mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
955 lines
12 KiB
ArmAsm
955 lines
12 KiB
ArmAsm
; Ootw Checkpoint3 -- Rolling around the vents
|
|
|
|
ootw_vent:
|
|
|
|
;==============================
|
|
; init
|
|
|
|
lda #0
|
|
sta GAIT
|
|
sta VENT_DEATH
|
|
sta VENT_END_COUNT
|
|
|
|
; init the steam puffs
|
|
sta steam1_state
|
|
sta steam2_state
|
|
sta steam3_state
|
|
|
|
; steam4 is out of phase
|
|
lda #32
|
|
sta steam4_state
|
|
|
|
lda #17
|
|
sta PHYSICIST_X
|
|
|
|
; fall into level
|
|
lda #1
|
|
sta FALLING
|
|
lda #250
|
|
sta PHYSICIST_Y
|
|
|
|
lda #2
|
|
sta FALLING_Y
|
|
|
|
;===========================
|
|
; Setup and clear pages
|
|
|
|
lda #4
|
|
sta DRAW_PAGE
|
|
jsr clear_all
|
|
lda #0
|
|
sta DRAW_PAGE
|
|
|
|
lda #1
|
|
sta DISP_PAGE
|
|
|
|
;===========================
|
|
; Enable graphics
|
|
|
|
bit LORES
|
|
bit SET_GR
|
|
bit FULLGR
|
|
bit PAGE1
|
|
|
|
|
|
;============================
|
|
; load background
|
|
lda #>(vent_rle)
|
|
sta GBASH
|
|
lda #<(vent_rle)
|
|
sta GBASL
|
|
lda #$c ; load to page $c00
|
|
jsr load_rle_gr ; tail call
|
|
|
|
|
|
|
|
;=================================
|
|
; setup vars
|
|
|
|
lda #0
|
|
sta GAIT
|
|
sta GAME_OVER
|
|
|
|
;============================
|
|
; Vent Loop
|
|
;============================
|
|
vent_loop:
|
|
|
|
;================================
|
|
; copy background to current page
|
|
;================================
|
|
|
|
jsr gr_copy_to_current
|
|
|
|
|
|
|
|
;===============================
|
|
; check keyboard
|
|
;===============================
|
|
|
|
lda FALLING
|
|
bne vent_done_keyboard ; can't move if falling
|
|
|
|
lda VENT_DEATH
|
|
bne vent_done_keyboard ; can't move if dead
|
|
|
|
lda KEYPRESS
|
|
bpl vent_done_keyboard
|
|
|
|
cmp #27+$80
|
|
beq vent_escape
|
|
|
|
cmp #'A'+$80
|
|
beq vent_left_pressed
|
|
cmp #8+$80
|
|
beq vent_left_pressed
|
|
|
|
cmp #'D'+$80
|
|
beq vent_right_pressed
|
|
cmp #$15+$80
|
|
beq vent_right_pressed
|
|
|
|
jmp vent_done_keyboard
|
|
|
|
vent_escape:
|
|
lda #$ff
|
|
sta GAME_OVER
|
|
bne vent_done_keyboard ; bra
|
|
|
|
|
|
vent_left_pressed:
|
|
dec PHYSICIST_X
|
|
dec GAIT
|
|
dec GAIT
|
|
jmp vent_adjust_gait
|
|
|
|
vent_right_pressed:
|
|
inc PHYSICIST_X
|
|
inc GAIT
|
|
inc GAIT
|
|
|
|
vent_adjust_gait:
|
|
lda GAIT
|
|
and #$7
|
|
sta GAIT
|
|
|
|
vent_done_keyboard:
|
|
bit KEYRESET
|
|
|
|
|
|
;=======================
|
|
; bounds_check and slope
|
|
|
|
; 42, can't go less than 10
|
|
; 42, cant go more than 38
|
|
|
|
ldx PHYSICIST_X
|
|
lda PHYSICIST_Y
|
|
cmp #42
|
|
bne not_life_universe_everything
|
|
|
|
vent_bounds_check_left:
|
|
cpx #(5-2)
|
|
bcs vent_bounds_check_right
|
|
lda #5
|
|
sta PHYSICIST_X
|
|
jmp done_vent_bounds
|
|
vent_bounds_check_right:
|
|
cpx #(38-2)
|
|
bcc done_vent_bounds
|
|
lda #35
|
|
sta PHYSICIST_X
|
|
jmp done_vent_bounds
|
|
|
|
not_life_universe_everything:
|
|
|
|
