mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-30 07:30:04 +00:00
985 lines
18 KiB
ArmAsm
985 lines
18 KiB
ArmAsm
; XMAS2019 Demo
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; + Display awesome tree
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; + Starfield
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; + Music
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; + Snow
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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CH = $24
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CV = $25
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GBASL = $26
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GBASH = $27
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BASL = $28
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BASH = $29
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SEEDL = $4E
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SEEDH = $4F
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FRAME_PLAY_OFFSET=$56
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FRAME_PLAY_PAGE = $57
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WAITING = $62
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LETTERL = $63
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LETTERH = $64
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LETTERX = $65
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LETTERY = $66
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LETTERD = $67
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LETTER = $68
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BLARGH = $69
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AY_REGISTERS = $70
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A_FINE_TONE = $70
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A_COARSE_TONE = $71
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B_FINE_TONE = $72
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B_COARSE_TONE = $73
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C_FINE_TONE = $74
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C_COARSE_TONE = $75
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NOISE = $76
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ENABLE = $77
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PT3_MIXER_VAL = $77
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A_VOLUME = $78
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B_VOLUME = $79
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C_VOLUME = $7A
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ENVELOPE_FINE = $7B
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ENVELOPE_COARSE = $7C
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ENVELOPE_SHAPE = $7D
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PATTERN_L = $7E
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PATTERN_H = $7F
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ORNAMENT_L = $80
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ORNAMENT_H = $81
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SAMPLE_L = $82
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SAMPLE_H = $83
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LOOP = $84
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MB_VALUE = $85
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MB_ADDR_L = $86
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MB_ADDR_H = $87
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DONE_PLAYING = $88
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DONE_SONG = $89
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PT3_TEMP = $8A
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ENV_SHAPE_TEMP = $8B
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C_COARSE_TEMP = $8C
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A_VOL_TEMP = $8D
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WASTE_CYCLES = $C6
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FOREVER_OFFSET = $C7
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FRAME_OFFSET = $C8
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FRAME_PAGE = $C9
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AY_WRITE_TEMP = $CA
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AY_WRITE_TEMP2 = $CB
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HGR_COLOR = $E4
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DRAW_PAGE = $EE
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SNOWX = $F0
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COLOR = $F1
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CMASK1 = $F2
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CMASK2 = $F3
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WHICH_Y = $F4
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FRAME = $F5
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TEMPY = $F6
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TEMP = $F7
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SOUND_WHILE_DECODE = $F8
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HGR = $F3E2
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NUMFLAKES = 10
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TREESIZE = 12
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.include "hardware.inc"
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;==================================
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;==================================
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; Init
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lda #0
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sta FRAME
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jsr HGR
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bit SET_TEXT
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bit FULLGR
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bit LORES
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bit PAGE0
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;===========================
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; Check for Apple IIe
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;===========================
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; fonts are offset so patch to make scroll effect same on II+
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lda $FBB3 ; IIe and newer is $06
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cmp #6
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bne apple_ii_regular
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lda #$54
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sta tl_smc1+1
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lda #$55
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sta tl_smc2+1
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apple_ii_regular:
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;=========================
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; set up sound
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;=========================
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lda #0
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sta DONE_PLAYING
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sta FRAME_PLAY_OFFSET
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sta FRAME_PLAY_PAGE
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sta FRAME_OFFSET
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sta FRAME_PAGE
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sta SOUND_WHILE_DECODE
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jsr update_pt3_play
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jsr pt3_set_pages
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jsr mockingboard_detect
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jsr mockingboard_patch
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jsr mockingboard_init
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jsr reset_ay_both
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jsr clear_ay_both
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jsr pt3_init_song
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lda #1
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sta LOOP
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;====================================
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; generate 4 patterns worth of music
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; at address $7000-$9C00
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jsr pt3_write_lc_4
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;==================================
