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b1238af49d
this will probably upset people
216 lines
5.2 KiB
ArmAsm
216 lines
5.2 KiB
ArmAsm
; Entropy
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; by Dave McKellar of Toronto
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; Two-line BASIC program
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; Found on Beagle Brother's Apple Mechanic Disk
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; Converted to 6502 Assembly by Deater (Vince Weaver) vince@deater.net
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; 24001 ROT=0:FOR I=1 TO 15: READ A,B: POKE A,B: NEXT: DATA
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; 232,252,233,29,7676,1,7678,4,7679,0,7680,18,7681,63,
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; 7682,36,7683,36,7684,45,7685,45,7686,54,7687,54,7688,63,
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; 7689,0
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; 24002 FOR I=1 TO 99: HGR2: FOR E=.08 TO .15 STEP .01:
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; FOR Y=4 to 189 STEP 6: FOR X=4 to 278 STEP 6:
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; SCALE=(RND(1)<E)*RND(1)*E*20+1: XDRAW 1 AT X,Y:
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; NEXT: NEXT: NEXT: NEXT
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; Optimization
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; 144 bytes: first working version (including DOS33 4-byte size/addr)
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; 141 bytes: nextx: cache XPOS in X register
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; 140 bytes: nexty: we know state of carry flag
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; 139 bytes: change jmp to bcs
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; 138 bytes: jmp at end now fits into a bcs
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; 136 bytes: store YPOS on stack
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; 135 bytes: store X to HGR_SCALE rather than TXA+STA
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; 131 bytes: some fancy branch elimination by noticing X=1
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; 126 bytes: nextx: simplify by using knowledge of possible x/y vals
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; 124 bytes: qkumba noticed we can bump yloop up to include the
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; pha, letting us remove two now unneeded stack ops
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; 123 bytes: qkumba noticed XDRAW0 always exits with X==0 so
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; we can move some things to use X instead and
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; can get a "1" value simply by using INX
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; 122 bytes: Nick Westgate noticed that we could save a byte
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; in eloop by pushing the stx ELOOP to the beginning
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; rather than the end.
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;BLT=BCC, BGE=BCS
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; zero page locations
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HGR_SHAPE = $1A
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FAC_EXP = $9D
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FAC_HO = $9E
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FAC_MOH = $9F
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FAC_MO = $A0
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FAC_LO = $A1
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FAC_SGN = $A2
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RND_EXP = $C9
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RND_HO = $CA
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RND_MOH = $CB
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RND_MO = $CC
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RND_LO = $CD
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RND_SGN = $CE
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HGR_SCALE = $E7
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HGR_ROTATION = $F9
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EPOS = $FC
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XPOS = $FD
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XPOSH = $FE
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YPOS = $FF
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; ROM calls
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CONINT = $E6FB
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FMULT = $E97F
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MUL10 = $EA39
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DIV10 = $EA55
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MOVAF = $EB63
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FLOAT = $EB93
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RND = $EFAE
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HGR2 = $F3D8
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HPOSN = $F411
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XDRAW0 = $F65D
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entropy:
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jsr HGR2 ; Hi-res graphics, no text at bottom
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; Y=0, A=$60 after this call
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ldx #8 ; Unlike the BASIC, our loop is *100
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; 8 to 15 rather than .08 to .15
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eloop:
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stx EPOS ; EPOS was temporarily in X
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lda #4 ; FOR Y=4 to 189 STEP 6
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yloop:
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pha ; YPOS stored on stack
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lda #4 ; FOR X=4 to 278 STEP 6
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sta XPOS
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ldx #0 ; can't fit 278 in one byte, need overflow byte
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stx XPOSH
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xloop:
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; SCALE=(RND(1)<E)*RND(1)*E*20+1
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;
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; Equivalent to IF RND(1)<E THEN SCALE=RND(1)*E*20+1
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; ELSE SCALE=1
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; Note the Apple II generates a seed based on keypresses
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; but by default RND is never seeded from there.
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; Someone actually wrote an entire academic paper complaining about
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; this
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;
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; J.W. Aldridge. "Cautions regarding random number generation
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; on the Apple II", Behavior Research Methods, Instruments,
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; & Computers, 1987, 19 (4), 397-399.
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; Many of these values are in Applesoft 5-byte floating point
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; get random value in FAC
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; (floating point accumlator)
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inx ; X is always 0 coming in, increment to 1
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; RND(1), Force 1
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; returns "random" value between 0 and 1
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jsr RND+6 ; we skip passing the argument
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; as a floating point value
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; as that would be a pain
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; Compare to E
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jsr MUL10 ; EPOS is E*100
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jsr MUL10 ; so multiply rand*100 before compare
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jsr CONINT ; now convert to int, result in X
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; X is now RND(1)*100
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cpx EPOS ; compare E*100 to RND*100
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ldx #1 ; load 1 into X (this is clever)
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bcs done ; if EPOS>=RND then SCALE=1, skip ahead
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; SCALE=RND(1)*E*20+1
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; EPOS is E*100, so RND(1)*(EPOS/10)*2+1
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; What this does:
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; if EPOS is 8,9 then value is either 1 or 2
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; if EPOS is 10,11,12,13,14 then value is either 1, 2, or 3
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; put random value in FAC
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; ldx #1 ; RND(1), Force 1, this set from earlier
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jsr RND+6 ; skip arg parsing in RND
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lda EPOS
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jsr FLOAT ; convert value in A to float in FAC
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jsr DIV10 ; FAC=FAC/10
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ldy #>RND_EXP ; point (Y,A) to RND value
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lda #<RND_EXP
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jsr FMULT ; multiply FAC by RND in (Y,A)
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inc FAC_EXP ; multiply by 2
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jsr CONINT ; convert to int (in X)
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inx ; add 1
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done:
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stx HGR_SCALE ; set scale value
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ldy XPOSH ; setup X and Y co-ords
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ldx XPOS
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pla ; YPOS is on stack
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pha
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jsr HPOSN ; X= (y,x) Y=(a)
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ldx #<shape_table ; point to our shape
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ldy #>shape_table
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lda #0 ; ROT=0
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jsr XDRAW0 ; XDRAW 1 AT X,Y
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; Both A and X are 0 at exit
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nextx: ; NEXT X
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lda XPOS ; 2
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clc ; 1
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adc #6 ; x+=6 ; 2
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sta XPOS ; 2
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; we know that the X=4 to 278 STEP 6 loop passes through exactly 256
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; so we can check for that by looking for overflow to zero
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bne skip ; 2
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inc XPOSH ; 2
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skip:
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; the X=4 to 278 STEP 6 loop actually ends when X is at 280, which
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; is 256+24. The lower part of the loop does not hit 24, so we
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; can check for the end by looking for the low byte at 24.
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cmp #24 ; see if less than 278 ; 2
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bne xloop ; if so, loop ; 2
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;============
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; 15
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nexty: ; NEXT Y
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pla ; YPOS on stack
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adc #5 ; y+=6
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; carry always set coming in, so only add 5
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cmp #189 ; see if less than 189
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bcc yloop ; if so, loop
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nexte: ; NEXT E
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ldx EPOS
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inx ; EPOS saved at beginning og eloop
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cpx #15
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bcc eloop ; branch if <15
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bcs entropy
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shape_table:
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; .byte 1,0 ; 1 shape
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; .byte 4,0 ; offset at 4 bytes
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.byte 18,63,36,36,45,45,54,54,63,0 ; data
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