; 11 -> if (y==11) and (x>5) y=12
|
|
; 12 -> if (y==12) and (x>11) y=13
|
|
; if (y==12) and (x<6) y=11
|
|
; 13 -> if (y==13) and (x>15) y=14
|
|
; if (y==13) and (x<10) y=12
|
|
; 14 -> if (y==14) and (x<16) y=13
|
|
|
|
cmp #11
|
|
bne check_12
|
|
|
|
cpx #(2-2)
|
|
bpl check_11_right
|
|
|
|
lda #(2-2)
|
|
sta PHYSICIST_X
|
|
jmp done_vent_bounds
|
|
|
|
check_11_right:
|
|
cpx #(5-2)
|
|
bcs vent_inc_y ; bge
|
|
bcc done_vent_bounds
|
|
|
|
check_12:
|
|
cmp #12
|
|
bne check_13
|
|
|
|
cpx #(11-2)
|
|
bcs vent_inc_y ; bge
|
|
cpx #(5-2)
|
|
bcc vent_dec_y ; blt
|
|
bcs done_vent_bounds ; bra
|
|
|
|
check_13:
|
|
cmp #13
|
|
bne check_14
|
|
|
|
cpx #(15-2)
|
|
bcs vent_inc_y ; bge
|
|
cpx #(10-2)
|
|
bcc vent_dec_y ; blt
|
|
bcs done_vent_bounds ; bra
|
|
|
|
check_14:
|
|
cmp #14
|
|
bne done_vent_bounds
|
|
|
|
cpx #(14-2)
|
|
bcc vent_dec_y ; blt
|
|
bcs done_vent_bounds ; bra
|
|
|
|
|
|
vent_inc_y:
|
|
inc PHYSICIST_Y
|
|
jmp done_vent_bounds
|
|
|
|
vent_dec_y:
|
|
dec PHYSICIST_Y
|
|
|
|
|
|
done_vent_bounds:
|
|
|
|
;==================
|
|
; check if falling
|
|
;==================
|
|
|
|
lda FALLING
|
|
bne done_vent_checky ; don't check if allready falling
|
|
|
|
ldx PHYSICIST_X
|
|
lda PHYSICIST_Y
|
|
cmp #2
|
|
beq vent_y2
|
|
cmp #14
|
|
beq vent_y14
|
|
cmp #22
|
|
beq vent_y22
|
|
cmp #32
|
|
beq vent_y32
|
|
cmp #42
|
|
beq vent_y42
|
|
jmp done_vent_checky
|
|
|
|
; y=2 -> 2+3, 37+38
|
|
vent_y2:
|
|
ldy #11
|
|
cpx #(4-2)
|
|
bcc vent_falling ; blt
|
|
ldy #40
|
|
cpx #(37-2)
|
|
bcs vent_falling ; bge
|
|
jmp done_vent_checky
|
|
|
|
; y=14 -> 20+21
|
|
vent_y14:
|
|
ldy #22
|
|
cpx #(20-2)
|
|
beq vent_falling
|
|
cpx #(21-2)
|
|
beq vent_falling
|
|
jmp done_vent_checky
|
|
|
|
|
|
jmp done_vent_checky
|
|
|
|
; y=22 -> 5+6 , 30+31
|
|
vent_y22:
|
|
ldy #40
|
|
cpx #(7-2)
|
|
bcc vent_falling ; blt
|
|
ldy #32
|
|
cpx #(30-2)
|
|
bcs vent_falling ; bge
|
|
jmp done_vent_checky
|
|
|
|
|
|
; y=32 -> 16+17, 37+38
|
|
vent_y32:
|
|
ldy #42
|
|
cpx #(18-2)
|
|
bcc vent_falling ; blt
|
|
cpx #(37-2)
|
|
bcs vent_falling ; bge
|
|
jmp done_vent_checky
|
|
|
|
|
|
; y=42 -> 21+22
|
|
vent_y42:
|
|
ldy #50
|
|
cpx #(21-2)
|
|
beq vent_falling
|
|
cpx #(22-2)
|
|
beq vent_falling
|
|
|
|
bne done_vent_checky ; bra
|
|
|
|
vent_falling:
|
|
lda #1
|
|
sta FALLING
|
|
sty FALLING_Y
|
|
sta GAIT
|
|
|
|
done_vent_checky:
|
|
|
|
|
|
;==================
|
|
; fall if falling
|
|
;==================
|
|
|
|
lda FALLING
|
|
beq done_falling
|
|
|
|
inc PHYSICIST_Y
|
|
lda PHYSICIST_Y
|
|
cmp FALLING_Y
|
|
bne done_falling
|
|
|
|
; hit the ground, see if dead
|
|
|
|
dec FALLING
|
|
|
|
; there are a few ways to do this, cheating and hard-coding
|
|
; the two long shafts
|
|
|
|
lda PHYSICIST_X
|
|
cmp #(37-2) ; longest fall
|
|
beq fall_death
|
|
cmp #(6-2) ; medium fall
|
|
beq fall_death
|
|
bne done_falling
|
|
fall_death:
|
|
|
|
; only die if fall is far enough?