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; init snow
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;==================================
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ldx #NUMFLAKES-1
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snow_init_loop:
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jsr random16
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lda SEEDL
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and #$3f
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sta snow_x,X
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lda SEEDH
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and #$7f
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sta snow_y,X
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dex
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bpl snow_init_loop
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lda #<letters_bm
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sta LETTERL
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lda #>letters_bm
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sta LETTERH
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lda #39
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sta LETTERX
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lda #1
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sta LETTERY
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lda #15
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sta LETTERD
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;=============================
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; Load graphic page0
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lda #<message_low
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sta GBASL
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lda #>message_low
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sta GBASH
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lda #$c
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jsr load_rle_gr
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;=============================
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; Load graphic page1
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lda #<message_high
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sta GBASL
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lda #>message_high
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sta GBASH
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lda #$8
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jsr load_rle_gr
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jmp blah_align
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.align $100
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blah_align:
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;==========================================================
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;==========================================================
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; Vapor Lock
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;==========================================================
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;==========================================================
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jsr vapor_lock
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 lines to go to vblank
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; then we want another 4550 cycles to end, so 9620
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; 9620
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; -9298
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;=======
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; 322
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jsr gr_copy_to_current ; 6+ 9292
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;=================================
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; do nothing
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;=================================
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; and take 322 cycles to do it
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do_nothing:
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; Try X=1 Y=29 cycles=320 R2
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nop
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ldy #29 ; 2
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loop1: ldx #1 ; 2
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loop2: dex ; 2
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bne loop2 ; 2nt/3
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dey ; 2
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bne loop1 ; 2nt/3
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;=============================================
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;=============================================
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;=============================================
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display_loop:
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;==========================
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; First 8*4 = 32 lines GR??
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; 2080 cycles
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ldx #15 ; 2
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top_loop:
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; even lines PAGE1
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bit SET_TEXT ; 4
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bit LORES ; 4
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tl_smc1:
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bit PAGE1 ; 4
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; 65-12 = 53 - 25 - 2 = 26
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lda #26 ; 2
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jsr delay_a ; 51
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; odd lines PAGE0
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bit SET_TEXT ; 4
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bit LORES ; 4
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tl_smc2:
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bit PAGE0 ; 4
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; 65-12 = 53 - 25 - 2 -2 -3 =21
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lda #21 ; 2
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jsr delay_a ; 46
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dex ; 2
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bpl top_loop ; 3
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; -1
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;=====================================
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; Next 32*4 = 128 lines HGR1/GR1 for 20 cycles/HGR1
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ldx #127 ; 2
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middle_loop:
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bit PAGE0 ; 4
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bit SET_GR ; 4
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bit HIRES ; 4
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; 19
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nop
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lda COLOR ; 3
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lda COLOR ; 3
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lda COLOR ; 3
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lda COLOR ; 3
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bit LORES ; 4
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; 16
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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lda COLOR
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bit HIRES ; 4
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; 5cycles
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nop
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;lda COLOR
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nop
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lda COLOR ; 3
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nop
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dex ; 2
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bpl middle_loop ; 3
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; -1
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;==========================
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; Next 8*4 = 32 lines GR ??
