dos33fsprogs/games/peasant
2021-10-03 21:59:24 -04:00
..
graphics peasant: update priority drawing 2021-10-03 01:25:12 -04:00
graphics_cliff peasant: working on cliff graphics 2021-10-03 20:17:02 -04:00
graphics_copy
graphics_end peasant: boat mostly working 2021-09-16 22:51:55 -04:00
graphics_title peasant: update to "press any key" from "click anywhere" 2021-09-19 18:12:37 -04:00
graphics_trogdor
graphics_vid
music peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
sprites peasant: more background work 2021-09-29 16:13:38 -04:00
talk peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
text peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
clear_bottom.s
copy_check.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
decompress_fast_v2.s
decompress_overlay.s
directions.s peasant: update directions to match Apple II play 2021-09-19 18:25:10 -04:00
draw_box.s
draw_peasant.s
duet.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
ending.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
font_test.s
generate_common.c peasant: save almost works 2021-09-29 00:17:39 -04:00
gr_copy.s
gr_offsets.s
hardware.inc peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
hello.bas
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_2x16_sprite.s
hgr_7x28_sprite_mask.s peasant: update priority drawing 2021-10-03 01:25:12 -04:00
hgr_7x28_sprite.s
hgr_14x14_sprite_mask.s
hgr_font.s
hgr_hgr2.s peasant: hgr2: actually clear correct page 2021-09-25 23:51:22 -04:00
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s peasant: boat mostly working 2021-09-16 22:51:55 -04:00
hgr_tables.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
hgr_text_box.s peasant: add confirmation dialog for load/save 2021-09-28 21:08:46 -04:00
interrupt_handler.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
intro_cottage.s peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
intro_knight.s peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
intro_lake_e.s peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
intro_lake_w.s peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
intro_river.s peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
intro.s peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
inventory.s
keyboard.s
lc_detect.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
loadsave_menu.s peasant: save almost works 2021-09-29 00:17:39 -04:00
Makefile peasant: add the priority layer to intro sequence 2021-10-02 14:43:58 -04:00
music.inc peasant: move most hgr routines to qload 2021-09-26 15:41:43 -04:00
music.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
new_map_location.s
NOTES peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
parse_input.s peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
peasant1.s peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
peasant2.s peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
peasant3.s peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
peasant4.s peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
peasant_move.s
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
pt3_lib_mockingboard_patch.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard_setup.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard.inc peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
qboot_sector.s
qboot_stage2.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
qboot.inc
qkumba_popwr.s peasant: save almost works 2021-09-29 00:17:39 -04:00
qload.inc peasant: update priority drawing 2021-10-03 01:25:12 -04:00
qload.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
README
save1.s peasant: load game sorta works 2021-09-27 00:33:24 -04:00
save2.s peasant: loading from disk2 now works 2021-09-27 22:04:09 -04:00
save3.s peasant: save almost works 2021-09-29 00:17:39 -04:00
score.s peasant: fix displaying three digit scores if middle digit is 0 2021-09-28 21:41:54 -04:00
speaker_beeps.s ending: add sound effect 2021-09-17 00:04:51 -04:00
ssi263_detect.s peasant: work on getting trogdor scene to run again 2021-09-27 22:26:37 -04:00
ssi263_simple_speech.s peasant: urgh I forgot to update the right IRQ vector 2021-09-27 22:37:34 -04:00
ssi263.inc peasant: hook up trogdor speech 2021-09-17 19:18:38 -04:00
text_print.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
title.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
TODO peasant: hook up some dialog 2021-10-03 21:59:24 -04:00
tokens.inc peasant: hook up actual parser 2021-09-29 23:51:04 -04:00
trogdor_speech.s peasant: work on getting trogdor scene to run again 2021-09-27 22:26:37 -04:00
trogdor.s peasant: centralize peasant text 2021-09-30 00:25:03 -04:00
version.inc peasant: update version to 0.7 2021-09-17 19:52:50 -04:00
vid_logo.s peasant: skip sound detection if open-apple held down 2021-10-03 01:27:05 -04:00
wait_a_bit.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
wait_keypress.s
wait.s peasant: move music playing to the language card 2021-09-25 22:44:07 -04:00
wrong_boot2.s peasant: update some documentation 2021-09-19 00:12:44 -04:00
zp.inc peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021