|
|
; problem is two entrances to long shaft
|
|
lda GAIT
|
|
cmp #18
|
|
bcc done_falling ; blt
|
|
|
|
lda #1
|
|
sta VENT_DEATH
|
|
|
|
lda #0
|
|
sta GAIT
|
|
|
|
done_falling:
|
|
|
|
;================
|
|
; draw physicist
|
|
;================
|
|
|
|
lda FALLING
|
|
bne draw_falling
|
|
|
|
lda VENT_DEATH
|
|
beq draw_rolling
|
|
cmp #1
|
|
beq draw_fell
|
|
bne draw_poisoned
|
|
|
|
; falling
|
|
draw_falling:
|
|
|
|
lda GAIT
|
|
cmp #31
|
|
bcs no_inc_falling
|
|
|
|
inc GAIT
|
|
no_inc_falling:
|
|
|
|
lda PHYSICIST_X
|
|
sta XPOS
|
|
lda PHYSICIST_Y
|
|
and #$fe
|
|
sta YPOS
|
|
|
|
lda GAIT
|
|
lsr
|
|
lsr
|
|
and #$fe
|
|
tay
|
|
|
|
lda rolling_fall_progression,Y
|
|
sta INL
|
|
lda rolling_fall_progression+1,Y
|
|
jmp actually_draw
|
|
|
|
; dead/fell
|
|
draw_fell:
|
|
lda GAIT
|
|
cmp #10
|
|
bcs draw_fell_stop ; bge
|
|
inc GAIT
|
|
draw_fell_stop:
|
|
|
|
lda PHYSICIST_X
|
|
sta XPOS
|
|
lda PHYSICIST_Y
|
|
and #$fe
|
|
sta YPOS
|
|
|
|
lda GAIT
|
|
lsr
|
|
and #$fe
|
|
tay
|
|
|
|
lda rolling_splat_progression,Y
|
|
sta INL
|
|
lda rolling_splat_progression+1,Y
|
|
jmp actually_draw
|
|
|
|
; dead/poisoned
|
|
draw_poisoned:
|
|
|
|
lda GAIT
|
|
cmp #23
|
|
bcs no_inc_poison
|
|
|
|
inc GAIT
|
|
no_inc_poison:
|
|
|
|
lda PHYSICIST_X
|
|
sta XPOS
|
|
lda PHYSICIST_Y
|
|
and #$fe
|
|
sta YPOS
|
|
|
|
lda GAIT
|
|
lsr
|
|
lsr
|
|
and #$fe
|
|
tay
|
|
|
|
lda rolling_poison_progression,Y
|
|
sta INL
|
|
lda rolling_poison_progression+1,Y
|
|
jmp actually_draw
|
|
|
|
|
|
; rolling
|
|
draw_rolling:
|
|
|
|
lda PHYSICIST_X
|
|
sta XPOS
|
|
lda PHYSICIST_Y
|
|
and #$fe ; FIXME
|
|
sta YPOS
|
|
|
|
lda GAIT
|
|
and #$fe
|
|
tay
|
|
|
|
lda rolling_progression,Y
|
|
sta INL
|
|
lda rolling_progression+1,Y
|
|
|
|
actually_draw:
|
|
sta INH
|
|
jsr put_sprite_crop
|
|
|
|
|
|
;================================
|
|
; draw background action (steam)
|
|
;================================
|
|
|
|
jsr handle_steam
|
|
|
|
|
|
;========================
|
|
; only show small window
|
|
;========================
|
|
|
|
jsr only_show_window
|
|
|
|
;===============
|
|
; page flip
|
|
;===============
|
|
|
|
jsr page_flip
|
|
|
|
;================
|
|
; inc frame count
|
|
;================
|
|
inc FRAMEL
|
|
bne vent_frame_no_oflo
|
|
inc FRAMEH
|
|
vent_frame_no_oflo:
|
|
|
|
lda VENT_DEATH
|
|
beq no_death_count
|
|
inc VENT_END_COUNT
|
|
|
|
no_death_count:
|
|
|
|
;==========================
|
|
; check if steamed
|
|
;==========================
|
|
|
|
jsr steam_collide
|
|
|
|
;==========================
|
|
; check if done this level
|
|
;==========================
|
|
|
|
; first see if at end
|
|
|
|
lda PHYSICIST_Y
|
|
cmp #50
|
|
bcc done_check_bottom ; blt
|
|
bmi done_check_bottom ; don't trigger if falling into level
|
|
|
|
; we fell out the vent at the bottom!
