mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 05:05:13 +00:00
632 lines
9.3 KiB
ArmAsm
632 lines
9.3 KiB
ArmAsm
;=======================================================================
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; Based on BASIC program posted by FozzTexx, originally written in 1987
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;=======================================================================
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; State:
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; 0: Launch Rocket
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; 1: Move Rocket
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; 2: Start Explosion
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; 3: Continue Explosion
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; Constants
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NUMSTARS = 16
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YSIZE = 160
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XSIZE = 280
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MARGIN = 24
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; Zero page addresses
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STATE = $EE
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OFFSET = $EF
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COLOR_GROUP = $F0
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X_VELOCITY = $F1
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Y_VELOCITY_H = $F2
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Y_VELOCITY_L = $F3
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MAX_STEPS = $F4
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XPOS_H = $F5
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XPOS_L = $F6
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YPOS_H = $F7
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YPOS_L = $F8
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PEAK = $F9
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CURRENT_STEP = $FA
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Y_OLD = $FB
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Y_OLDER = $FC
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X_OLD = $FD
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X_OLDER = $FE
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TEMPY = $FF
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draw_fireworks:
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jsr HOME ; clear screen
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jsr hgr ; set high-res, clear screen, page0
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lda #0
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sta STATE
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jsr draw_stars ; draw the stars
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fireworks_state_machine:
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; see if key pressed
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lda KEYPRESS ; check if keypressed
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bmi done_fireworks ; if so, exit
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lda STATE
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cmp #0
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bne s1
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jsr launch_firework
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jmp fireworks_state_machine
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s1:
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cmp #1
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bne s2
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jsr move_rocket
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jmp fireworks_state_machine
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s2:
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cmp #2
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bne s3
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jsr start_explosion
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jmp fireworks_state_machine
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s3:
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jsr continue_explosion
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jmp fireworks_state_machine
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done_fireworks:
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rts
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;===========================
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; LAUNCH_FIREWORK
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;===========================
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; cycles=???
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launch_firework:
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jsr random16 ; 6+42
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lda SEEDL ; 3
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and #$4 ; 2
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sta COLOR_GROUP ; HGR color group (0 PG or 4 BO) ; 4
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jsr random16 ; 6+42
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lda SEEDL ; 3
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and #$3 ; 2
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clc ; 2
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adc #$1 ; 2
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sta X_VELOCITY ; x velocity = 1..4 ; 3
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jsr random16 ; 6+42
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lda SEEDL ; 3
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and #$3 ; 2
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clc ; 2
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adc #$2 ; 2
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eor #$ff ; 2
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sta Y_VELOCITY_H ; y velocity = -3..-6 ; 3
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lda #0 ; 2
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sta Y_VELOCITY_L ; it's 8:8 fixed point ; 3
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jsr random16 ; 6+42
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lda SEEDL ; 3
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and #$1f ; 2
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clc ; 2
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adc #33 ; 2
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sta MAX_STEPS ; 33..64 ; 3
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; launch from the two hills
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jsr random16 ; 6+42
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lda SEEDL ; 3
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and #$3f ; 2
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sta XPOS_L ; 3
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jsr random16 ; 6+42
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lda SEEDL ; 3
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and #$1 ; 2
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beq right_hill ; 2
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left_hill:
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lda XPOS_L ; 3
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clc ; 2
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adc #24 ; 2
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sta XPOS_L ; 24-88 (64) ; 3
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jmp done_hill ; 3
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right_hill:
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; 1
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lda XPOS_L ; 3
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clc ; 2
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adc #191 ; 2
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sta XPOS_L ; 191-255 (64) ; 3
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lda X_VELOCITY ; 3
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eor #$ff ; 2
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sta X_VELOCITY ; 3
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inc X_VELOCITY ; aim toward middle ; 5
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done_hill:
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lda #YSIZE ; 2
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sta YPOS_H ; 3
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lda #0 ; fixed point 8:8 ; 2
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sta YPOS_L ; start at ground ; 3
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lda YPOS_H ; 3
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sta PEAK ; peak starts at ground ; 3
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lda #1 ; 2
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sta CURRENT_STEP ; 3
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lda #1 ; 2
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sta STATE ; move to launch ; 3
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rts ; 6
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;===============
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; Move rocket
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;===============
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; cycles=???
