mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-01 01:06:33 +00:00
170 lines
2.3 KiB
ArmAsm
170 lines
2.3 KiB
ArmAsm
; Ovals
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; zero page
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GBASL = $26
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GBASH = $27
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MASK = $2E
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COLOR = $30
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;CTEMP = $68
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YY = $69
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FRAME = $FC
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SUM = $FD
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SAVEX = $FE
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SAVEY = $FF
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; soft-switches
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FULLGR = $C052
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PAGE1 = $C054
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; ROM routines
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PLOT = $F800 ;; PLOT AT Y,A
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PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
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GBASCALC= $F847 ;; take Y-coord/2 in A, put address in GBASL/H ( a trashed, C clear)
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SETCOL = $F864 ;; COLOR=A*17
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SETGR = $FB40
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;================================
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; Clear screen and setup graphics
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;================================
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oval:
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jsr SETGR ; set lo-res 40x40 mode
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bit FULLGR ; make it 40x48
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draw_oval:
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inc FRAME
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ldx #47 ; YY
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create_yloop:
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ldy #39
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txa
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jsr PLOT ; (Y,A) sets GBASL/GBASH, Y
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create_xloop:
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; lda #128
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lda FRAME
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sta SUM
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tya ; XX
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jsr calcsine_div2
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txa ; YY
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jsr calcsine
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; X (YY) is in SAVEX
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clc
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; sty SAVEY ; XX
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tya
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adc SAVEX ; XX + YY
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jsr calcsine_div2
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; clc
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; adc FRAME
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lsr ; double colors
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and #$7 ; mask
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tax
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lda colorlookup,X
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jsr SETCOL
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jsr PLOT1 ; PLOT (GBASL),Y
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ldx SAVEX
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dey
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bpl create_xloop
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dex
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bpl create_yloop
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; X and Y both $FF
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bmi draw_oval
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calcsine_div2:
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lsr
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calcsine:
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stx SAVEX
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and #$3f
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tax
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rol
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rol
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rol
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bcc sinadd
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sinsub:
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lda #0
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lda SUM
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; sec
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sbc sinetable-32,X
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jmp sindone
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sinadd:
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lda SUM
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; clc
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adc sinetable,X
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sindone:
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sta SUM
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ldx SAVEX
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rts
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colorlookup:
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; blue
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;.byte $55,$77,$ff,$77,$66,$22,$55 ; use 00 from sinetable
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;.byte $00
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; pink
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.byte $55,$11,$33,$bb,$ff,$bb,$55
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;.byte $00
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; green
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;.byte $55,$44,$cc,$ff,$cc,$44,$55 ; use 00 from sinetable
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;.byte $00
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; orange
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;.byte $99,$88,$ff,$44,$cc,$ff,$55 ; use 00 from sinetable
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;.byte $00
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;.byte $00,$00,$55,$55,$77,$77,$ff,$ff
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;.byte $77,$77,$66,$66,$22,$22,$55,$55
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sinetable:
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; this is actually (32*sin(x))
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.byte $00,$03,$06,$09,$0C,$0F,$11,$14
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.byte $16,$18,$1A,$1C,$1D,$1E,$1F,$1F
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.byte $20,$1F,$1F,$1E,$1D,$1C,$1A,$18
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.byte $16,$14,$11,$0F,$0C,$09,$06,$03
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;.byte $00,$FD,$FA,$F7,$F4,$F1,$EF,$EC
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;.byte $EA,$E8,$E6,$E4,$E3,$E2,$E1,$E1
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;.byte $E0,$E1,$E1,$E2,$E3,$E4,$E6,$E8
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;.byte $EA,$EC,$EF,$F1,$F4,$F7,$FA,$FD
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;.byte $00,$06,$0C,$11,$16,$1A,$1D,$1F
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;.byte $20,$1F,$1D,$1A,$16,$11,$0C,$06
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;.byte $00,$FA,$F4,$EF,$EA,$E6,$E3,$E1
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;.byte $E0,$E1,$E3,$E6,$EA,$EF,$F4,$FA
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;.byte $00,$0C,$16,$1D
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;.byte $20,$1D,$16,$0C
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;.byte $00,$F4,$EA,$E3
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;.byte $E0,$E3,$EA,$F4
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