dos33fsprogs/games/ootw/intro_data_04.s
Vince Weaver b1238af49d re-arranged the entire directory structure
this will probably upset people
2021-01-05 15:29:31 -05:00

248 lines
5.0 KiB
ArmAsm

;=================================
;=================================
; Intro Segment 04 Data (Keypad)
;=================================
;=================================
.include "intro_graphics/04_keypad/intro_scanner_door.inc"
.include "intro_graphics/04_keypad/intro_approach.inc"
.include "intro_graphics/04_keypad/intro_keypad_bg.inc"
.include "intro_graphics/04_keypad/intro_hands.inc"
.include "intro_graphics/04_keypad/intro_opening.inc"
.include "intro_graphics/08_lightning/nothing.inc"
; Approaching keypad sequence
approach_sequence:
.byte 20
.word approach01_rle
.byte 128+20 ; .word approach02_rle
.byte 128+20 ; .word approach03_rle
.byte 128+20 ; .word approach04_rle
.byte 128+20 ; .word approach05_rle
.byte 128+20 ; .word approach06_rle
.byte 128+20 ; .word approach07_rle
.byte 80
.word approach07_rle
.byte 0
; Using keypad sequence
keypad_sequence:
.byte 9
.word hand04_01_rle
.byte 9
.word hand04_02_rle
.byte 9
.word hand04_03_rle
.byte 9
.word hand04_02_rle
.byte 9
.word hand05_01_rle
.byte 9
.word hand05_02_rle
.byte 9
.word hand05_03_rle
.byte 9
.word hand05_04_rle
.byte 9
.word hand01_01_rle
.byte 9
.word hand01_02_rle
.byte 9
.word hand01_03_rle
.byte 9
.word hand04_02_rle
.byte 9
.word hand01_02_rle
.byte 9
.word hand01_03_rle
.byte 9
.word hand04_02_rle
.byte 9
.word hand09_01_rle
.byte 9
.word hand09_02_rle
.byte 9
.word hand09_03_rle
.byte 9
.word hand09_04_rle
.byte 9
.word hand09_05_rle
.byte 9
.word hand03_01_rle
.byte 9
.word hand03_02_rle
.byte 9
.word hand03_03_rle
.byte 9
.word hand03_04_rle
.byte 9
.word hand02_01_rle
.byte 9
.word hand02_02_rle
.byte 9
.word hand02_03_rle
.byte 9
.word hand02_04_rle
.byte 9
.word hand02_05_rle
.byte 12
.word hand02_05_rle
.byte 0
; Door opening sequence
opening_sequence:
.byte 15
.word opening01_rle
.byte 128+15 ; .word opening02_rle
.byte 128+15 ; .word opening03_rle
.byte 128+15 ; .word opening04_rle
.byte 128+15 ; .word opening05_rle
.byte 128+15 ; .word opening06_rle
.byte 128+15 ; .word opening07_rle
.byte 128+15 ; .word opening08_rle
.byte 128+15 ; .word opening09_rle
.byte 128+15 ; .word opening10_rle
.byte 128+15 ; .word opening11_rle
.byte 128+15 ; .word opening12_rle
.byte 15
.word nothing_rle
.byte 100
.word nothing_rle
.byte 0
;=================================
;=================================
; Intro Segment 05 Data (Scanner)
;=================================
;=================================
.include "intro_graphics/05_scanner/intro_scanner.inc"
.include "intro_graphics/05_scanner/intro_scanning.inc"
.include "intro_graphics/05_scanner/intro_ai_bg.inc"
.include "intro_graphics/05_scanner/intro_ai.inc"
; Scanning sequence
scanning_sequence:
.byte 15
.word scan01_rle
.byte 128+15 ; .word scan02_rle
.byte 128+15 ; .word scan03_rle
.byte 128+15 ; .word scan04_rle
.byte 128+15 ; .word scan05_rle
.byte 128+15 ; .word scan06_rle
.byte 128+15 ; .word scan07_rle
.byte 128+15 ; .word scan08_rle
.byte 128+15 ; .word scan09_rle
.byte 128+15 ; .word scan10_rle
.byte 128+20 ; .word scan11_rle
.byte 128+20 ; .word scan12_rle
.byte 128+20 ; .word scan13_rle
.byte 128+20 ; .word scan14_rle
.byte 128+20 ; .word scan15_rle
.byte 128+20 ; .word scan16_rle
.byte 128+40 ; .word scan17_rle
.byte 128+40 ; .word scan18_rle
.byte 128+40 ; .word scan19_rle
.byte 40
.word scan19_rle
.byte 0
; AI sequence
ai_sequence:
.byte 0,50 ; pause at start, no dna
.word ai01_rle ; slices
.byte 0,50 ; pause at start, no dna
.word ai02_rle ; slices_zoom
.byte 0,50 ; pasue as start, no dna
.word ai03_rle ; little circle
.byte 0,50 ; pause at start, no dna
.word ai04_rle ; big circle
.byte 1,20 ; pause longer, yes dna
.word ai05_rle ; key
.byte 0,0
; .word ai05_rle ; key
; .byte 0
static_pattern:
.word nothing_rle ; 0
.word nothing_rle ; 2
.word static01_rle ; 4
.word static03_rle ; 6
.word static02_rle ; 8
.word static01_rle ; 10
; Scanning text
good_evening:
.byte 2,21,"GOOD EVENING PROFESSOR.",0
ferrari:
.byte 2,21,"I SEE YOU HAVE DRIVEN HERE IN YOUR",0
.byte 2,22,"FERRARI.",0
dna_list:
.word dna0_sprite
.word dna1_sprite
.word dna2_sprite
.word dna3_sprite
.word dna4_sprite
.word dna5_sprite
.word dna6_sprite
.word dna7_sprite
dna0_sprite:
.byte $7,$2
.byte $66,$40,$40,$40,$40,$40,$cc
.byte $06,$00,$00,$00,$00,$00,$0c
dna1_sprite:
.byte $7,$2
.byte $00,$66,$40,$40,$40,$cc,$00
.byte $00,$06,$00,$00,$00,$0c,$00
dna2_sprite:
.byte $7,$2
.byte $00,$00,$66,$40,$cc,$00,$00
.byte $00,$00,$06,$00,$0c,$00,$00
dna3_sprite:
.byte $7,$2
.byte $00,$00,$00,$66,$00,$00,$00
.byte $00,$00,$00,$06,$00,$00,$00
dna4_sprite:
.byte $7,$2
.byte $00,$00,$CC,$40,$66,$00,$00
.byte $00,$00,$0C,$00,$06,$00,$00
dna5_sprite:
.byte $7,$2
.byte $00,$CC,$40,$40,$40,$66,$00
.byte $00,$0C,$00,$00,$00,$06,$00
dna6_sprite:
.byte $7,$2
.byte $CC,$40,$40,$40,$40,$40,$66
.byte $0C,$00,$00,$00,$00,$00,$06
dna7_sprite:
.byte $7,$2
.byte $66,$40,$40,$40,$40,$40,$cc
.byte $06,$00,$00,$00,$00,$00,$0c