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move_rocket:
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lda Y_OLD
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sta Y_OLDER
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lda YPOS_H
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sta Y_OLD
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lda X_OLD
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sta X_OLDER
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lda XPOS_L
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sta X_OLD
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; Move rocket
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lda XPOS_L
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clc
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adc X_VELOCITY
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sta XPOS_L ; adjust xpos
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; 16 bit add
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clc
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lda YPOS_L
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adc Y_VELOCITY_L
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sta YPOS_L
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lda YPOS_H
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adc Y_VELOCITY_H
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sta YPOS_H ; adjust ypos
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; adjust Y velocity, slow it down
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clc
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lda Y_VELOCITY_L
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adc #$20 ; $20 = 0.125
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sta Y_VELOCITY_L
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lda Y_VELOCITY_H
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adc #0
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sta Y_VELOCITY_H
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; if we went higher, adjust peak
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lda YPOS_H
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cmp PEAK
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bmi no_peak
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sta PEAK
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no_peak:
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;========================================
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; Check if out of bounds and stop moving
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;========================================
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lda XPOS_L ; if (xpos_l<=margin) too far left
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cmp #MARGIN
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bcc done_moving
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; Due to 256 wraparound, the above will catch this case???
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; cmp #XSIZE-MARGIN ; if (xpos_l>=(xsize-margin)) too far right
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; bcs done_moving
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lda YPOS_H ; if (ypos_h<=margin) too far up
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cmp #MARGIN
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bcc done_moving
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;======================
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; if falling downward
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;======================
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lda Y_VELOCITY_H
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bmi going_up ; if (y_velocity_h>0)
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; if too close to ground, explode
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lda YPOS_H ; if (ypos_h>=ysize-margin)
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cmp #(YSIZE-MARGIN)
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bcs done_moving
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; if fallen a bit past peak, explode
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sec ; if (ypos_h>ysize-(ysize-peak)/2)
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lda #YSIZE
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sbc PEAK
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lsr
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eor #$FF
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clc
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adc #1
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clc
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adc #YSIZE
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cmp YPOS_H
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bcc done_moving
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going_up:
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jmp done_bounds_checking
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done_moving:
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lda MAX_STEPS
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sta CURRENT_STEP
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done_bounds_checking:
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;==========================
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; if not done, draw rocket
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;==========================
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lda CURRENT_STEP
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cmp MAX_STEPS
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beq erase_rocket
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draw_rocket:
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; set hcolor to proper white (3 or 7)
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clc
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lda COLOR_GROUP
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adc #3
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tax
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lda colortbl,X ; get color from table
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sta HGR_COLOR
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; HPLOT X,Y: X= (y,x), Y=a
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ldx X_OLD
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lda Y_OLD
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ldy #0
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jsr hplot0 ; hplot(x_old,y_old);
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; HPLOT to X,Y X=(x,a), y=Y
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lda XPOS_L
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ldx #0
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ldy YPOS_H
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jsr hglin ; hplot_to(xpos_l,ypos_h);
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erase_rocket:
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; erase with proper color black (0 or 4)
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ldx COLOR_GROUP
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lda colortbl,X ; get color from table
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sta HGR_COLOR
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; HPLOT X,Y: X= (y,x), Y=a
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ldx X_OLDER
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lda Y_OLDER
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ldy #0
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jsr hplot0 ; hplot(x_old,y_old);
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; HPLOT to X,Y X=(x,a), y=Y
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lda X_OLD
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ldx #0
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ldy Y_OLD
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jsr hglin ; hplot_to(x_old,y_old);
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done_with_loop:
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lda CURRENT_STEP
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cmp MAX_STEPS
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bne not_done_with_launch
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lda #2
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sta STATE
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not_done_with_launch:
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lda #$c0
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jsr WAIT
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inc CURRENT_STEP
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rts
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;==================================
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; Start explosion near x_old, y_old
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;==================================
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start_explosion:
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jsr random16
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lda SEEDL
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and #$f
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sec
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sbc #8
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adc X_OLD
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sta XPOS_L ; xpos=x_old+(random()%16)-8; x +/- 8
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; FIXME: XPOS can overlow
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jsr random16
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lda SEEDL
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and #$f
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sec
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sbc #8
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adc Y_OLD
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sta YPOS_H ; ypos_h=y_old+(random()%16)-8; // y +/- 8
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; draw white (with fringes)
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lda COLOR_GROUP
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clc
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adc #$3
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tax
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lda colortbl,X ; get color from table
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sta HGR_COLOR
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; hplot(xpos,ypos_h); // draw at center of explosion
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; HPLOT X,Y: X= (y,x), Y=a
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ldx XPOS_L
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lda YPOS_H
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ldy #0
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jsr hplot0 ; hplot(x_old,y_old);
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; Spread the explosion
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ldy #1
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sty TEMPY ; save Y
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lda #3 ; move to continue explosion
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sta STATE
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rts
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;===============================
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; Continue Explosion
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;===============================
