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89 lines
1.4 KiB
ArmAsm
89 lines
1.4 KiB
ArmAsm
;=====================================
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; Rasterbars in Space
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;
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; a cycle-counting racing-the-beam game
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;
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; by deater (Vince Weaver) <vince@deater.net>
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;=====================================
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; Zero Page
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.include "zp.inc"
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; hardware addresses/soft_switches
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.include "hardware.inc"
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space_bars_begin:
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;==================
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; show title screen
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;==================
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view_title:
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jsr title_screen
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;==================
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; Display Text
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;==================
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jsr instructions
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;==================
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; Mode7
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;==================
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; TODO
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;=============================
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; EARTH: 40x192 sprites
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;=============================
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jsr level3_earth
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lda GAME_OVER
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bne game_over_man
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;============================
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; SATURN: Rasterbars
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;============================
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jsr level6_saturn
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;==================
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; Game Over
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;==================
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game_over_man:
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jsr game_over
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bit KEYRESET
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jmp view_title
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loop_forever:
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jmp loop_forever
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.include "gr_simple_clear.s"
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.include "gr_offsets.s"
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.include "gr_unrle.s"
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.include "keypress.s"
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.include "gr_copy.s"
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.include "title.s"
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.include "instructions.s"
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.include "level6_saturn.s"
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.include "text_print.s"
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.include "game_over.s"
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.align $100
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.include "vapor_lock.s"
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.include "delay_a.s"
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.include "lz4_decode.s"
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.align $100
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.include "gr_putsprite.s"
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.include "spacebars_title.inc"
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.align $100
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.include "mode7_sprites.inc"
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.align $100
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.include "level3_earth.s"
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