.byte 9
|
|
.word hand04_02_rle
|
|
.byte 9
|
|
.word hand04_03_rle
|
|
.byte 9
|
|
.word hand04_02_rle
|
|
.byte 9
|
|
.word hand05_01_rle
|
|
.byte 9
|
|
.word hand05_02_rle
|
|
.byte 9
|
|
.word hand05_03_rle
|
|
.byte 9
|
|
.word hand05_04_rle
|
|
.byte 9
|
|
.word hand01_01_rle
|
|
.byte 9
|
|
.word hand01_02_rle
|
|
.byte 9
|
|
.word hand01_03_rle
|
|
.byte 9
|
|
.word hand04_02_rle
|
|
.byte 9
|
|
.word hand01_02_rle
|
|
.byte 9
|
|
.word hand01_03_rle
|
|
.byte 9
|
|
.word hand04_02_rle
|
|
.byte 9
|
|
.word hand09_01_rle
|
|
.byte 9
|
|
.word hand09_02_rle
|
|
.byte 9
|
|
.word hand09_03_rle
|
|
.byte 9
|
|
.word hand09_04_rle
|
|
.byte 9
|
|
.word hand09_05_rle
|
|
.byte 9
|
|
.word hand03_01_rle
|
|
.byte 9
|
|
.word hand03_02_rle
|
|
.byte 9
|
|
.word hand03_03_rle
|
|
.byte 9
|
|
.word hand03_04_rle
|
|
.byte 9
|
|
.word hand02_01_rle
|
|
.byte 9
|
|
.word hand02_02_rle
|
|
.byte 9
|
|
.word hand02_03_rle
|
|
.byte 9
|
|
.word hand02_04_rle
|
|
.byte 9
|
|
.word hand02_05_rle
|
|
.byte 12
|
|
.word hand02_05_rle
|
|
.byte 0
|
|
|
|
|
|
; Door opening sequence
|
|
|
|
opening_sequence:
|
|
.byte 15
|
|
.word opening01_rle
|
|
.byte 15
|
|
.word opening02_rle
|
|
.byte 15
|
|
.word opening03_rle
|
|
.byte 15
|
|
.word opening04_rle
|
|
.byte 15
|
|
.word opening05_rle
|
|
.byte 15
|
|
.word opening06_rle
|
|
.byte 15
|
|
.word opening07_rle
|
|
.byte 15
|
|
.word opening08_rle
|
|
.byte 15
|
|
.word opening09_rle
|
|
.byte 15
|
|
.word opening10_rle
|
|
.byte 15
|
|
.word opening11_rle
|
|
.byte 15
|
|
.word opening12_rle
|
|
.byte 15
|
|
.word blank_rle
|
|
.byte 100
|
|
.word blank_rle
|
|
.byte 0
|
|
|
|
; Scanning sequence
|
|
|
|
scanning_sequence:
|
|
.byte 15
|
|
.word scan01_rle
|
|
.byte 15
|
|
.word scan02_rle
|
|
.byte 15
|
|
.word scan03_rle
|
|
.byte 15
|
|
.word scan04_rle
|
|
.byte 15
|
|
.word scan05_rle
|
|
.byte 15
|
|
.word scan06_rle
|
|
.byte 15
|
|
.word scan07_rle
|
|
.byte 15
|
|
.word scan08_rle
|
|
.byte 15
|
|
.word scan09_rle
|
|
.byte 15
|
|
.word scan10_rle
|
|
.byte 20
|
|
.word scan11_rle
|
|
.byte 20
|
|
.word scan12_rle
|
|
.byte 20
|
|
.word scan13_rle
|
|
.byte 20
|
|
.word scan14_rle
|
|
.byte 20
|
|
.word scan15_rle
|
|
.byte 20
|
|
.word scan16_rle
|
|
.byte 40
|
|
.word scan17_rle
|
|
.byte 40
|
|
.word scan18_rle
|
|
.byte 40
|
|
.word scan19_rle
|
|
.byte 40
|
|
.word scan19_rle
|
|
.byte 0
|
|
|
|
|
|
|
|
; AI sequence
|
|
|
|
ai_sequence:
|
|
.byte 50
|
|
.word ai01_rle ; slices
|
|
.byte 50
|
|
.word ai02_rle ; slices_zoom
|
|
.byte 50
|
|
.word ai03_rle ; little circle
|
|
.byte 50
|
|
.word ai04_rle ; big circle
|
|
.byte 0
|
|
|
|
; .word ai05_rle ; key
|
|
; .byte 50
|
|
; .word ai05_rle ; key
|
|
; .byte 0
|
|
|
|
static_pattern:
|
|
.word blank_rle ; 0
|
|
.word static01_rle ; 2
|
|
.word static03_rle ; 4
|
|
.word static02_rle ; 6
|
|
.word static01_rle ; 8
|
|
|
|
; Power-up sequence
|
|
|
|
powerup_sequence:
|
|
.byte 30
|
|
.word powerup01_rle
|
|
.byte 20
|
|
.word powerup02_rle
|
|
.byte 20
|
|
.word powerup03_rle
|
|
.byte 80
|
|
.word powerup03_rle
|
|
.byte 0
|
|
|
|
|
|
; Cursor sequence
|
|
|
|
cursor_sequence:
|
|
.byte 60
|
|
.word cursor01_rle
|
|
.byte 20
|
|
.word cursor02_rle
|
|
.byte 20
|
|