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; 2080 cycles -8 -2 +1=2071
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; we have extraneous 1 (from us)
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; extraneous 1 (from above)
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ldx #7 ; 2
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bottom_loop:
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; top two lines PAGE1
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bit SET_GR ; 4
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bit LORES ; 4
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bit PAGE1 ; 4
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; 65+65-12 = 118 - 25 - 2 = 91
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lda #91 ; 2
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jsr delay_a ; 116
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; nottom two lines PAGE0
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bit SET_GR ; 4
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bit LORES ; 4
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bit PAGE0 ; 4
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; 65+65-12 = 118 - 25 - 2 -2 -3 =86
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lda #86 ; 2
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jsr delay_a ; 111
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dex ; 2
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bpl bottom_loop ; 3
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; -1
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jmp vblank_start ; 3 (so total extra = 3+1+1+1=6)
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.align $100
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vblank_start:
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;===========================
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; alternate between tree and snow/music
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; every other frame
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;===========================
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; 6 leftover from above
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lda #1 ; 2
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eor FRAME ; 3
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sta FRAME ; 3
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beq tree_half ; 3
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;====
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; 17
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; -1
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jmp music_snow ; 3
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;=====
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; 2
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tree_half:
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;==========================================================
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;==========================================================
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; TREE at 30Hz
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;==========================================================
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;==========================================================
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;==========================================================
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; erase old lines
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;==========================================================
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; clear 10-30 on lines 8-38
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; 4+(80+5)*20-1 = 1703 cycles
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clear_lores:
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lda #$0 ; 2
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ldx #19 ; 2
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;===========
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; 4
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clear_lores_loop:
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sta $600+10,X ; 8 ; 5
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sta $680+10,X ; 10 ; 5
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sta $700+10,X ; 12 ; 5
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sta $780+10,X ; 14 ; 5
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sta $428+10,X ; 16 ; 5
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sta $4A8+10,X ; 18 ; 5
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sta $528+10,X ; 20 ; 5
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sta $5A8+10,X ; 22 ; 5
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sta $628+10,X ; 24 ; 5
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sta $6A8+10,X ; 26 ; 5
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sta $728+10,X ; 28 ; 5