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continue_explosion:
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ldy TEMPY
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;================================
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; Draw spreading dots in white
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cpy #9
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beq explosion_erase
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; hcolor_equals(color_group+3);
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lda COLOR_GROUP
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clc
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adc #$3
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tax
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lda colortbl,X ; get color from table
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sta HGR_COLOR
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ldx TEMPY
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stx OFFSET
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jsr explosion
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explosion_erase:
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;======================
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; erase old
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; erase with proper color black (0 or 4)
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ldx COLOR_GROUP
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lda colortbl,X ; get color from table
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sta HGR_COLOR
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ldx TEMPY
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dex
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stx OFFSET
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jsr explosion
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done_with_explosion:
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lda #$c0
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jsr WAIT
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inc TEMPY
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lda TEMPY
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cmp #10
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beq explosion_done
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rts
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explosion_done:
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;==================================
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; randomly draw more explosions
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;==================================
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jsr random16
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lda SEEDL
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and #$2
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sta STATE
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; if 0, then move to state 0 (start over)
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; if 2, then move to state 2 (new random explosion)
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rts
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;===============================
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; Draw explosion rays
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;===============================
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;
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explosion:
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; HPLOT X,Y: X= (y,x), Y=a
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clc
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lda XPOS_L
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adc OFFSET
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tax
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ldy #0
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clc
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lda YPOS_H
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adc OFFSET
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jsr hplot0 ; hplot(xpos+o,ypos_h+o); SE
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clc
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lda XPOS_L
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adc OFFSET
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tax
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ldy #0
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sec
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lda YPOS_H
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sbc OFFSET
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jsr hplot0 ; hplot(xpos+o,ypos_h-o); NE
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sec
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lda XPOS_L
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sbc OFFSET
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tax
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ldy #0
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sec
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lda YPOS_H
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sbc OFFSET
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jsr hplot0 ; hplot(xpos-o,ypos_h-o); NW
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sec
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lda XPOS_L
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sbc OFFSET
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tax
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ldy #0
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clc
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lda YPOS_H
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adc OFFSET
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jsr hplot0 ; hplot(xpos-o,ypos_h+o); SW
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; HPLOT X,Y: X= (y,x), Y=a
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ldx XPOS_L
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ldy #0
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clc
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lda OFFSET
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adc OFFSET
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adc OFFSET
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lsr
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adc YPOS_H
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jsr hplot0 ; hplot(xpos,ypos_h+(o*1.5)); S
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ldx XPOS_L
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ldy #0
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clc ; O O*1.5 NEG
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lda OFFSET ; 0 = 0 0
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adc OFFSET ; 1 = 1 -1
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adc OFFSET ; 2 = 3 -3
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lsr ; 3 = 4 -4
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eor #$FF ; 4 = 6 -6
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clc
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adc #1
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adc YPOS_H
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jsr hplot0 ; hplot(xpos,ypos_h-(o*1.5)); N
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; HPLOT X,Y: X= (y,x), Y=a
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clc
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lda OFFSET
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adc OFFSET
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adc OFFSET
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lsr
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adc XPOS_L
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tax
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ldy #0
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lda YPOS_H
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jsr hplot0 ; hplot(xpos+(o*1.5),ypos_h); E
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clc ; O O*1.5 NEG
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lda OFFSET ; 0 = 0 0
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adc OFFSET ; 1 = 1 -1
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adc OFFSET ; 2 = 3 -3
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lsr ; 3 = 4 -4
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eor #$FF ; 4 = 6 -6
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clc
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adc #1
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adc XPOS_L
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tax
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ldy #0
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lda YPOS_H
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jsr hplot0 ; hplot(xpos-(o*1.5),ypos_h); // W
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rts
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;=============================
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; Draw the stars
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;=============================
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; 7+ 280X + 5
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; 16 stars = 4492
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draw_stars:
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; HCOLOR = 3, white (though they are drawn purple)
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lda #$7f ; 2
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sta HGR_COLOR ; 3
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ldy #0 ; 2
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;===========
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; 7
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star_loop:
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tya ; 2
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pha ; 3
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; HPLOT X,Y
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; X= (y,x), Y=a
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ldx stars,Y ; 4+
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lda stars+1,Y ; 4+
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ldy #0 ; 2
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jsr hplot0 ;6+244
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pla ; 4
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tay ; 2
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iny ; 2
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iny ; 2
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cpy #NUMSTARS*2 ; 2
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bne star_loop ; 3
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;============
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; 279
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; -1
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rts ; 6
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stars: ; even x so they are purple
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.byte 28,107, 108, 88, 126, 88, 136, 95
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.byte 150,108, 148,120, 172,124, 180,109
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.byte 216, 21, 164, 40, 124, 18, 60, 12
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.byte 240,124, 94,125, 12, 22, 216,116
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