.word cursor03_rle
|
|
.byte 20
|
|
.word cursor04_rle
|
|
.byte 20
|
|
.word cursor05_rle
|
|
.byte 20
|
|
.word cursor06_rle
|
|
.byte 20
|
|
.word cursor07_rle
|
|
.byte 20
|
|
.word cursor08_rle
|
|
.byte 60
|
|
.word cursor08_rle
|
|
.byte 0
|
|
|
|
|
|
peanut:
|
|
.byte 0,2,"COPYRIGHT (C) 1977 PEANUT COMPUTER, INC.",0
|
|
.byte 0,3,"ALL RIGHTS RESERVED.",0
|
|
.byte 0,5,"CDOS VERSION 5.01",0
|
|
.byte 0,18,"> ",0
|
|
.byte 255
|
|
|
|
accelerator:
|
|
.byte 0,0, "MODIFICATION OF PARAMETERS",0
|
|
.byte 0,1, "RELATING TO PARTICLE",0
|
|
.byte 0,2, "ACCELERATOR (SYNCHOTRON).",0
|
|
.byte 0,3, " ___________",0
|
|
.byte 0,4, ":ROOM 3 ",('+'|$80),":\ E: 23%",0
|
|
.byte 0,5, ": : : G: .005",0
|
|
.byte 0,6, ": : : RK: 77.2L",0
|
|
.byte 0,7, ": : :",0
|
|
.byte 0,8, ": : : OPT: G+",0
|
|
.byte 0,9, ": : :",0
|
|
.byte 0,10, ":__________:_: SHIELD:",0
|
|
.byte 0,11, ":ROOM 1 ",('+'|$80),": : 1: OFF",0
|
|
.byte 0,12, ": : : 2: ON",0
|
|
.byte 0,13, ": : : 3: ON",0
|
|
.byte 0,14, ": : :",0
|
|
.byte 0,15, ": : : P^: 1",0
|
|
.byte 0,16, ": : :",0
|
|
.byte 0,17, ": _________:_:",0
|
|
.byte 0,18, ":/_________:/",0
|
|
.byte 255
|
|
|
|
|
|
; Power-up sequence
|
|
|
|
soda_sequence:
|
|
.byte 20
|
|
.word soda01_rle
|
|
.byte 20
|
|
.word soda02_rle
|
|
.byte 20
|
|
.word soda03_rle
|
|
.byte 20
|
|
.word soda04_rle
|
|
.byte 20
|
|
.word soda05_rle
|
|
.byte 20
|
|
.word soda06_rle
|
|
.byte 20
|
|
.word soda07_rle
|
|
.byte 20
|
|
.word soda08_rle
|
|
.byte 20
|
|
.word soda09_rle
|
|
.byte 20
|
|
.word soda09_rle
|
|
.byte 0
|
|
|
|
|
|
|
|
; Scanning text
|
|
|
|
good_evening:
|
|
.byte 2,21,"GOOD EVENING PROFESSOR.",0
|
|
ferrari:
|
|
.byte 2,21,"I SEE YOU HAVE DRIVEN HERE IN YOUR",0
|
|
.byte 2,22,"FERRARI.",0
|
|
|
|
|
|
|
|
|
|
;====================================
|
|
; Draw DNA
|
|
;====================================
|
|
draw_dna:
|
|
|
|
lda #0 ; count
|
|
sta DNA_COUNT
|
|
|
|
draw_dna_loop:
|
|
clc
|
|
lda DNA_COUNT
|
|
adc #10
|
|
sta YPOS
|
|
|
|
lda #26
|
|
sta XPOS
|
|
|
|
lda DNA_PROGRESS
|
|
; lsr
|
|
and #$e
|
|
tax
|
|
|
|
lda dna_list,X
|
|
sta INL
|
|
lda dna_list+1,X
|
|
sta INH
|
|
|
|
jsr put_sprite
|
|
|
|
lda DNA_COUNT
|
|
clc
|
|
adc #4
|
|
sta DNA_COUNT
|
|
|
|
cmp #28
|
|
bne draw_dna_loop
|
|
|
|
rts
|
|
|
|
dna_list:
|
|
.word dna0_sprite
|
|
.word dna1_sprite
|
|
.word dna2_sprite
|
|
.word dna3_sprite
|
|
.word dna4_sprite
|
|
.word dna5_sprite
|
|
.word dna6_sprite
|
|
|
|
dna0_sprite:
|
|
.byte $7,$2
|
|
.byte $66,$40,$40,$40,$40,$40,$cc
|
|
.byte $06,$00,$00,$00,$00,$00,$0c
|
|
|
|
dna1_sprite:
|
|
.byte $7,$2
|
|
.byte $00,$66,$40,$40,$40,$cc,$00
|
|
.byte $00,$06,$00,$00,$00,$0c,$00
|
|
|
|
dna2_sprite:
|
|
.byte $7,$2
|
|
.byte $00,$00,$66,$40,$cc,$00,$00
|
|
.byte $00,$00,$06,$00,$0c,$00,$00
|
|
|
|
dna3_sprite:
|
|
.byte $7,$2
|
|
.byte $00,$00,$00,$66,$00,$00,$00
|
|
.byte $00,$00,$00,$06,$00,$00,$00
|
|
|
|
dna4_sprite:
|
|
.byte $7,$2
|
|
.byte $00,$00,$CC,$40,$66,$00,$00
|
|
.byte $00,$00,$0C,$00,$06,$00,$00
|
|
|
|
dna5_sprite:
|
|
.byte $7,$2
|
|
.byte $00,$CC,$40,$40,$40,$66,$00
|
|
.byte $00,$0C,$00,$00,$00,$06,$00
|
|
|
|
dna6_sprite:
|
|
.byte $7,$2
|
|
.byte $CC,$40,$40,$40,$40,$40,$66
|
|
.byte $0C,$00,$00,$00,$00,$00,$06
|