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sta $7A8+10,X ; 30 ; 5
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sta $450+10,X ; 32 ; 5
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sta $4D0+10,X ; 34 ; 5
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sta $550+10,X ; 36 ; 5
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sta $5D0+10,X ; 38 ; 5
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;===========
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; 80
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dex ; 2
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bpl clear_lores_loop ; 3
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;===========
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; 5
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; -1
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;============================================================
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;============================================================
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; move line
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;============================================================
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;============================================================
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inc WHICH_Y ; 5
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lda WHICH_Y ; 3
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and #$7f ; 2
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sta WHICH_Y ; 3
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;=====
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; 13
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jmp draw_tree ; 3
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.align $100
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draw_tree:
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;==========================================================
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;==========================================================
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; draw new line
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;==========================================================
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;==========================================================
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;NEW: 2,4,6,8,10,12,14,16,18,2,2,2
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;
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; 2-1 + 7*TREESIZE + 85*TREESIZE +
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; 18*(2+4+6+8+10+12+14+16+18+2+1+1)
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;
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; 1 + 84 + 1020 + 18*94 = 1105 + 1692 = 2797
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ldx #0 ; 2
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draw_line_loop:
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;=================================
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;=================================
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; draw line
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;=================================
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;=================================
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; X = which
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; optimized: 34 + 18 + 34 + 18*len + -1 = 85+(18*len)
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draw_line:
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; set up proper sine table
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ldy tree_line,X ; 4+
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lda sine_table_l,Y ; 4+
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sta sine_table_smc+1 ; 4
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lda sine_table_h,Y ; 4+
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sta sine_table_smc+2 ; 4
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ldy WHICH_Y ; 3
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sine_table_smc:
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lda sine_table5,Y ; 4+
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lsr ; 2
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tay ; 2
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bcs draw_line_odd ; 3
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;======
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; 34
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draw_line_even:
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; -1
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lda tree_color,X ; 4+
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and #$0f ; 2
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sta ll_smc1+1 ; 4
