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https://github.com/deater/dos33fsprogs.git
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85 lines
1.2 KiB
ArmAsm
85 lines
1.2 KiB
ArmAsm
; stuff regarding path to mansion
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; if x<4 goto MONKEY_POSTER at 28,20
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; if x>35 goto MONKEY_BAR at 5,20
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mansion_path_check_exit:
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lda GUYBRUSH_X
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cmp #4
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bcc mansion_path_to_poster
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cmp #35
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bcs mansion_path_to_bar
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bcc mansion_path_no_exit
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mansion_path_to_poster:
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lda #MONKEY_POSTER
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sta LOCATION
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lda #34
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp mansion_path_no_exit
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mansion_path_to_bar:
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lda #MONKEY_BAR
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sta LOCATION
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lda #5
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sta GUYBRUSH_X
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sta DESTINATION_X
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lda #20
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sta GUYBRUSH_Y
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sta DESTINATION_Y
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jsr change_location
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jmp mansion_path_no_exit
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mansion_path_no_exit:
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rts
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;==========================
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;==========================
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; mansion_path adjust destination
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;==========================
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;==========================
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mansion_path_adjust_destination:
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; just make Y always 20
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mh_check_y:
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; if x < 28, Y must be between 16 and 18
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; if x < 35, Y must be between 8 and 28
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mh_y_too_small:
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lda #20
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sta DESTINATION_Y
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done_mh_adjust:
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rts
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;draw_house:
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; lda #<wall_sprite
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; sta INL
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; lda #>wall_sprite
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; sta INH
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; lda #18
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; sta XPOS
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; lda #22
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; sta YPOS
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; jsr put_sprite_crop
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; rts
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;house_sprite:
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