mirror of
https://github.com/deater/dos33fsprogs.git
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c7707f8b1f
what a hassle
212 lines
3.7 KiB
ArmAsm
212 lines
3.7 KiB
ArmAsm
; VMW Productions 2018 XMAS Demo
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;
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; by deater (Vince Weaver) <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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; external routines
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;play_music=$1000
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;mockingboard_init=$1100
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;mockingboard_mute=$11a1
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xmas2018_start: ; this should end up at $4000
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;===================
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; Check for Apple II and patch
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;===================
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lda $FBB3 ; IIe and newer is $06
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cmp #6
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beq apple_iie
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; lda #$54 ; patch the check_email font code
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; sta ce_patch+1
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apple_iie:
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;===================
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; Init RTS disk code
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;===================
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jsr rts_init
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;===================
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; Load graphics
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;===================
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; load WREATH.LZ4 to $a000
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lda #<wreath_filename
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sta namlo
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lda #>wreath_filename
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sta namhi
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jsr opendir ; open and read entire file into memory
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; decompress to $2000
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; decompress from $a000
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; size in ???
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lda #<($a000+11)
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sta LZ4_SRC
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lda #>($a000+11)
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sta LZ4_SRC+1
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lda #<($a000+4103-8) ; skip checksum at end
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sta LZ4_END
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lda #>($a000+4103-8) ; skip checksum at end
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sta LZ4_END+1
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lda #<$2000
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sta LZ4_DST
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lda #>$2000
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sta LZ4_DST+1
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jsr lz4_decode
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;===================
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; Load music
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;===================
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; load MUSIC.LZ4 to $6000
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lda #<music_filename
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sta namlo
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lda #>music_filename
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sta namhi
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jsr opendir ; open and read entire file into memory
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; decompress to $8000
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; decompress from $8000
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; size in ???
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lda #<($6000+11)
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sta LZ4_SRC
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lda #>($6000+11)
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sta LZ4_SRC+1
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lda #<($6000+865-8) ; skip checksum at end
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sta LZ4_END
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lda #>($6000+865-8) ; skip checksum at end
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sta LZ4_END+1
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lda #<$8000
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sta LZ4_DST
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lda #>$8000
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sta LZ4_DST+1
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jsr lz4_decode
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;==================
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; Init mockingboard
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;==================
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lda #0
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sta MB_PATTERN
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lda #$0
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sta MB_FRAME
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jsr mockingboard_init
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;===================
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; set graphics mode
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;===================
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jsr HOME
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jsr wreath
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jsr ball
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jsr merry
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;==================
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; Game over
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;==================
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; we never get here
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game_over_man:
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jmp game_over_man
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.align $100
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.include "wreath.s"
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.include "ball.s"
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.include "merry.s"
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.include "lz4_decode.s"
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.include "rts.s"
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.include "gr_offsets.s"
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.include "gr_hline.s"
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.include "gr_fast_clear.s"
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.include "vapor_lock.s"
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.include "delay_a.s"
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.include "wait_keypress.s"
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; .include "random16.s"
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; .include "hgr.s"
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; .include "move_letters.s"
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.include "gr_putsprite.s"
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; .include "text_print.s"
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; .include "screen_split.s"
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.include "play_music.s"
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;============================
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; Include Sprites
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;============================
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;.align $100
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; .include "tfv_sprites.inc"
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; .include "mode7_sprites.inc"
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;=================================
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; Include Text for Sliding Letters
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; *DONT CROSS PAGES*
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;=================================
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;.include "letters.s"
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;============================
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; Include Lores Graphics
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; No Alignment Needed
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;============================
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;============================
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; Include Hires Graphics
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; No Alignment Needed
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; FIXME: we can save 8 bytes per file by stripping checksums off end
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;============================
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;wreath_hgr:
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;.incbin "wreath.img.lz4",11
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;wreath_hgr_end:
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;ball_hgr:
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;.incbin "ball.img.lz4",11
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;ball_hgr_end:
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;merry_hgr:
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;.incbin "merry.img.lz4",11
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;merry_hgr_end:
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; filename to open is 30-character Apple text:
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wreath_filename: ;.byte "WREATH.LZ4 "
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.byte 'W'|$80,'R'|$80,'E'|$80,'A'|$80,'T'|$80,'H'|$80,'.'|$80,'L'|$80
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.byte 'Z'|$80,'4'|$80,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0
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music_filename: ;.byte "MUSIC.LZ4 "
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.byte 'M'|$80,'U'|$80,'S'|$80,'I'|$80,'C'|$80,'.'|$80,'L'|$80,'Z'|$80
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.byte '4'|$80,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0,$A0,$A0
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.byte $A0,$A0,$A0,$A0,$A0,$A0
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