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lda #$f0 ; 2
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sta ll_smc2+1 ; 4
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jmp draw_line_actual ; 3
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;====
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; 18
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draw_line_odd:
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lda tree_color,X ; 4+
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and #$f0 ; 2
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sta ll_smc1+1 ; 4
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lda #$0f ; 2
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sta ll_smc2+1 ; 4
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nop ; 2
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;====
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; 18
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draw_line_actual:
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lda gr_offsets_l,Y ; 4+
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clc ; 2
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adc tree_start,X ; 4+
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sta ll_smc3+1 ; 4
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sta ll_smc4+1 ; 4
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lda gr_offsets_h,Y ; 4+
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sta ll_smc3+2 ; 4
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sta ll_smc4+2 ; 4
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ldy tree_len,X ; 4+
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;=====
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; 34
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line_loop:
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ll_smc3:
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lda $400,Y ; 4+
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ll_smc2:
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and #$f0 ; 2
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ll_smc1:
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ora #$0f ; 2
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ll_smc4:
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sta $400,Y ; 5
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dey ; 2
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bpl line_loop ; 3
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;=====
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; 18
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; -1
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inx ; 2
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cpx #TREESIZE ; 2
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bne draw_line_loop ; 3
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; -1
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;==============================================================
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;==============================================================
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; 4550 cycles
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; -17 alternate frame
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;-1703 erase lores
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; -13 move tree
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; -3 jmp (alignment)
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;-2797 draw tree
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; -3 jmp at end
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;========
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; 14
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lda COLOR ; 3
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lda COLOR ; 3
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lda COLOR ; 3
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lda COLOR ; 3
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nop ; 2
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; Try X=2 Y=1 cycles=17
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; lda COLOR
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; ldy #1 ; 2
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;eloop1: ldx #2 ; 2
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;eloop2: dex ; 2
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; bne eloop2 ; 2nt/3
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; dey ; 2
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; bne eloop1 ; 2nt/3
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jmp display_loop ; 3
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;=======================================================
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;=======================================================
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;=======================================================
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; music/snow
