dos33fsprogs/ksp
2018-02-07 20:17:11 -05:00
..
applesoft mockingboard: ksp_demo getting closer 2018-02-07 20:17:11 -05:00
asm synch up some old checkins from the laptop 2016-11-30 21:27:34 -05:00
c ksp:c: draw parachute 2016-06-12 01:13:02 -04:00
qbasic
globe.pcx
launchpad.pcx ksp: space! 2016-05-26 14:12:30 -04:00
loading2.pcx mockingboard: ksp_demo getting closer 2018-02-07 20:17:11 -05:00
loading.pcx ksp: update the VAB sequence 2016-05-24 13:40:57 -04:00
Makefile ksp: fix Makefiles 2016-06-20 23:08:23 -04:00
orbit_right.pcx ksp: add some more images 2016-05-26 01:38:23 -04:00
orbit_top.pcx ksp: better space 2016-05-26 14:28:17 -04:00
README ksp: add a README 2016-05-27 15:54:41 -04:00
ship2.table
ship.table
squad.pcx
title.pcx
TODO ksp: move applesoft code to own directory 2016-06-20 23:04:32 -04:00
vab.pcx ksp: add vab.pcx file 2016-05-24 13:41:19 -04:00

KSP 1.3.7 for Apple II.

This is a "port" of the awesome Kerbal Space Program to the Apple II.
Just for fun, I am in no way affiliated with Squad.

The game is written entirely in Applesoft BASIC.

Directions:
	The key bindings are similar to KSP.

	A,D   - STEER SHIP LEFT/RIGHT
	Z     - START ENGINES
	X     - CUT ENGINES
	SPACE - LAUNCH,STAGE
	M     - SWITCH TO/FROM ORBITAL VIEW
	<,>   - FAST FORWARD
	Q     - QUIT


Hardware required:
	Apple II and probably 64k of RAM

Thanks to:
+ Steve Wozniak for an awesome machine
+ Lyle Brennen and all my other physics teachers
+ My ever patient wife
+ kdenlive (although it crashes a lot)
+ linapple2 which works nicely
+ vokoscreen which I used to grab the screen grabs

No thanks to:
+ The Linux audio sound ALSA/pulseaudio people
  Seriously, I couldn't record decent audio from a microphone.
  I eventually had to give up and redub it with sound I recorded on a Mac
  (the same hardware even, I had to boot it out of Linux and back to OSX)


APPLE II FOREVER!

Vince Weaver
vince@deater.net
http://www.deater.net/weave/vmwprod/ksp
27 May 2016