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https://github.com/deater/dos33fsprogs.git
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78 lines
1.1 KiB
ArmAsm
78 lines
1.1 KiB
ArmAsm
; init state
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; initial state at start of game is for all vars to be 0
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init_state:
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.if 1
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lda #$0
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ldy #WHICH_LOAD
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init_state_loop:
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sta 0,Y
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iny
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cpy #END_OF_SAVE
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bne init_state_loop
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rts
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.else
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; book pages
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sta RED_PAGES_TAKEN
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sta BLUE_PAGES_TAKEN
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sta HOLDING_PAGE
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sta RED_PAGE_COUNT
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sta BLUE_PAGE_COUNT
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; init clock puzzles
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sta CLOCK_MINUTE
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sta CLOCK_HOUR
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sta CLOCK_TOP
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sta CLOCK_MIDDLE
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sta CLOCK_BOTTOM
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sta CLOCK_COUNT
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sta CLOCK_LAST
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; init gear
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sta GEAR_OPEN
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; init generator
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sta BREAKER_TRIPPED
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sta GENERATOR_VOLTS
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sta ROCKET_VOLTS
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sta GENERATOR_VOLTS_DISP
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sta ROCKET_VOLTS_DISP
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sta SWITCH_TOP_ROW
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sta SWITCH_BOTTOM_ROW
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sta ROCKET_HANDLE_STEP
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; init rocket sliders
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sta ROCKET_NOTE1
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sta ROCKET_NOTE2
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sta ROCKET_NOTE3
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sta ROCKET_NOTE4
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; meche elevator
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sta MECHE_ELEVATOR
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sta MECHE_ROTATION
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sta MECHE_LOCK1
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sta MECHE_LOCK2
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sta MECHE_LOCK3
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sta MECHE_LOCK4
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sta VIEWER_CHANNEL
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sta VIEWER_LATCHED
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sta TOWER_ROTATION
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sta SHIP_RAISED
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sta PUMP_STATE
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sta BATTERY_CHARGE
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sta COMPASS_ANGLE
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sta CRANK_ANGLE
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sta CHANNEL_SWITCHES
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lda #$ff ; for debugging
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sta MARKER_SWITCHES
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.endif
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rts
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