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;=======================================================
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;=======================================================
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;=======================================================
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; Display falling snow
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.align $100
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music_snow:
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; do letters
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jsr move_letters ; 6+126
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; play music
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jsr play_frame_compressed ; 6+1237
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; lda #107
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; jsr delay_a
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lda FRAME_PLAY_PAGE ; 3
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cmp #8 ; 2
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beq wrap_play ; 3
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;===========
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; 8
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; -1
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lda #98 ; 2
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jsr delay_a ; 123
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jmp no_problem ; 3
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;=============
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; 127
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wrap_play:
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lda #0 ; 2
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sta FRAME_PLAY_OFFSET ; 3
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lda #3 ; 2
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sta FRAME_PLAY_PAGE ; 3
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jsr update_pt3_play ; 6+111
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;=======
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; 127
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no_problem:
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; 0 4 8 c 10 14 18 1c
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; 0 1 2 3 4 5 6 7
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;=========================
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; erase old snow
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;=========================
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; 2 + (40+38+7)*NUMFLAKES - 1
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; 1 + 85*NUMFLAKES = 851
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ldx #0 ; 2
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erase_loop:
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lda snow_y,X ; get Y ; 4+
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lsr ; 2
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lsr ; 2
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lsr ; divide by 8 ; 2
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|
sta TEMPY ; 3
|
|
lda snow_x,X ; 4+
|
|
tay ; 2
|
|
lda div_7_q,Y ; 4+
|
|
|
|
ldy TEMPY ; 3
|
|
clc ; 2
|
|
adc hgr_offsets_l,Y ; 4+
|
|
sta GBASL ; 3
|
|
adc #30 ; 2
|
|
sta BASL ; 3
|
|
;=============
|
|
; 40
|
|
|
|
lda snow_y,X ; 4+
|
|
asl ; 2
|
|
asl ; 2
|
|
and #$1f ; 2
|
|
clc ; 2
|
|
adc hgr_offsets_h,Y ; 4
|
|
sta GBASH ; 3
|
|
sta BASH ; 3
|
|
lda #0 ; 2
|
|
tay ; 2
|
|
sta (GBASL),Y ; 6
|
|
sta (BASL),Y ; 6
|
|
;============
|
|
; 38
|
|
|
|
inx ; 2
|
|
cpx #NUMFLAKES ; 2
|
|
bne erase_loop ; 3
|
|
;============
|
|
; 7
|
|
|
|
; -1
|
|
|
|
;==========================
|
|
; move snow
|
|
;
|
|
; 2 + NUM_FLAKES*(9+17+56+16+11+7) -1
|
|
; 1 + NUM_FLAKES*116 = 1161
|
|
|
|
ldx #0 ; 2
|
|
move_snow:
|
|
; Check if off edge of screen
|
|
|
|
lda snow_y,X ; 4+
|
|
cmp #160 ; 2
|
|
beq snow_new_y ; 3
|
|
;==========
|
|
; 9
|
|
no_new_y:
|
|
; -1
|
|
lda SEEDH ; 3
|
|
lda SEEDH ; 3
|
|
lda SEEDH ; 3
|
|
lda SEEDH ; 3
|
|
lda SEEDH ; 3
|
|
jmp just_inc ; 3
|
|
;============
|
|
; 17
|
|
|
|
snow_new_y:
|
|
; out of bounds, get new
|
|
lda #32 ; 2
|
|
sta snow_y,X ; 5
|
|
lda SEEDH ; 3
|
|
and #$3f ; 2
|
|
sta snow_x,X ; 5
|
|
;============
|
|
; 17
|
|
just_inc:
|
|
|
|
jsr random16 ; 6+42
|
|
lda SEEDL ; 3
|
|
and #$f ; 2
|
|
beq snow_left ; 3
|
|
;===============
|
|
; 56
|
|
|
|
; if left = 7 = 7 + (9) = 16
|
|
; if right = 4+10 = 14 + (2) = 16
|
|
; else = 4+9 = 13 + (3) = 16
|
|
; -1
|
|
cmp #$1 ; 2
|
|
beq snow_right ; 3
|
|
;===============
|
|
; 4
|
|
|
|
snow_else:
|
|
lda SEEDL ; nop ; 3
|
|
; -1
|
|
inc snow_y,X ; 7
|
|
jmp snow_no ; 3
|
|
;===============
|
|
; 9+3
|
|
|
|
snow_right:
|
|
nop ; 2
|
|
inc snow_x,X ; 7
|
|
jmp snow_no ; 3
|
|
;============
|
|
; 10+2
|
|
|
|
snow_left:
|
|
dec snow_x,X ; 7
|
|
lda SEEDL ; nop
|
|
lda SEEDL ; nop