|
|
|
|
lda #$4
|
|
sta GAME_OVER
|
|
rts
|
|
|
|
done_check_bottom:
|
|
|
|
; check if death timeout
|
|
|
|
lda VENT_END_COUNT
|
|
cmp #$A0
|
|
bcc not_dead ; lt
|
|
lda #$ff
|
|
sta GAME_OVER
|
|
|
|
not_dead:
|
|
|
|
|
|
lda GAME_OVER
|
|
beq still_in_vent
|
|
|
|
cmp #$ff ; if $ff, we died
|
|
beq done_vent
|
|
|
|
|
|
|
|
|
|
; loop forever
|
|
still_in_vent:
|
|
lda #0
|
|
sta GAME_OVER
|
|
|
|
jmp vent_loop
|
|
|
|
done_vent:
|
|
rts
|
|
|
|
|
|
|
|
puff_start_progression:
|
|
.word puff_sprite_start1
|
|
.word puff_sprite_start2
|
|
|
|
puff_cycle_progression:
|
|
.word puff_sprite_cycle1
|
|
.word puff_sprite_cycle2
|
|
.word puff_sprite_cycle3
|
|
.word puff_sprite_cycle4
|
|
|
|
puff_end_progression:
|
|
.word puff_sprite_end1
|
|
.word puff_sprite_end2
|
|
|
|
|
|
|
|
|
|
puff_sprite_start1:
|
|
.byte 3,2
|
|
.byte $AA,$A5,$AA
|
|
.byte $AA,$AA,$AA
|
|
|
|
puff_sprite_start2:
|
|
.byte 3,2
|
|
.byte $AA,$55,$AA
|
|
.byte $AA,$AA,$AA
|
|
|
|
|
|
puff_sprite_cycle1:
|
|
.byte 3,2
|
|
.byte $AA,$55,$AA
|
|
.byte $AA,$A5,$AA
|
|
|
|
puff_sprite_cycle2:
|
|
.byte 3,2
|
|
.byte $AA,$55,$AA
|
|
.byte $A5,$A5,$A5
|
|
|
|
puff_sprite_cycle3:
|
|
.byte 3,2
|
|
.byte $5A,$55,$5A
|
|
.byte $A5,$A5,$A5
|
|
|
|
puff_sprite_cycle4:
|
|
.byte 3,2
|
|
.byte $A5,$55,$A5
|
|
.byte $A5,$A5,$A5
|
|
|
|
|
|
puff_sprite_end1:
|
|
.byte 3,2
|
|
.byte $AA,$AA,$AA
|
|
.byte $A5,$AA,$5A
|
|
|
|
puff_sprite_end2:
|
|
.byte 3,2
|
|
.byte $A5,$AA,$A5
|
|
.byte $AA,$AA,$AA
|
|
|
|
steam_state:
|
|
steam1_state: .byte $0
|
|
steam2_state: .byte $0
|
|
steam3_state: .byte $0
|
|
steam4_state: .byte $0
|
|
|
|
steam_max:
|
|
steam1_max: .byte 176
|
|
steam2_max: .byte 128
|
|
steam3_max: .byte 64
|
|
steam4_max: .byte 64
|
|
|
|
steam_x:
|
|
steam1_x: .byte 13-1
|
|
steam2_x: .byte 10-1
|
|
steam3_x: .byte 18-1
|
|
steam4_x: .byte 23-1
|
|
|
|
|
|
steam_y:
|
|
steam1_y: .byte 2
|
|
steam2_y: .byte 12
|
|
steam3_y: .byte 22
|
|
steam4_y: .byte 22
|
|
|
|
;===============================
|
|
; steam#1 (top) -- 5s on, 2s off
|
|
; 0-3 -- start
|
|
; 4-128 -- on
|
|
; 128-132 -- stop
|
|
; 132 - 176 -- off
|
|
; steam#2 (slope) -- 1s on, 3s off
|
|
; 0-3 -- start
|
|
; 4 - 32 on
|
|
; 32 - 36 stop
|
|
; 36 - 128 off
|
|
; steam#3/#4 -- 1s on / 1s off (alternate)