|
|
lda SEEDL ; nop
|
|
|
|
|
|
|
|
|
|
snow_no:
|
|
lda snow_x,X ; 4+
|
|
and #$3f ; 2
|
|
sta snow_x,X ; 5
|
|
;====
|
|
; 11
|
|
|
|
done_inc:
|
|
inx ; 2
|
|
cpx #NUMFLAKES ; 2
|
|
bne move_snow ; 3
|
|
;===========
|
|
; 7
|
|
|
|
; -1
|
|
|
|
;=========================
|
|
; draw new snow
|
|
;=========================
|
|
; 2+ (40+22+28+7)*NUMFLAKES -1
|
|
; 1+97*NUMFLAKES = 971
|
|
|
|
ldx #0 ; 2
|
|
draw_loop:
|
|
lda snow_y,X ; 4+
|
|
lsr ; 2
|
|
lsr ; 2
|
|
lsr ; 2
|
|
sta TEMPY ; 3
|
|
lda snow_x,X ; 4+
|
|
tay ; 2
|
|
lda div_7_q,Y ; 4+
|
|
ldy TEMPY ; 3
|
|
clc ; 2
|
|
adc hgr_offsets_l,Y ; 4+
|
|
sta GBASL ; 3
|
|
adc #30 ; 2
|
|
sta BASL ; 3
|
|
;===========
|
|
; 40
|
|
|
|
lda snow_y,X ; 4+
|
|
asl ; 2
|
|
asl ; 2
|
|
and #$1f ; 2
|
|
clc ; 2
|
|
adc hgr_offsets_h,Y ; 4+
|
|
sta GBASH ; 3
|
|
sta BASH ; 3
|
|
;=============
|
|
; 22
|
|
|
|
ldy snow_x,X ; 4+
|
|
lda div_7_r,Y ; 4+
|
|
tay ; 2
|
|
lda pixel_lookup,Y ; 4+
|
|
|
|
ldy #0 ; 2
|
|
sta (GBASL),Y ; 6
|
|
sta (BASL),Y ; 6
|
|
;=============
|
|
; 28
|
|
|
|
inx ; 2
|
|
cpx #NUMFLAKES ; 2
|
|
bne draw_loop ; 3
|
|
;=============
|
|
; 7
|
|
|
|
; -1
|
|
|
|
; 4550 cycles
|
|
; -17 even/odd
|
|
; -2 even/odd jump
|
|
; -851 erase
|
|
;-1161 move
|
|
; -971 draw
|
|
; -3 jump at end
|
|
;-1243 music
|
|
; -135 wrap
|
|
; -132 letters
|
|
;======
|
|
; 35
|
|
|
|
; Try X=2 Y=2 cycles=33R2
|
|
|
|
nop
|
|
|
|
ldy #2 ; 2
|
|
dloop1: ldx #2 ; 2
|
|
dloop2: dex ; 2
|
|
bne dloop2 ; 2nt/3
|
|
dey ; 2
|
|
bne dloop1 ; 2nt/3
|
|
|
|
jmp display_loop ; 3
|
|
|
|
|
|
|
|
|
|
tree:
|
|
; color start stop ; 01234567890123456789
|
|
; .byte $DD, 19, 20, $00 ; YY
|
|
; .byte $44, 17, 22, $00 ; DDDD
|
|
; .byte $CC, 16, 23, $00 ; LLLLLL
|
|
; .byte $44, 15, 24, $00 ; DDDDDDDD
|
|
; .byte $CC, 14, 25, $00 ; LLLLLRRLLL
|
|
; .byte $44, 13, 26, $00 ; DDDDDDDDDDDD
|
|
; .byte $CC, 12, 27, $00 ; LLLLLLLLLLLLLL
|
|
; .byte $44, 11, 28, $00 ; DDDDRRDDDDDDDDDD
|
|
; .byte $CC, 10, 29, $00 ; LLLLLLLLLLLLLLLLLL
|
|
; .byte $88, 19, 20, $00 ; BB
|
|
|
|
.align $100
|
|
tree_color: .byte $DD,$44,$CC,$44, $CC,$11, $44, $CC, $44,$11, $CC, $88
|
|
tree_line: .byte 0, 1, 2, 3, 4, 4, 5, 6, 7, 7, 8, 9
|
|
tree_start: .byte 19, 18, 17, 16, 15, 20, 14, 13, 12, 16, 11, 19
|
|
tree_len: .byte 2-1,4-1,6-1,8-1,10-1,1-1,12-1,14-1,16-1,1-1,18-1, 2-1
|
|
|
|
gr_offsets_l:
|
|
.byte <$400,<$480,<$500,<$580,<$600,<$680,<$700,<$780
|
|
.byte <$428,<$4a8,<$528,<$5a8,<$628,<$6a8,<$728,<$7a8
|
|
.byte <$450,<$4d0,<$550,<$5d0,<$650,<$6d0,<$750,<$7d0
|
|
|
|
gr_offsets_h:
|
|
.byte >$400,>$480,>$500,>$580,>$600,>$680,>$700,>$780
|
|
.byte >$428,>$4a8,>$528,>$5a8,>$628,>$6a8,>$728,>$7a8
|
|
.byte >$450,>$4d0,>$550,>$5d0,>$650,>$6d0,>$750,>$7d0
|
|
|
|
sine_table_l:
|
|
.byte <sine_table5, <sine_table6, <sine_table7, <sine_table8
|
|
.byte <sine_table9, <sine_table10,<sine_table11,<sine_table12
|
|
.byte <sine_table13,<sine_table14,<sine_table15
|
|
|
|
sine_table_h:
|
|
.byte >sine_table5, >sine_table6, >sine_table7, >sine_table8
|
|
.byte >sine_table9, >sine_table10,>sine_table11,>sine_table12
|
|
.byte >sine_table13,>sine_table14,>sine_table15
|
|
|
|
|
|
snow_x:
|
|
.byte 0,0,0,0,0,0,0,0,0,0
|
|
|
|
snow_y:
|
|
.byte 0,0,0,0,0,0,0,0,0,0
|
|
|
|
hgr_offsets_h:
|
|
.byte >$2000,>$2080,>$2100,>$2180,>$2200,>$2280,>$2300,>$2380
|
|
.byte >$2028,>$20A8,>$2128,>$21A8,>$2228,>$22A8,>$2328,>$23A8
|
|
.byte >$2050,>$20D0,>$2150,>$21D0,>$2250,>$22D0,>$2350,>$23D0
|
|
|
|
hgr_offsets_l:
|
|
.byte <$2000,<$2080,<$2100,<$2180,<$2200,<$2280,<$2300,<$2380
|
|
.byte <$2028,<$20A8,<$2128,<$21A8,<$2228,<$22A8,<$2328,<$23A8
|
|
.byte <$2050,<$20D0,<$2150,<$21D0,<$2250,<$22D0,<$2350,<$23D0
|
|
|
|
|
|
div_7_q:
|
|
.byte 0,0,0,0,0,0,0 ; 0..6
|
|
.byte 1,1,1,1,1,1,1 ; 7..13
|
|
.byte 2,2,2,2,2,2,2 ; 14..20
|
|
.byte 3,3,3,3,3,3,3 ; 21..27
|
|
.byte 4,4,4,4,4,4,4 ; 28..34
|
|
.byte 5,5,5,5,5,5,5 ; 35..41
|
|
.byte 6,6,6,6,6,6,6 ; 42..48
|
|
.byte 7,7,7,7,7,7,7 ; 49..55
|
|
.byte 8,8,8,8,8,8,8 ; 56..62
|
|
.byte 9 ; 63
|
|
|
|
.align $100
|
|
div_7_r:
|
|
.byte 0,1,2,3,4,5,6 ; 0..6
|
|
.byte 0,1,2,3,4,5,6 ; 7..13
|
|
.byte 0,1,2,3,4,5,6 ; 14..20
|
|
.byte 0,1,2,3,4,5,6 ; 21..27
|
|
.byte 0,1,2,3,4,5,6 ; 28..34
|
|
.byte 0,1,2,3,4,5,6 ; 35..41
|
|
.byte 0,1,2,3,4,5,6 ; 42..48
|
|
.byte 0,1,2,3,4,5,6 ; 49..55
|
|
.byte 0,1,2,3,4,5,6 ; 56..62
|
|
.byte 0 ; 63
|
|
|
|
pixel_lookup:
|
|
.byte $01,$02,$04,$08,$10,$20,$40
|
|
|
|
|
|
.align $100
|
|
.include "sines.inc"
|
|
.include "vapor_lock.s"
|
|
.include "delay_a.s"
|
|
.include "random16.s"
|
|
.include "message.inc"
|
|
|
|
.include "gr_unrle.s"
|
|
.include "gr_copy.s"
|
|
|
|
; include music
|
|
|
|
; Music player
|
|
.include "pt3_lib_core.s"
|
|
.include "pt3_lib_init.s"
|
|
.include "pt3_lib_mockingboard_setup.s"
|
|
.align $100
|
|
.include "pt3_lib_play_frame.s"
|
|
.include "pt3_lib_write_frame.s"
|
|
.include "pt3_lib_write_lc.s"
|
|
.include "pt3_lib_mockingboard_detect.s"
|
|
|
|
.align $100
|
|
.include "move_letters.s"
|
|
.include "letters.s"
|
|
|
|
.align $100
|
|
PT3_LOC = song
|
|
song:
|
|
.incbin "./music/jingle_fast.pt3"
|