|
|
; 0-3 -- start 0-3 -- start
|
|
; 4-32 -- on 4-32 -- on
|
|
; 32-36 -- stop 32-36 -- stop
|
|
; 36-64 -- off 36-64 -- off
|
|
|
|
steam_stop:
|
|
steam1_stop: .byte 128
|
|
steam2_stop: .byte 32
|
|
steam3_stop: .byte 32
|
|
steam4_stop: .byte 32
|
|
|
|
steam_off:
|
|
steam1_off: .byte 132
|
|
steam2_off: .byte 36
|
|
steam3_off: .byte 36
|
|
steam4_off: .byte 36
|
|
|
|
steam_on:
|
|
steam1_on: .byte 0
|
|
steam2_on: .byte 0
|
|
steam3_on: .byte 0
|
|
steam4_on: .byte 0
|
|
|
|
|
|
|
|
|
|
;==============================
|
|
; handle steam
|
|
;==============================
|
|
handle_steam:
|
|
|
|
; increment steam states
|
|
|
|
lda FRAMEL
|
|
and #$1
|
|
bne no_inc_steam
|
|
|
|
ldx #3
|
|
inc_steam_loop:
|
|
|
|
inc steam_state,X
|
|
lda steam_state,X
|
|
cmp steam_max,X
|
|
bcc no_clear_steam
|
|
lda #0
|
|
sta steam_state,X
|
|
no_clear_steam:
|
|
dex
|
|
bpl inc_steam_loop
|
|
|
|
no_inc_steam:
|
|
|
|
|
|
ldx #3
|
|
steam_draw_loop:
|
|
txa
|
|
pha
|
|
|
|
lda steam_x,X
|
|
sta XPOS
|
|
lda steam_y,X
|
|
sta YPOS
|
|
|
|
lda steam_state,X
|
|
|
|
cmp steam_off,X
|
|
bcs draw_steam_off ; bge
|
|
|
|
cmp #4 ; always 4
|
|
bcc draw_steam_start ; blt
|
|
|
|
cmp steam_stop,X
|
|
bcs draw_steam_stop ; bge
|
|
|
|
jmp draw_steam_on
|
|
|
|
|
|
|
|
;========================
|
|
; draw_steam:
|
|
|
|
draw_steam_start:
|
|
and #$2
|
|
tay
|
|
|
|
lda puff_start_progression,Y
|
|
sta INL
|
|
lda puff_start_progression+1,Y
|
|
jmp steam_draw
|
|
|
|
draw_steam_on:
|
|
|
|
and #$6
|
|
tay
|
|
|
|
lda #1
|
|
sta steam_on,X
|
|
|
|
lda puff_cycle_progression,Y
|
|
sta INL
|
|
lda puff_cycle_progression+1,Y
|
|
jmp steam_draw
|
|
|
|
draw_steam_stop:
|
|
and #$2
|
|
tay
|
|
|
|
lda puff_end_progression,Y
|
|
sta INL
|
|
lda puff_end_progression+1,Y
|
|
|
|
; fallthrough
|
|
|
|
steam_draw:
|
|
sta INH
|
|
jsr put_sprite
|
|
jmp steam_done
|
|
|
|
draw_steam_off:
|
|
lda #0
|
|
sta steam_on,X
|
|
|
|
steam_done:
|
|
pla
|
|
tax
|
|
dex
|
|
bpl steam_draw_loop
|
|
|
|
rts
|
|
|
|
|
|
|
|
|
|
|
|
;==============================
|
|
; steam_collide
|
|
;==============================
|
|
steam_collide:
|
|
|
|
lda VENT_DEATH ; only die if still alive
|
|
bne not_steamed
|
|
|
|
ldx #3
|
|
steam_collide_loop:
|
|
|
|
lda steam_on,X ; skip if no steam out
|
|
beq steam_loop_continue
|
|
|
|
lda PHYSICIST_Y
|
|
cmp steam_y,X
|
|
bne steam_loop_continue
|
|
|
|
; collide if
|
|
; =
|
|
; 0UUU physicist+3=X
|
|
; 0UUU physicist+2=X
|
|
; 0UUU physicist+1=X
|
|
|
|
clc
|
|
lda PHYSICIST_X
|
|
adc #1
|
|
|
|
cmp steam_x,X
|
|
beq steamed
|
|
|
|
adc #1
|
|
|
|
cmp steam_x,X
|
|
beq steamed
|
|
|
|
adc #1
|
|
|
|
cmp steam_x,X
|
|
beq steamed
|
|
|
|
|
|
steam_loop_continue:
|
|
dex
|
|
bpl steam_collide_loop
|
|
|
|
|
|
not_steamed:
|
|
rts
|
|
|
|
steamed:
|
|
lda #2
|
|
sta VENT_DEATH
|
|
|
|
lda #0
|
|
sta GAIT
|
|
rts
|
|
|
|
|
|
|
|
|
|
|
|
;=================================
|
|
; only show window
|
|
;=================================
|
|
only_show_window:
|
|
|
|
ldy #0
|
|
window_loop:
|
|
|
|
lda gr_offsets,Y
|
|
sta window_left_loop_smc+1
|
|
sta window_right_loop_smc+1
|
|
sta window_all_loop_smc+1
|
|
lda gr_offsets+1,Y
|
|
clc
|
|
adc DRAW_PAGE
|
|
sta window_left_loop_smc+2
|
|
sta window_right_loop_smc+2
|
|
sta window_all_loop_smc+2
|
|
|
|
lda PHYSICIST_Y
|
|
and #$FE
|
|
|
|
sec
|
|
sbc #2
|
|
bpl window_positive
|
|
|
|
lda #0 ; start at 0 if negative
|
|
; fix prob when dropping in
|
|
|
|
window_positive:
|
|
sta TEMPY
|
|
|
|
cpy TEMPY
|
|
bcc clear_all_line ; blt
|
|
|
|
clc
|
|
adc #10
|
|
sta TEMPY
|
|
|
|
cpy TEMPY
|
|
bcs clear_all_line
|
|
|
|
jmp clear_with_window
|
|
|
|
clear_all_line:
|
|
|
|
ldx #39
|
|
lda #0
|
|
|
|
window_inner_all_loop:
|
|
|
|
window_all_loop_smc:
|
|
sta $400,X
|
|
dex
|
|
|
|
bpl window_inner_all_loop
|
|
|
|
jmp window_continue
|
|
|
|
clear_with_window:
|
|
;===================
|
|
; clear to the left
|
|
|
|
lda PHYSICIST_X
|
|
sec
|
|
sbc #5
|
|
bpl window_left_limit
|
|
lda #0
|
|
window_left_limit:
|
|
tax
|
|
|
|
lda #0
|
|
window_inner_left_loop:
|
|
|
|
window_left_loop_smc:
|
|
sta $400,X
|
|
dex
|
|
|
|
bpl window_inner_left_loop
|
|
|
|
|
|
; clear to the right
|
|
|
|
lda PHYSICIST_X
|
|
clc
|
|
adc #8
|
|
cmp #39
|
|
bcs skip_window_right
|
|
|
|
tax
|
|
lda #0
|
|
window_inner_right_loop:
|
|
|
|
window_right_loop_smc:
|
|
sta $400,X
|
|
inx
|
|
cpx #40
|
|
bne window_inner_right_loop
|
|
|
|
skip_window_right:
|
|
|
|
window_continue:
|
|
iny
|
|
iny
|
|
cpy #48
|
|
bne window_loop
|
|
|
|
rts
|